Yeah that seems to have done it. Thanks a lot!
Posts by bobjuzz
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Just adding the Joypad object to a blank frame is causing this drop for me. Wondering if its just something weird on my end or if anyone knows a fix for this. I'm pretty deep into a project already using this extension and hoping I don't have to switch to a different one.
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You could try just staggering them on the x axis. Set one to xmouse-5, one to xmouse, and one to xmouse+5 or whatever the sizes are
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You need to change the blasting events to occur always instead of being a single run event when you join or when a peer joins. Also your receiving even has "On number message from server on subchannel #". You want to change it to "On number message from channel on subchannel #"
Edit: Oh sorry I see your always event at the end.
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Have you tried using angles instead of directions?
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I'm not sure what you mean by twinkling exactly, but your spacebar event is disabling the group that is making the stars disappear while only making them slightly reappear(the -1 is out of 128). So to keep them disappearing you need to reactivate the transparency group. I just made their transparency random and change based on a timer. Please login to see this attachment.
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Not sure if you've ever looked into the raycaster object but that sounds a lot like what you are describing.
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You can accomplish this by going to the layer properties and setting the x/y coefficient to 0
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I messed around with it a bit and I found out by using the actual fullscreen mode all the windows objects seem to not properly move/resize with the window. If you use the proper application setting then maximizing the window seems to perform the same function and the windows objects behave a lot better. The color select still doesn't cooperate
Please login to see this attachment.
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For as vague a description as this, yes this would be entirely possible. What you are actually picturing in your mind is a different story. You might want to expand on this a bit, but you can definitely create a multiplayer game that saves the player's levels.
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I think I did it. It requires a decent amount of frames, but considering your game is relying on it, it shouldn't matter too much
Please login to see this attachment.
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Not quite sure about using load frame, but if you have all the images already set to frame numbers you can do this quite easily by just using change animation frame
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If you move your Which to Attack counter onto the screen you can see clicking the ball associated with the number still works. Your Attack ball just isn't displaying the correct animation. I messed around with it a little and for some reason it seems to come from using directions. If you make separate animations for them(stopped, walking, running etc) then the Attack ball's animation updates correctly
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It seems like once you set the paragraph of the string you are getting your text from, you should just be able to reset the alterable string to "" and it will keep going.
Yeah it works if when pressing enter you change real string's paragraph while also resetting fake string's alterable string to ""
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