Thank you, Marius.
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Open a TicketThank you, Marius.
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Sorry if this doesn't help your problem, but I'm kind of wondering if anyone has ever actually had to use Negate, and if so, how did they have to use it.
I've heard it's helpful but I've never found a use for it.
I didn't know this was possible to do in Clickteam Fusion.
Impressive!
That title I made is the best way to describe it, because it's kind of hard to explain, I've made screenshots of what I'm talking about.
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Seems like a normal hud right? Ok, let's go a bit to the right
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Bit more to show you the real problem
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You get it
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So how do I make these images stick exactly? Like, to where they don't move as the player moves. If it helps, these images are actives. (Explained in the title somewhat)
Might seem like theres an obvious or easy solution, maybe I haven't tried enough solutions and it's been a while since I've used the engine.
Thanks,
-Steven
This blows my mind.
I guess it's better to take 5 years to decide you really like something rather than give up on the software after 5 days without ever giving it a real chance!
That lead me to Fusion though, huh.
Giving up on Game Maker fast (Around an hour) only to find the amazement of this engine "Clickteam Fusion 2.5", I found it was alot simpler than GM and very beginner friendly and user friendly.
"We're glad you took 5 years to make your decision to find out if you liked the engine" No need for downputting comments...kind of kills it for me...just wanted to spread some joy
Never meant for it to be downputting, sorry m8.
BartekB, your a lifesaver, thanks!
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This is my first time putting my games on this forum.
Runner - A game where even a f*cking traffic cone can hurt you.
Move steady with unsteady controls, don't ever go too fast, so that means take your time, but you only have 15 seconds, and moving makes you go fast. Can you complete the challenge ahead?
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Try it out today, please give me your thoughts on it down below. It's a game I made in my free time, and it's nothing special to me.
(I'm sorry but I do not have a video on this game at the moment)
Working on a Zelda-like camera system for an RPG game I'm making, and I want the player, when they hit a certain object, to go to the 2nd movement on the list. Can anyone help me out on that?
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Fusion 3 is launching as a 2D game and app creation tool. There may be possibilities for 3D later on, but this is not something which is planned right now.
You guys are so slow! Either way, I'm hoping the possibilities are there. It would be so cool!
Could you guys hint at a new feature in Fusion 3 or is that classified?
Just wondering this, Clickteam Fusion 2.5 brought Physics to the table so I'd like Clickteam to keep up the revolution with Clickteam Fusion 3 being a 3D Engine.
How do I load on call for a sound?
I'm making a game with footstep sounds, and it is set to go off whenever a counter reaches "60"
But when it plays, it's slowed down.
I'll make an example file if I must.
If Sparckman is still reading this, you've helped me out, not alot but trust me, enough to make a difference in my skills as a clicker.
I thank him too
"You drag a cube-shaped character around a maze"
Sounds familiar to a game I made, though I do have to say your work looks great! Best of luck to you.
As for me, I only had a problem once, and that was at the beginning. Trying to fix this is nightmarish for me. Do you have an idea of WHERE the problem is?
I don't want to ask a technical question today, I think I'm fine programming aside. I have heard from alot of other people (Players, Developers, Clickers) that this game is very revolutionary and innovative for the engine.
For those of you guys who are good in this engine (better than me atleast), I have a question, was this game really innovative? It felt cool and amazing playing this game, you know, actual movement in a FNAF game, we've never gotten that before, wonderful way to end the series.
But was it really pushing the limits of the engine? Was this really revolutionary?
Animdude, incase you ever read this, I don't mean to offend you, this game was very fun and was one of the coolest Clickteam games ever. I will be looking forward to his next game.
Pretty cool stuff man! I have been trying to do similar work for some time.
I made my own version of Zelda scrolling cause I thought I might need this skill in the future. Here it is to give away. It uses less events than Sparckman's zelda scrolling example.
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Right click the object, go to "Order" and pick either "Backward One" "Forward One" "To Front" or "To Back"
To tell where it is (Infront of something or behind something), There will be a number on the object, the higher it is, the more things it is infront of.
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)