Zip2kx - You were absolutly right. It was hot spot.
I centered it on all frames and now is ok.
Posts by Lazarus1988
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hi! I'm working on adventure platform game with PMO. To make this game I followed tutorials by Please login to see this link. and
after making test level I noticed a Glitch in PMO.I made a video demonstrating Please login to see this link. and I'd like to ask
is there a way to prevent it from occurring.(If anyone for some reason could not open video here's a short description how to do that glitch)
Ground and obstacles are Backdrops with collision masks
set as obstacle backdrops are 32x32 pixel size with 1200 DPIPlayer character is 32x64 with disabled Use fine detection.
To make that glitch simply stand forward to backdrop slightly move opposite
to obstacle (wich is a backdrop) and character stucks in obstacle and goes up.PS. I also noticed PMO does not always response to jump button (checked on several keyboard keys, and also on several keyboards).
I don't want use built in movements, because PMO is providing me a dozens flexible ways to manipulate movement properties.Any help would be appreciated.
(Sorry for framerate of video, on DX9 records me white screen of game so I used DX8) -
My projects is using zip objects to unpack all required game data and configs to temp dir.
Zip objects unpacks all files except mp3 files, what is going on? Is zip archive incorrectly packed?
Does any one of you had similar problem?(Also I noticed its not handlig big files >1MB)
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In Short... I want to modify Please login to see this link. with Please login to see this link.
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Hi! In the begining I'd like to say it's good to be back after so long break, but let's get to the point.
I'm messing with Physics Spaceship movement and my project requires to edit thrust power via upgrade system, but I did not found anything like that
in event editor. Is this even possible to modify built-in thrust power for my ship with event editor or I will need to create from zero something similar to spaceship movement? -
hmmm... I googled for some info about this dll and I managed to fix problem, but I'm curious, why Clickteam doesn't provide it together with fusion.
I was thaught : If you use third party tool to run main app, provide it together. -
I'm after critical HDD formating and OS reinstall. As usual I installed Windows XP with SP3 and Now I installed Fusion 2.5 Developer, but I cannot run it, because Fusion needs Normaliz.dll file.
I don't know anything at all about this dll so I'm kindly asking you.
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Platform is physics, `1UP` no.
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I think I found a bug with PMO... When I set my active (1UP) on Frame Start to PMO this active (1UP) is immersing (gets in) into platform.
It should look like this
Please login to see this picture.but in game looks like this
Please login to see this picture.I set action points of objects:
1UP - at the bottom
platform - at the topAnd also cannot jump with event PMO -> Jump.
And another think:
I filled frame with exacly 79 gems to collect, but when frame starts... It counts only 16 (nearest of my 1UP object) even I disabled option
"destroy object when too far from frame" -
Much Appreciated, Fernando
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In my phone this not working Fernando, but I made small override of my limitations.
I wrote simple Pascal application, which automaticly copy on my SD card builded APK.I love quote ( I don't know who told this )
QuoteSimple solutions are the best
or something.
Thanks Fernando, and you all.
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I'm happy owner of Sony Xperia "tipo" (ST21i). I don't think there is driver allowing what you say, Jeff.
My current driver allows me to use my phone as external disk. -
If we stick to the android topic, did you manage to add an emulator to CF? Because I can't and it's pretty annoing continous build app and copy it on my phone.
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Unbelieveable, changing 1 simple number fixes problem... Thanks.
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I'm trying to build simple apk file with CF 2.5 dev and I keep getting error:
Code
Display MoreBuildfile: C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\build.xml -set-mode-check: -set-debug-files: -check-env: [checkenv] Android SDK Tools Revision 24.3.4 [checkenv] Installed at C:\Android\SDK -setup: [echo] Project Name: RuntimeAndroid [gettype] Project Type: Application -set-debug-mode: -debug-obfuscation-check: -pre-build: -build-setup: [getbuildtools] Using latest Build Tools: 23.0.1 [echo] Resolving Build Target for RuntimeAndroid... [gettarget] Project Target: Android 6.0 [gettarget] API level: 23 [echo] ---------- [echo] Creating output directories if needed... [mkdir] Created dir: C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\bin [mkdir] Created dir: C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\bin\res [mkdir] Created dir: C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\bin\rsObj [mkdir] Created dir: C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\bin\rsLibs [mkdir] Created dir: C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\gen [mkdir] Created dir: C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\bin\classes [mkdir] Created dir: C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\bin\dexedLibs [echo] ---------- [echo] Resolving Dependencies for RuntimeAndroid... [dependency] Library dependencies: [dependency] No Libraries [dependency] [dependency] ------------------ [echo] ---------- [echo] Building Libraries with 'debug'... [subant] No sub-builds to iterate on -code-gen: [mergemanifest] Merging AndroidManifest files into one. [mergemanifest] Manifest merger disabled. Using project manifest only. [echo] Handling aidl files... [aidl] No AIDL files to compile. [echo] ---------- [echo] Handling RenderScript files... [echo] ---------- [echo] Handling Resources... [aapt] Generating resource IDs... [echo] ---------- [echo] Handling BuildConfig class... [buildconfig] Generating BuildConfig class. -pre-compile: -compile: [javac] Compiling 380 source files to C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\bin\classes [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:24: error: package org.apache.http does not exist [javac] import org.apache.http.HttpResponse; [javac] ^ [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:25: error: package org.apache.http does not exist [javac] import org.apache.http.NameValuePair; [javac] ^ [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:26: error: package org.apache.http.client.entity does not exist [javac] import org.apache.http.client.entity.UrlEncodedFormEntity; [javac] ^ [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:27: error: package org.apache.http.client.methods does not exist [javac] import org.apache.http.client.methods.HttpPost; [javac] ^ [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:28: error: package org.apache.http.impl.client does not exist [javac] import org.apache.http.impl.client.DefaultHttpClient; [javac] ^ [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:30: error: cannot find symbol [javac] import org.apache.http.params.HttpProtocolParams; [javac] ^ [javac] symbol: class HttpProtocolParams [javac] location: package org.apache.http.params [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:63: error: cannot find symbol [javac] ArrayList <NameValuePair> postData = new ArrayList <NameValuePair> (); [javac] ^ [javac] symbol: class NameValuePair [javac] location: class CrashReporter [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:63: error: cannot find symbol [javac] ArrayList <NameValuePair> postData = new ArrayList <NameValuePair> (); [javac] ^ [javac] symbol: class NameValuePair [javac] location: class CrashReporter [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:65: error: cannot find symbol [javac] postData.add(new NameValuePair() [javac] ^ [javac] symbol: class NameValuePair [javac] location: class CrashReporter [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:95: error: cannot find symbol [javac] HttpPost post = new HttpPost ("http://bugs.clickteam.com/report.php"); [javac] ^ [javac] symbol: class HttpPost [javac] location: class CrashReporter [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:95: error: cannot find symbol [javac] HttpPost post = new HttpPost ("http://bugs.clickteam.com/report.php"); [javac] ^ [javac] symbol: class HttpPost [javac] location: class CrashReporter [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:99: error: cannot find symbol [javac] { post.setEntity (new UrlEncodedFormEntity (postData)); [javac] ^ [javac] symbol: class UrlEncodedFormEntity [javac] location: class CrashReporter [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:105: error: cannot find symbol [javac] DefaultHttpClient client = new DefaultHttpClient(); [javac] ^ [javac] symbol: class DefaultHttpClient [javac] location: class CrashReporter [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:105: error: cannot find symbol [javac] DefaultHttpClient client = new DefaultHttpClient(); [javac] ^ [javac] symbol: class DefaultHttpClient [javac] location: class CrashReporter [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:108: error: cannot find symbol [javac] HttpProtocolParams.setUseExpectContinue (params, false); [javac] ^ [javac] symbol: variable HttpProtocolParams [javac] location: class CrashReporter [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\CrashReporter.java:111: error: cannot find symbol [javac] HttpResponse response; [javac] ^ [javac] symbol: class HttpResponse [javac] location: class CrashReporter [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\MMFRuntime.java:1645: warning: non-varargs call of varargs method with inexact argument type for last parameter; [javac] Method m = c.getDeclaredMethod("disconnect", null); [javac] ^ [javac] cast to Class<?> for a varargs call [javac] cast to Class<?>[] for a non-varargs call and to suppress this warning [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\MMFRuntime.java:1646: warning: non-varargs call of varargs method with inexact argument type for last parameter; [javac] Object o = m.invoke(null, null); [javac] ^ [javac] cast to Object for a varargs call [javac] cast to Object[] for a non-varargs call and to suppress this warning [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\MMFRuntime.java:1660: warning: non-varargs call of varargs method with inexact argument type for last parameter; [javac] Method m = c.getDeclaredMethod("connect", null); [javac] ^ [javac] cast to Class<?> for a varargs call [javac] cast to Class<?>[] for a non-varargs call and to suppress this warning [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\MMFRuntime.java:1661: warning: non-varargs call of varargs method with inexact argument type for last parameter; [javac] Object o = m.invoke(null, null); [javac] ^ [javac] cast to Object for a varargs call [javac] cast to Object[] for a non-varargs call and to suppress this warning [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\MMFRuntime.java:1675: warning: non-varargs call of varargs method with inexact argument type for last parameter; [javac] Method m = c.getDeclaredMethod("isConnected", null); [javac] ^ [javac] cast to Class<?> for a varargs call [javac] cast to Class<?>[] for a non-varargs call and to suppress this warning [javac] C:\DOCUME~1\Kamil\USTAWI~1\Temp\AndD00.tmp\src\Runtime\MMFRuntime.java:1676: warning: non-varargs call of varargs method with inexact argument type for last parameter; [javac] Object o = m.invoke(null, null); [javac] ^ [javac] cast to Object for a varargs call [javac] cast to Object[] for a non-varargs call and to suppress this warning [javac] Note: Some input files use or override a deprecated API. [javac] Note: Recompile with -Xlint:deprecation for details. [javac] Note: Some input files use unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. [javac] 16 errors [javac] 9 warnings BUILD FAILED C:\Android\SDK\tools\ant\build.xml:716: The following error occurred while executing this line: C:\Android\SDK\tools\ant\build.xml:730: Compile failed; see the compiler error output for details. Total time: 7 seconds
Using windows XP and Java SDK 8
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I'm near to finnish my game, one technical issue left.
I'd like to make my character jump over obstacle like in NES Teenage Mutant Ninja Turtles III - Manhattan Project
Please login to see this picture.How to make character jump (green arrows) instead (optionally also ) pass by obstacle (yellow arrow).
Sure thing I blocked walk through obstacle with collision event (red arrow)Please login to see this picture.
(Currently using movement Physics - 8 Direction movement)
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I didn't play diablo at all so only what gets to my mind is use alterable values for objects.
#1 Create Active wich represents icons of ability
#2 Add to it Alterable Values named whatever you want, I prefer naming skill_vnum_01 - skill_vnum_x (where x is final skill count)
#3 Create Semitransparent sprite (about 65% transparency)And simply by comparing values of your variables show/hide on wich is unlocked or locked
Simple example (variable naming to be intuitive)
#1 skill_bloodlust < MAX_SKILL_LEVEL
#2 can_regenerate = 0#3 skill_bloodlust >= MAX_SKILL_LEVEL
#4 can_regenerate = 1Wich means if skill_bloodlust value is lower than MAX_SKILL_LEVEL var can_regenerate is 0 (wich means is disabled)
but if value of skill_bloodlust gets higher or equal to MAX_SKILL_LEVEL, set can_regenerate to 1, which unlocks new abilitysimply put these conditions on events whatever you want.
(written from memory and may contain some flaws)
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Thanks, that helps a lot, now only left to do is some graphics... Most difficult thing for me.
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I used to use Construct 2 to make experimental games and I'm wondering about something.
Construct 2 has an object wich allows to fade out object and destroy it when it is completly invisible.
Is there any kind of object in Fusion wich allows to do the same thing, or I'll have to use event editor?