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There's an event that allows you to scope which object you want by max/min value - "Pick or count > Pick (object name[s]) with maximum expression value".
You might also want to nest another selection like "pick object at random" so that if two enemys have the same initiative they won't take their turn at the same time (unless you want that of course)
Optus here with no dramas. Are you using your ISP provided DNS server? I'm using one of the google ones (8.8.8.8 or 8.8.4.4), but using my ISP's DNS works fine too. Probably couldn't hurt to flush your DNS cache anyway. A traceroute might also show a bit more info, dunno how useful that info would be though
Not sure if there's a way to reset it, but something you could do is get a random value from elsewhere and use that as the randomize seed instead. The current system clock/time works great, either the 'timestamp' object (windows only) which can retrieve the 'unix time stamp', or the clock object and multiplying/adding the numbers together
The 'simplest' way I can think of doing it is by creating a second (invisible) object that is the same as the first larger object, but with the sprite being 'inverted' so all the empty space is filled, and the filled space of the original sprite is empty in the new sprite. Then check to see if it is overlapping one object but not the other
This can happen if you have a global value that shares the same name ("xspeed") as the object's alterable value - changing the name of either one should fix it
I've had (what I think is) the same problem in the past - the objects just seem to be deleted for some reason. I *think* it would happen after zooming in/out or scrolling. Saving and reloading didn't fix it, it just made the changes permanent.
This was prior to the 2.5+ release though, when I had everything inside of one big frame (and prior to tabbed editors I believe). Once I started seperating things out into other frames it *seemed* to stop happening, but I assume you're also already doing that
I got this on itch and fusion won't open the mfas you included - it says it was made with a newer version of the program, but when I check for fusion updates, it says it's updated. Any thoughts on what's happening?
Are you using the 2.5+ DLC? you can only use custom qualifier icons in 2.5+
On desktop there should be a button that says "Edit Profile" (either on the top banner, or the big section in the middle that takes up half the screen). On the edit profile screen if you click on your avatar it should take you to a page with the option of uploading a new one. Not sure what it the process is on mobile browser but I imagine it's similar
You cannot give a regular backdrop object a qualifier, but the storyboard object has the action "Backdrops > Delete all created backdrops" and will let you specify the layer
Seems to work fine for me in Firefox, but I did notice the issue in Chrome.
If it's not a browser based setting, it's probably something that could be changed in the javascript of the game's HTML file, using something Please login to see this link.
If you self publish (do it yourself) there's a $100USD steam direct fee. If you make $1,000USD in sales you recoup it.
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Otherwise, if you're working with a publisher they will typically handle all the steam/distribution stuff for you. Every publisher works differently but you'll typically be giving them a %age of your profits. A publisher might give you money to develop the game at the beginning, but they earn that money back. They might take 100% of profit until they earn their initial investment back, then split revenue afterwards but again it's going to depend on the publisher.