Posts by Robotica
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Ah okay, export in xcode.zip. Thank you Jeff! I was exporting a cci file and had no idea what to do with it. hahaha.
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Hi clickers,
I wish to export my game "Future Police" to the ios market now... What are the steps? Please break it down into layman's terms for a complete IOS noobie like myself since I have zero ios experience. My game is currently on the Android Market ( Please login to see this link. ) but now I wish to bring it to IOS and then I plan on spending anywhere between $500-$1,000 for marketing so exporting is crucial to any success.
Step 1... export to cci or xcode? (and what is cci? how would I even test it? etc. etc. I am a total noob. Thanks!)
appreciate the help.
EDIT: (I have made all the adjustments within fusion to support ios such as: vibrate with ios object, ios object not connected to the internet then close app, copied the sigs within chartboost objects to ios fields, sleep prevention using "disable idle timer" for ios settings, multi-touch option checked off in ios settings, ETC... so I only need guidance for what happens after exporting. Which format to export? How to test? How to upload? IOS Market registration and publishing? Keys needed for publishing? I know this sounds like a lot... but I have no idea where to start.)
Thank you!
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My buddy was needing this. Thank you for sharing.
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Game should be available for IOS this weekend... I just have to figure out how to use this IOS exporter... I have zero clue as to how to get this on the IOS app store. I have a lot of research to do. Any guide for a noobie like me would be awesome. Link anyone?
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I look forward to this.
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I had noticed this as well. Before, it would resume the game automatically...
right now, unfortunately, it appears to be automatically pausing the application which is not ideal.
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I released my game Future Police on Android and it showed up on the Top New Free Apps Action list which is great. So in about a week I should be releasing the iPhone version and now I want anyone on both platforms to be able to play each other via a FaceBook "Tagable Friends" list.
Does anyone have experience doing this? I don't know PHP but I can definitely study and teach myself. However, if you have a working example that would be a great place for me to start my learning.
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Great, thank you Ryan!
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Hi Ryan,
I have been recommended to do that by someone else as well but before changing around all my code I have a question that I'm hoping you know the answer to.
Would putting all my events into a group and deactivating them be an issue in regards to events that are set to run at a certain clock time? For example, on one frame I have an Ad showing at 00"-35' but the stage ending at 00"-37'. If I disable the group, and a video ad that is 20 seconds long comes up... when the main group is activated again will it then after two seconds end the stage correctly and jump to my "stage select" frame? OR... will it not happen because when deactivated the clock did not stop and at 00"-37' it was missed because the main group was not active??
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Is there a way to simulate that a key has been pressed when it really has not been pressed?
Right now in my code when showing and ad I have "Pause app and resume when any key is pressed"...
So is there a way to simulate a key being pressed after closing an ad from chartboost? (hahaha, I just am trying to have the user tap one time less after viewing an ad)
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Yes, absolutely sure its not stopping anymore. My game is set to cache a video at 00"-01" and show interstitial ad at the end of the stage which is around 00"-35'. At 00"-38' seconds I automatically jump back to the "stage menu select" frame.
Before it would pause the runtime (and music since it's part of it)... now it's not pausing at all and it runs back to the "stage menu select frame" while my music plays along with video ad music which sounds unpleasant. 100% not pausing anymore automatically.
No, I have not set up saving logs when testing on my Android device. I should probably look into that.
But that's okay I guess, my work around is to manually pause with "Pause application and resume when any key is pressed" action.
Fernando, do you know if "Resume app when add is closed" type action for chartboost? I don't see one. That would save the user from having to tab one more time to resume. Not critical but I prefer an action like that if it exists.
Thanks for all the help guys!
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Guys, I noticed that over videos close when you press the X button... but specifically "Cooking Fever" video ad will not close and go away. The X button is broken on specifically that video ad. That issue happens to be Chartboost side then.
As for pausing when ad is displayed... used to pause for me automatically... now I am simply using "Pause application and resume when any key is pressed" action.
I do not see a "Resume when add is closed" type action... is there one??? (This isn't crucial but it would yield one less tap from the user to resume the application)
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Hmmmm, I'm really liking the "Pause application and resume when any key is pressed" action... This may be what I need to put in place just in case Chartboost is no longer triggering the application to pause automatically.
Perry, I like your example of putting things in groups and deactivating groups... but I don't think that would quite work for my Future Police app because I also need the music to stop along with the app... I would hate my music to play over video ad music as that would sound very unpleasant...
Also, I do need the app to pause completely before jumping to another frame... if it doesn't pause then the user will end up further along after a video ad and miss information I am trying to display.
I think for me... "Pause application and resume when any key is pressed" might be my solution, sure the user has to tap one more time after the ad... but that might be the lesser of two evils.
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Sparckman, The ads used to pause the runtime (entirely, game and music) for me before... but suddenly not anymore.
Interesting, it's just not my game... it's also Outcast's "Tap Heroes" game that he made which is also acting funny.
I emailed Chartboost and they are asking me which Chartboost SDK Version is our Fusion Software is using.
Does anyone know that?
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Oh wow. Video ad's won't close either anymore... user is stuck and has to close the game.
Okay, this is very confusing... the code hasn't changed and any new MFA files have this problem... even the old MFA file that had built a version where this was working fine last week no longer builds a version where the game pauses like it should... I can't figure this out.
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Nope. Nothing has changed with the chartboost conditions and actions. To verify that I even when back to my older MFA files, specifically my previous working release 1.0.121 and it will no longer build a new APK where it pauses the game as it should...
Only thing that changed was I deleted a bunch of old API's... that's it. If the old code won't yield the correct behavior as before... what else could it be?? I'm really confused.