This is a simple example to mimic the Special Stage of the pseudo 3D ball of the Sonic 3 using palette swaps.
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Open a TicketThis is a simple example to mimic the Special Stage of the pseudo 3D ball of the Sonic 3 using palette swaps.
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You need this shader Please login to see this link.from Looki.
Quote from kreeddem;
- make your software cheaper
no. Just no.
1 - You can't update easily the software.
2 - You're being illegal.
3 - Injustice to people that did suffer to buy the developer version in another country.
4 - You can't have a badge on clickteam community.
5 - You're not being cool.
The box2d wasn't built-in, it was possible because of a extension called "phyzix - box2d".
The extension SDK?
I recommend you the EDIF (Extension Development Is Fun).
Yes.
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Thank you Looki!
I said that i want to do loop conditions like the built-in fastloop and the inline loop object.
How i can do it? Because changing triggered to true in the JSON don't make the condition a loop...
I found other method:
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Thanks for the help
Is that even possible?
Because this condition:
Object is overlapping Object > Destroy
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Destroys both objects.
In game maker, it would have been easy.
You're the one sending/blasting it that's why you don't receive the thing you send/blasted.
That's why the enemies don't move to you.
The on message conditions only executes to peers, the condition will not execute to you (the channel master) because you're the one that send and blasted it.
Thanks for reading.
I wonder why no one tried to find this formula...
This is basically a 'Alterable Value from your choice("Timer Active") mod 50 == 0' (Compare two general values)
50 is every 01'00 (100 / 2)
Thanks to reading.
;D I can use the one that i'm using!
Thanks for the help.
I have done this.
Still not the best because only has for the x position and don't solves the other y position problems so someone may modify it.
Post a basic mfa with your problem and you'll get a fix much faster.
.-.
What i mean is if when the game detects that you're stuck in a wall, moves the player to the nearest pixel that don't is a backdrop.
I don't have a mfa with it.
Trigonemetry.
Just run a fast loop that quickly fixes this if it occurs. Or, in this case, you can just have it increase or decrease the X position to push the active.
But i'm already using a fastloop movement.
Quote from espYou should use a square obj like a player and make it invisible than set always the animated activ tho the players position !
I'm already doing that too what i mean is if you get stuck in wall more than 2 pixels, you get out from that wall with OTHER fast loop detecting the nearest position that don't have a backdrop.
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)