Really I did not know that? thanks
Posts by Marc
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
Yes I also figured out how to add in manually as well but I must point out this is a new feature for the xcode beta I just switched back to 6.3 build and submitted again and it was fine. its not a problem yet but will be when we are required to use build 8 for submitting.
-
Is there any plans to support this feature xcode? as cant upload anything to iTunes.
-
Ok thanks for the response think i'll try ebay or try to source a 950 cheap.
-
Hi guys I am also looking to buy a cheap phone for testing was the 640 powerful enough or should I be looking for a higher model?
-
Sure thing will take a look tomorrow if not I will raise a bug report as this does not really need to be raised in the forum.
Thanks for updating I have at least 10 apps I want to update with this
-
I will double check I have the new beta 285.5 but was still showing as version 1.50 with no iOS option. I did try to reinstall as this is something I have been after for ages love it on android HTML & Windows. Perhaps it needs a reboot?
-
Is this available yet? or have you started testing?
-
Please login to see this link. Sprackman shows how in this video at around 4.20 in, you may wish to watch the entire video it is quite informative.
-
Not looked at the file but it sounds like the action point of your ball is set to centre. You have 2 solutions for this create a second ball larger than the one you are using and set the position to match your first ball make sure the object appears invisible at start of frame and set the collisions to work from the second larger ball this should offset the first ball. The second option is to set the action point to the edge of the ball and set the direction to face to always appear to be the opposite side of the action point.. If the ball needs to appear to roll you can add animations to cover this.
-
If you need any help testing I don't mind giving it a go.
-
Once this starts to make sense you can then set up drop down lists of active objects I.e. platform, enemy, power up. Change the active objects to game objects. Use groups on active objects to code once. And finally change from global values to object values as these are limited to 29 for each object, Would suggest using drop lists as placeholders.
-
Obviously you are going to need to work out a lot of the coding aspects your self but to get you started try adding some active objects and changing the colours so they are unique. Move to side of frame and create a global value for each colour. Open the events screen and add the event when user clicks the left button on the active object set global value of the colour to 1. Repeat for rest of colours making sure to set rest of colours back to 0. Next event set compare global value of first colour to =1 then add condition when user clicks the screen create object at mouse x and y position and this is how you start the basics of a Mario maker game.
-
I am afraid this is something you need to make yourself manually. Even if you manage to find one that matches your needs you need to program collisions, enemies, platform movement, jump height, speed ect. Anything you find will be built for specific purposes I.e. RPG, dungeons maybe even platformers. Finding this still means coding every tile, background object and enemy AI, so you are better off making your own.
-
No host the PHP script first then insert the URL address onto the placeholder object I.e. Please login to see this link.. the placeholder object I assume in your case will be the getobject? Once this is done you can then build and host your HTML5 application.
-
Active picture should work however if they are saved to the phone you need to build it everytime the list changes, think about hosting the pictures and then replace when you need to making sure the name and hosted pathway matches what is on the device. Or better yet use webviewew and host everything outside of the app.
-
Android is really easy just build the file and drag it into any folder, I normally use download as its easy to find. Open the folder on your device and click it it should walk you through the rest, you may have to tick a box to install from untrusted sources this will pop up automatically and since you built it its pretty safe to trust.
-
-
-