You could have 4 counters (or however many you want) with an up arrow above and a down arrow below each one. Make it so that when you hit the up arrow, it adds one to the corresponding counter, and click down to subtract. In the event editor, make it so that when all the counters equal the correct digit, it unlocks the safe.
Posts by jjsecord
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
Do you know how to use ini files? If you don't, look up some tutorials, and just experiment. Not only will it make you realize how easy this is, but it will help you further your skill in fusion.
-
Can't you just set the Ini file at the start of the frame to the one you created earlier?
-
I made a quick example for ya
Hope it will help a bit.Please login to see this attachment.
-
I've fixed it.
I was also using the perspective object to give the game a cool look. I ran the frame without the perspective object and it was as smooth as it should be. I really liked how it looked with the perspective object, so I'm gonna tweak around with those settings and see if I can get it to work.
Thanks guys. -
I'm making a platformer game and the level frames are quite large. I have a large number of objects in them as well, and I'm experiencing a bit of slowness with the PMO that I haven't gotten on smaller scale games. My computer isn't the best, so will better PCs not experience this? Or is there something I can do to minimize the lag?
Thank you. -
I'm working on a chat room application for my friends and I. When I test it on PC, it works fine. When I build it and put it onto an Android device to test, it doesn't work. I was told that lacewing servers are Android compatible. Is this not true?
Thank you.EDIT: I figured it out. Must enable network Permission.
-
Alterable values do not carry over frames. What you can do is have an Ini item named after your object, and have a condition that says:
itemvalue ("Ini", "haveobject") = 1 ----- Destroy object
-
This way will work if you're not using the current status of the timer for anything.
User clicks with right button
Soldier is stopped
Timer is greater than 0.02
Soldier -> movement start
Set Timer -> 0User clicks with right button
Soldier is not stopped
Timer is greater than 0.02
Soldier -> movement stop
Set Timer -> 0 -
-
Enter the path to where you want to save it. If you want to save it where the application is stored use this command.
"Set Current File" -- Apppath$ + "Save"Please login to see this attachment.
-
I see that when you're creating the object, it's being created on layer 1. The reason it works when you create it at start is because you placed it in the second layer, but because they're being created on the first, they can't interact with any of the other objects. I switched Enmy-LaserDisc to be created on layer 2 and that fixed it's problem.
Hope this helped! Let me know if you need anything else.Please login to see this attachment.
I want to add--to change the color of the background, you can go into the frame properties and pick a color so that you can avoid extra unnecessary layers
-
I'm having trouble understanding where and what exactly is the problem. Could you be more specific with object names and, if possible, a demo video of your application not working?
-
I'm so sorry no one has responded to your problem yet.
I will check out your MFA this evening and let you know what I find.
Best regards,
JJ.
-
It's your antivirus. Disable File System shield while opening your game.
-
Can you upload your mfa?
-
Make your text active objects. They'll be more like pictures, and in this, it will look the same for every system.
-
What I like to do is to create another active object, make it a box with an open middle, place the object you want to shake inside of it with a bouncy ball movement make it so that when it collides with the box it bounces. Obviously remember to make the box invisible.
-
Maybe your PC is having issues loading the next frame for some reason. Try jumping to an empty frame and see how that works.
-
Have a counter, and do:
When user collides with: Interactor : Set Counter to 1If counter equals 1 : Make text box reapear. | Change animation to Text 1
When I do text, I make them active animations because then I get to control how the lines wrap.
Text 1 is over and user presses spacebar : Set Counter to 0
If Counter equals 0 : Make text box invisible