Yeah, ive tried using an ini object but i dont properly understand how to use it with globals
Posts by imbecky1
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hey guys,
I'm having difficulty retrieving multiple global values for multiple save files, does anyone know how i'd go about doing it?
For clarification, when the player loads/saves a game they have the option of 3 different save files. I'm trying to make it so when the player selects a save/load file - their purchases and level progression is retrieved (both of which are saved via global valuables. I'm having difficulty both retrieving the data and making the data unique to their specific save file.
Anyone have any ideas? Would be hugely helpful!
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Hey!
I'm looking to create a path feature much alike Battleheart's to implement into my game; when the left button is held, a path follows it from the player to the desired destination and the player will follow this path - However, i have no idea how to go about this, does anyone have any idea?
Link of example: Please login to see this link.
Thanks!
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Hey guys,
I've been looking to add a blur effect overlay to my pause menu to help draw the attention to the pause menu assets as oppose to the background. Does anyone know how to add an effect such as this to my scene so it appears once the pause menu is activated? Any and all help will be greatly appreciated!
Thanks in advance.
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Thats cool thanks!
Any idea on how to drag your finger to location when upon release the active will follow?
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Thats cool thanks!
Any idea on how to drag your finger to location when upon release the active will follow?
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Hey guys!
Looking to make a game with a Battleheart inspired movement mechanic as shown here:
Please login to see this link.
(Skip to 1:05)Any ideas on how to approach this?
Thanks in advance
-IB1