Posts by peda

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Tried to update my app today and I was met with a warning that my app contains an unsafe implementation of X509TrustManager.

    It linked to this article about it:
    Please login to see this link.

    No idea what is, my app is directly exported from Fusion 2.5, so it'll be part of that. I am using the GPG objects too. It looks like it won't let me publish apps exported from Fusion as of May 17th. What is going on here and can it be fixed? Is it something on my side, or is it a problem with Fusion or one of its extensions?

    The app in question is here: Please login to see this link. (Just updated, so you may need to wait a little bit until you're getting update version 1.0.0)
    Thanks,

    -Peter

    I tried to install the extension that you linked to, but I can't uninstall the previous google maps extension, it says "you cannot install or uninstall an extension that is currently being used by an application" even though the extension is no longer used in any of the project's frames.

    An installation just requires me to unzip that to the main Clickteam Fusion 2.5 folder, right?

    *EDIT
    I closed the project, removed the extension, (I made sure that it wasn't even in the Data Elements menu) then reinstalled the extension you posted. No difference, still receiving the same build error.

    That makes sense. They do release these things so quickly, and I am familiar with the new permissions methods used by newer Android versions.

    How about the not being able to build issue? This doesn't involve an Android device, and you asked for a runtime version from me, but I don't know where exactly to get that from if it wasn't in the log that I posted.

    Oh and regarding that Web View Object issue, I'm testing on my Xperia Z5 Compact, which is android 6.0.
    I also have a Nexus 9 running the preview build of Android N. On both devices, navigating to a frame that contains a Web View Object hangs the app (doesn't even show the new frame).

    UPDATE: The Nexus 9 is actually loading the frame after waiting for a few minutes, but the app becomes unresponsive. Web View Object used to work for me in the past.

    Hi Fernando, thanks for responding.
    I believe you mean Android runtime, but I don't know where to find this version number that you need. Please let me know and I'll get it on here asap.
    Another problem I've found is that the Web View Object freezes up my app on android (loading into a frame that contains the object) but plays fine when previewing on Windows. Not sure if related.

    Other numbers that might be useful: Java is jdk1.8.0_73, Clickteam Fusion Developer 2.5 is build R284.10, Android Build API is 22 (in Android Studio I can see that under API 22, SDK platform is Rev. 2 and the Google APIs is Rev. 1, neither offering updates).

    Hello, building has been perfectly fine for my app (managed to get the Google Play Games Objects working without build errors too which I was very happy about!) until I tried to add the Android Google Maps object (installed from the Extensions manager). Now it fails to build with this error. Removing the Google Maps object allows building again, so I am sure this extension is at fault. Any way to get this working, or is there an alternate method to google maps integration?
    Thanks!

    Buildfile: C:\Users\Peter\AppData\Local\Temp\And9A27.tmp\build.xml

    -set-mode-check:

    -set-release-mode:

    -release-obfuscation-check:
    [echo] proguard.config is ${proguard.config}

    -pre-build:

    -check-env:
    [checkenv] Android SDK Tools Revision 25.0.5
    [checkenv] Installed at C:\Users\Peter\AppData\Local\Android\sdk1

    -setup:
    [echo] Project Name: RuntimeAndroid
    [gettype] Project Type: Application

    -build-setup:
    [getbuildtools] Using latest Build Tools: 23.0.2
    [echo] Resolving Build Target for RuntimeAndroid...
    [gettarget] Project Target: Android 5.1.1
    [gettarget] API level: 22
    [echo] ----------
    [echo] Creating output directories if needed...
    [mkdir] Created dir: C:\Users\Peter\AppData\Local\Temp\And9A27.tmp\bin
    [mkdir] Created dir: C:\Users\Peter\AppData\Local\Temp\And9A27.tmp\bin\res
    [mkdir] Created dir: C:\Users\Peter\AppData\Local\Temp\And9A27.tmp\bin\rsObj
    [mkdir] Created dir: C:\Users\Peter\AppData\Local\Temp\And9A27.tmp\bin\rsLibs
    [mkdir] Created dir: C:\Users\Peter\AppData\Local\Temp\And9A27.tmp\gen
    [mkdir] Created dir: C:\Users\Peter\AppData\Local\Temp\And9A27.tmp\bin\classes
    [mkdir] Created dir: C:\Users\Peter\AppData\Local\Temp\And9A27.tmp\bin\dexedLibs
    [echo] ----------
    [echo] Resolving Dependencies for RuntimeAndroid...
    [dependency] Library dependencies:
    [dependency]
    [dependency] ------------------
    [dependency] Ordered libraries:
    [dependency]
    [dependency] ------------------
    [dependency] Found 2 versions of google-play-services.jar in the dependency list,
    [dependency] but not all the versions are identical (check is based on SHA-1 only at this time).
    [dependency] All versions of the libraries must be the same at this time.
    [dependency] Versions found are:
    [dependency] Path: C:\Users\Peter\AppData\Local\Temp\And9A27.tmp\google-play-services_lib\libs\google-play-services.jar
    [dependency] Length: 3508206
    [dependency] SHA-1: 9b63d9aba531aa7ff5dd30e0c872e8ca550b363a
    [dependency] Path: C:\Users\Peter\AppData\Local\Temp\And9A27.tmp\libs\google-play-services.jar
    [dependency] Length: 2264484
    [dependency] SHA-1: 3dfdf1db5ce5ea2999a5dcde8c8e650b02660059

    BUILD FAILED
    C:\Users\Peter\AppData\Local\Android\sdk1\tools\ant\build.xml:573: Jar mismatch! Fix your dependencies

    Total time: 1 second

    I will put different sounds on certain channels now because that sounds like it'll really help.

    I did not use the Android Object to get the Folder for the application. I have just left it as how Windows and browsers handle the INI. I will look into this too, thanks.

    Ok, so I've inserted a multi-touch object into every frame that wouldn't accept touch, and that all works fine.

    New problem is that my sound samples can't play over each other. It'll only play one sample at a time, and if any sounds overlap, then they cut over each other intermittently, or they don't play at all. They all worked fine in the exe and html exports. Is there something I should be doing to the standard samples playing in Android?

    Finally, I was using an INI object to save the game.. Again, this works in exe and html5, but the game is not saved in the Android build. Should saving variables and strings be handled differently in Android games? I have set the permissions to read from and write to external storage and delete from and clear the cache. Anything else?

    Oh dear, they are "When user clicks" events, so I have no idea why they work on my touchscreen PC and phone's internet browser as .exe. and html5 exports, but they don't work on my phone screen as a .apk file. Is there another way to convert mouse clicks to touches?

    Thanks. Ensuring the device was connected and that Debugging was on is what fixed it. NOW the problem is that my 'mouse single left click' events aren't working as touch events. Is there something that needs to be done to translate these?

    Changed the name to com.pirat.eightbit, and made sure that the build number 20 is indeed 4.4 and is actually installed. Now there is no error popping up. And no log. But fusion is now frozen. The green bar in the bottom left hasn't moved in about half an hour. Building HTML5 or exe usually takes just a minute or two, so I believe it might be broken. Do I force quit the program, or keep waiting? What causes the export to hang without errors like this?

    I've been having problems with compiling my first Android game made with CTF 2.5 on Windows 8.1.

    I have the developer version and both the HTML5 and Android exporters. The HTML5 exporter works fine, and the Android exporter works fine with a blank application, but not with my game that I want to publish!

    I have searched thoroughly through this forum for an answer, and have tried every solution offered, such as removing certain objects, disabling antivirus during export, and ensuring that the JDK and Android SDK were properly installed.

    I have tried with the latest JDK (8) and Android SDK (24), as well as the default Android build version (14) and an older JDK (6). Blank exports work fine with all configurations, so I know that I have them installed correctly, but the failure is always in the compile stage of my game's export.

    The Error Log goes as follows:

    I also see how the java [javac] part of the export contains errors where ';'s or line breaks are expected, but I believe that's part of the exporter process so is out of my hands. Thank you for reading through this, I hope you can help!

    -Peda