Hello, as seen in this screen capture Please login to see this link. all of my physics objects seem to be getting offset by around 8 pixels to the left of every object. They are using the physics bouncing ball movement, with the hotspot exactly in the center. And the physics engine options are mostly the default, although I have tried increasing the position and velocity iterations with no success. The collisions are using "Ball" collides with "floor" (using qualifiers) > stop movement. The only other forum post I have found of this is back from 2013, and this still has yet to be fixed.
Posts by SubWooferX3
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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A .mfa would be useless, since it happens on every single project I create and every .mfa I've ever opened. Here's a screenshot though Please login to see this link.
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Hello, I currently have been experimenting a problem with Clickteam that has confused me for months, and I've decided it's finally time I find out how to fix it. Let's say I set my window size to 1280X960, and then my frame size also to 1280X960. it should fit perfectly in the screen, however, it causes a very weird stretching of all the images and when I use the black bars option, there are very large bars for no reason and the screen is still stretched weirdly. What is causing this? I want perfect scaling in both fullscreen and windowed mode.
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I'm currently working on a level generator, and I need to detect how many blocks an object is colliding with. So for example, if it's colliding with 2 objects on one loop I need to set a counter to "2" and if it's overlapping 4 on the next loop I need to set the counter to "4"
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This is a bit of an odd question, but where would I start with making random level generation like the one used in SCP CB? As in, it creates a grid of random rooms and hallways which use presets as the actual rooms. A good example of what I mean by the generation can be seen in this video (Not mine) Please login to see this link.
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That's what I thought, however I was looking for something that would be more framerate independent, as I have to set a counter and THEN find the current time, which completely ruins the game at low framerates.
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Hello, I've recently wondered how I would go about getting the current timestamp of a sound that is playing, specifically a song. My main intention is to be able to create a sort of rhythm game that uses the song position as a base for actions, is this possible at all?
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Sorry if I've missed a comment from the devs about this before, but are there any plans for better lighting, shaders, etc in the near future at all? Or are there other priorities for the program? This is already an extremely good start and I am really excited to see where it goes, but I'd like to know what's in store for the future.
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Hello, I've discovered something extremely weird with the camera object for FireFly, that appears in every single MFA I create. I'm trying to follow the FPS tutorial and this makes it nearly impossible, or atleast very frustrating. I will add in an Engine, Camera, and then Skybox (In that exact order, I've tested this 5 times and got the same error each time) And no matter what values I enter into the camera, whether I choose "YES" or "NO" to the starting prompt when you add a camera, and no matter what I set the X and Z too, it appears to make NO change to the camera at all. The only time I see something different at all is if I set the Y higher, but then the camera points straight down and setting the rotation doesn't change it at all. I have no idea what options I'm missing, or what I'm doing wrong, but I'm heavily disappointed that the tutorials and objects themselves do not go in more depth with anything in FireFly and I'm forced to rely on less than 20 posts for a not commonly used program. That last part isn't the issue though, this will be common for an engine that has just released and I'm sure as FireFly improves more users will use it and there will be much more documentation. However I still need help with the first problem I listed, as it is extremely demotivating for me when I can't even get a camera to work.
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Hello, I was wondering how I would be able to get a sub application to be shown BEHIND objects instead of infront of every single one? This is necessary for my game, and I can't work around it unless I can get this to work, unless I'm missing an extremely obvious option. Even creating a new layer and placing objects on that one still made the Sub-application show over everything.
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Hello, recently I've had an idea for a game but I can't quite seem to get this one thing that limits me entirely. If I was able to do this, the rest of the game would be a breeze, but as of now this a huge barrier. The game is going to be using prerendered graphics for the main room, and a sort of minigame would be playing on the TV. What I'm trying to do, is have the user be able to actually look around the room with the mouse, while playing the game on the TV in the background. Getting the TV image to scroll? works perfectly fine. Getting the minigame to scroll? perfectly fine. But when I try to do both, I can't find a single way to do it. The best way I can explain it, is that the minigame would be a kind of sub-application (I've never used sub-applications, nor do I understand how. The game is being exported as an .exe and I haven't found any kind of decent coverage on sub-applications.) And so while your looking around the room, its keeping the minigame in the TV (which would be a transparent image so you can see through it) while still keeping the scrolling seperate on both.
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I know you can use mp4's, but I also heard there is a file size limit. Is this true? And if so, what is the limit?
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Hello, last time I exported my game, ultimate fillscreen worked great. But now every event that involves it is corrupted with weird text and crashes clickteam when I move it. It also shows up as just a name in extension manager without an icon. Please help.
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Still haven't got help
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Here is how the walls are in the editor Please login to see this link. and with nothing changed between the saving and loading, it still spawns me in the direct corner of the map.
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Hello! I have managed to fix every bug i've run into with the raycasting extension, but now im running into another one. At the start of the frame, i am spawned into a wall, and if i move the wrong way then everything dissapears. Is there a way to move the spawnpoint of the character so i can avoid this? Everything else is fine except this, and im hoping i can fix this, as it works fine otherwise.
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How do i fix this? and where am i supposed to save my maps and textures? I've saved up for about 3 weeks to get this extension (dont ask why it took so long) and all im greeted with is it not working. I managed to fix the map editor, but i cannot get past this error when i try to test the game. PLEASE somebody help. I dont want to have wasted my money on this for nothing.
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But i've heard having too many frames can break clickteam, or is that simply wrong?
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I want to make a game where you have to walk around by clicking on certain parts of the screen. For example if you want to enter a door, you have to click on it, then it goes to the next room. Etc. i DO NOT mean a top down game where you click and the character walks to that part of the map.
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As the title says. Also, i dont know about using the file object, as last time i did when i saved it shutdown my computer everytime i tryed. Unless i did something horribly wrong.