I'm a little late to the party, but there's a tool called the "4GB Patch" which can increase the amount of RAM 32-bit applications can use.
ooo where?
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Open a TicketI'm a little late to the party, but there's a tool called the "4GB Patch" which can increase the amount of RAM 32-bit applications can use.
ooo where?
As the title suggests, how do they? Always wondered how that happens.
Woah awesome! Thanks Stuart!
Thanks guys/gals!
Hey everybody!
I wanted to know if there is any limits to making an "infinite" procedural generated game?
Things like: lag, rendering, etc. Especially making it procedural, since it will be "infinite". I'm looking to make something like a survival type of game, top-down. Thanks!:)
P.S: by infinite, I mean really large-ish, because infinite might be a bit too far.
Ah, thanks. I was overlooking it a bit too much XD
Hi everybody, this might be really simple, but it's something I'm struggling with.
Basically, I want to set a counter to the current string's character number.
I have 2 strings: 1 for temporary dialogue and 1 for dialogue. It's a typing effect, where the 2nd string takes 1 letter of the 1st string and adds it.
Any help is appreciated.
Yep! Here's an simple example using a counter and a button.
(P.S: sounds not owned by me ;))
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1) You'll have to bring the object to multiple frames.
2) Yes, same with sprites.
3) Yes, you can have 2 objects with the same sprite. You can make another active and use that sprite.
(p.s I'm not at my computer to check.)
Just like the title says, which extensions are compatible with all runtimes?
Thanks
Yeah, that happens a lot with Fusion/MMF2 Games. It's false-positive. Try disabling your anti-virus then upload it, and report it to the company that made the software.
Thanks for the help guys! I'll try both those methods. Happy holidays!
Thanks guys! :3
As the title suggests, is there anyway to check if the .ini file has been edited?
My game is easily cheat-able by editing the .ini file.
What I'm aiming for is if the game notices the .ini file is edited, the game will do all these weird things that ask why the player cheats.
It's hard to describe, but any help is appreciated!
It might be because that frame had references to to other frames/objects/sounds that wouldn't let it build.
Not sure. Anyways, good that you can build it.
Well, both works, so XD
Here goes!
Cheers!
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To save the global value just copy and paste the counter into the next frame.
I will attach an example in 5 mins.
Had no idea, thanks!
Here's some resources.
* I presume you're a beginner? If so, then use: Please login to see this link. and follow along!
* If you prefer to watch video tutorials, you can watch: Please login to see this link. Please login to see this link.. I learnt a lot from those two.
* Fusion has a 2GB RAM limit, keep that in mind, so using a lot of objects would take up a lot of memory, leading me to the next point!
* Optimizing your game: Please login to see this link. (not mine :))
Edit: Oh wow, Sparckman uploaded a Please login to see this link.
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)