Posts by lightningman222
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Figured out a way thanks to this file. Thanks again for helping!!!
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It doesn't use the Platform Movement object but it does help a bit. Thanks for helping anyway
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I'm making a snow level where the player stands on top of Ice blocks and when they do the ice block melts. I'm using the platform movement object as well for this game. I tried executing this by having the block act as an actual ground for players to stand on, but when they do it'll activate the disappearing animation. When the disappearing animation finishes the ice block is destroyed causing the player to fall. It works for the most part but my problem is that when the player touches the sides or bottom of the ice block it'll cause the disappear animation to play as well. I want it to melt only when the player is standing on top of the ice block. Is there a way I can achieve that?
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So I have levels where there are over 1096+ objects in it and for some reason when adding more after 1096, the said later objects won't be seen in game. I know this is due to the engine limited memory usage for each level but is there a way I can be able to keep my original level without removing anymore active objects, all while trying to keep the memory usage at low so I can add more objects later on?
I think the best way of solving this is to just not load any objects unless it is shown on screen, and just show a certain amount on screen, but I don't know how to do that...
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Is there a way to make a spring object for the player to bounce off. I can just simply have it jump when it collides with the spring object, but I want it to jump higher when it's on the spring like in the Sonic games, instead of it just jumping at the player's set usual height. I'm using the PMO extension and I want to know how to make an actually spring.... or bounce pad using this extension. really need some help on this. It's driving me insane!
Thanks
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At first things seemed to be working fine, but then for some reason when going off the moving platform my character begins to shake for no reason. Then one jump later and now I'm just clipping through everything like nothing. need help
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So there's an example file that comes with the PMO extension that teaches you how to use the extension (MMF 2\Examples\Platform Movement\). The example file has a tutorial for moving platforms using the PMO object as well. It teaches you about handling horizontal moving platforms but I want to know how to do the same but with vertical movement instead.
So I basically copied the code for the Horizontal movement found in the example but replaced it with YCount, YSpeed, YCoordinate and YVelocity, etc. It seems to be working so far but the problem is when I stand on the platform it seems to have my player shake for some reason when going moving down, and then it just has the player drop down through the moving platform when it goes up.
Is there a way to fix this?
Thanks
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is there a way to do the same but with vertical movement instead.
[ I basically copied the code for the Horizontal movement found in the example but replaced it with YCount, YSpeed, YCoordinate and YVelocity, etc. It seems to be working so far but the problem is when I stand on the platform it seems to have my player shake for some reason when going moving down, and then it just has the player drop down through the moving platform when it goes up. Is there a way to fix this?]
Thanks
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is there a way to do the same but with vertical movement instead.
[ I basically copied the code for the Horizontal movement found in the example but replaced it with YCount, YSpeed, YCoordinate and YVelocity, etc. It seems to be working so far but the problem is when I stand on the platform it seems to have my player shake for some reason when going moving down, and then it just has the player drop down through the moving platform when it goes up. Is there a way to fix this?]
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Is there a way I can have my character jump through platforms using the PMO extension? It has a feature where Im able to do it and I did try it out, but the problem is that sometimes my player could get stuck in the platform itself, either on it's head or the bottom. Is there a way to make it more accurate and efficient?
Thanks
[EDIT: Nevermind, found the solution already]
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How can I be able to make an in game opening cutscene like in freedom planet, but without textboxes, just characters movings when certain events happen.
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These are 2 new teasers for the new game I'm developing. It's kind of obvious on what it is if you knew what my last game was already. I'm now using Clickteam this time for the game so I can be able to do more things such as cutscenes, more playable characters, etc. I already planned out gameplay, and story.:)
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haha, why didn't I think of that?! Thanks a lot dude, really appreciate it!!
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I'm currently using the Platform Movement object to control my character
My character moves normally and I want him to start moving faster when the player holds the P key. I achieved this by doing this:
Repeat while P is pressed
Repeat while D is pressed
Set additional X velocity to 400When wanting to go left I tried doing the same but this time I replaced D with A:
Repeat while P is pressed
Repeat while A is pressed
Set additional X velocity to 400The problem is that when going left for some reason the additional velocity only causes my character to go right. How can have my character go left as well as right when running?