usually editable ui elements grab input focus if you click and point into em, like this reply on clickteam website. If you click into area above this message, editbox loses his focus and you can't write any message, but if you click editbox body, it will editable.
Posts by alexexhowl
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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because editbox grab application input focus i assume, you need to disable focus on editbox, one simpliest possible solustion is:
[TABLE='class: grid, width: 500']
[tr][/tr][tr]
[/tr][tr][td][/td][/tr][tr][td]mouse pointer over "EditBox"[/td][/tr]
[tr]
[/tr][tr][td][/td][/tr][tr][td]"EditBox" set focus on[/td][/tr]
[tr]
[/tr]
[tr][/tr][tr]
[/tr][tr][td][/td][/tr][tr][td]mouse pointer NOT over "EditBox"
only one action when event loops[/td][/tr][tr]
[/tr][tr][td][/td][/tr][tr][td]"EditBox" set focus off[/td][/tr]
[tr]
[/tr]
[/TABLE] -
discovered today :o hm, that might work with some kind of version control or like workspaces: where app1 is game, app2 is level editor app3 for testring new features so on...
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damn that's masterpiece work! can't wait for release
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wow! that owesome (сколько времени ушло на разработку?)
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[MENTION=34938]sic[/MENTION] sorry for late answer, i guess you can solve it in 3 methods.
1. the best way: increment global variable in global event, at least as global variables are GLOBAL for all frames ;D
global variable a = timer1
so on...
2. maybe it works with "Shared Data" extension, but you need to instanciate Shared Data across all frames.
3. the worst way:
store timer value somewhere outside, like ini or array (with delay for saving, loading, setting value takes some time, i think) -
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You could add at the beginning of the application an empty frame to sets a "runapp" global value to 1 and just does a "next frame". And then you test if runapp is equal to 0.
:o that works, omg, thanks! -
for example, here is 2 ways to run application in CTF2.5: key F7 runs as frame, key F8 runs as application. I need something like:
runned as frame - do something.
or
runned as application - do something -
1. ctf doesn't supports loading spritesheets at runtime. Only way to do that is - separate each animation frame to individual pieces and give them like: walk001.png, walk002.png, walk003.png so on... and load it into Active or Active Picture.
2. the easiest way to handle info about animation in external place - by ini file. -
you want to make one instance of object checked in one time? i've maded small example for you, 3 lines:
here you go -> Please login to see this attachment.
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@Please login to see this link. you need to change logic of your double jump.
Please login to see this attachment.
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Please login to see this link.
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Here you go -> Please login to see this attachment.
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@Please login to see this link.
3. You must manually store somewhere what you've included in binary file, like "1.png", "2.png", "3.png" to get file-name and load it. -
btw @Please login to see this link. why expression DataStorageDirectory$( "Android object" ) + "1.png" doesn't work? but apppath$ + "1.png" works?
afaik appath$ doens't work on android-runtime, even pre-build error pops up, and engine doens't allows you to choose apppath$ via action - special - filenames. That is confusing. -
1. Android runtime includes all external data as one binary-file,
2. Android runtime doesn't allow to extract files and release files from binary file. Here is rises problem #3 from from it:
3. You can't scan android file-system to make filelist at runtime to search what you've uncluded. You must manually store somewhere what you've included in binary file, like "1.png", "2.png", "3.png"
4. Probably obb-extension allows you to extract, release and scan. But, you must have google developer account and app wich released in google playstore to download obb file.here example for you -> Please login to see this attachment.
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i wish F3 would have builtin viewport scaling. When scaling % is equal to differense between window and frame settings. For example, if frame settings have 320x180 and window have 1280x720 then all objects will scale-up to 4x size at original width and height.