I had got same problem couple minutes ago and changing to "Jump to frame" make it works but now I'm curious what is the difference between "Jump to frame" and "Restart the current frame"?
Posts by muskalator
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hey again. I've make an event in the game when it is a collision between player and enemy. When we touch the enemy the sound of "Ouch" should be played like "Ouch, ouch, ouch, ouch..." (looping this long as we touch the enemy). But in my game there is "O-O-O-O-O..." and finally "ouch" after I finish touching the enemy. How to make it work?
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I did it in a different way. I used bouncing ball movement with "Bullet" checked in movement properties and it works like a charm, I think that it is a best method for this case. Thanks guys for ideas.
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I tried both methods and the results are the same or almost the same.
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Thanks again
Now I've got another problem because when I'm shooting bullets they are accurate at close range. But longer distance shoots aren't accurate at all. What is the easiest way to improve it in CF2.5?
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This second choice is exactly what I mean, thank you very much and it is of course working like a charm. But how it is work? Could you explain me how it works?
Now I saw that both are working, I made a mistake in the first.
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I created a crosshair and choosed that it is mouse controlled. Now I don't know how to do that character face to the mouse controlled crosshair. So character should walk if keyboard pressed and rotate when I move mouse and crosshair.
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Hello everyone, what is the easiest way in Clickteam Fusion 2.5 to make 360 aiming with rotating character like in Hotline Miami or Crimsonland?