When I try to save my app I get Please login to see this link. and then after I press okay I get a message that says "Failed to save document". Also, when I try to run the game while in the editor I get Please login to see this link. I haven't tried building the app yet but this is stopping me from saving anything.
Posts by RyanTV
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Nevermind I fixed it
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Here's an MFA I made. The player is pushing the object instead of stopping for some reason.
Please login to see this link.
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In my RPG I am letting the player navigate by moving all of the background instead of the play, so it looks like the player is always centered. For some reason, instead of the player stopping when he touches the backdrop, he pushes it. How can I fix this?
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I'm making an RPG and the collision at the moment is wonky. When I hold up+right next to a wall, I walk up super slowly, when I want it to walk up at a normal speed. Any help would be appreciated!
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BTW are you in the Clickteam discord server? Please login to see this link.
Just joined, thank you!
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You add a compare two general values condition on the fastloop line to make sure the selected letter isn't a space. My example is below.
I've realized that removing spaces is super weird. Is there a way to simply edit your expressions to make the space appear?
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Hi
I have made an example for you.
-Decal
There is one problem, there is no emoji for a space. When I use a space it comes up as :regional_indicator_: and I would like to remove it. How would I do that?
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You start a fastloop for the length of your edit box. Therefore for each loop, it will work on one of the characters.
You use the Mid$ string expression to retrieve a section of the string. Using the fastloop's index as the indicator for which letter you're working on, you can loop through and choose each letter specifically. Then just add that Mid$ expression onto your set emoji syntax
":regional_indicator_"+Mid$ expression+":"
Sent from my iPhone using Tapatalk
Hey can you make an example when you get the chance? Can't seem to get it working.
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I'm using 2 edit box objects and I'm trying to make a program that can convert letters to discord emoji syntax. There are emojis called :regional_indicator_LETTER: where letter would be whatever letter I choose. I am trying to do a converter that does this:
INPUT: Hello world
OUTPUT: :regional_indicator_h: :regional_indicator_e: :regional_indicator_l:
and so on. What should I do?
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I'll give this a try, thank you
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What I mean is an extension that can display divs, paragraphs, and shapes using CSS syntax. If so, how would I go about making said extension? Thanks in advance.
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Isn't Fusion itself written in C+? Or at least from what I understand, Fusion 3 (when released) will export in C+ format.
When you make an event to save the file, shouldn't it let you save in any format you want?
When I'm saving the text with the rich edit object, it only lets me save as text (.txt or .asc) or RTF (.rtf)
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Now, I'm trying to make a C/C++ editor with 2.5. Right now I am trying to add supported file types. I want to be able to save the text in my rich edit object as a .c or .cpp file. Kisguri helped me save my text to a file, but it can only save as a .txt or .asc file. How do I add a new file type?
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I'm not really understanding what you mean by "Fullscreen Animations" but If I'd get a better explanation (no, I'm not trying to get info about Freddy's 4), I think I could help.