I am in love with the interface overhauls, although one nitpick that I just wanted to address is that the Toggle event list mode button (CTRL+T) keeps going back to the top when I am already scrolled at the bottom. I hope this gets fixed soon as I am way too attached with that feature.
Posts by IvanG
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Aww that's a shame since D3D 11's strings are much more smoother. Thanks anyways!
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Heya, I seem to be having this issue where some fonts in the String object are not showing up on runtime if Direct3D 11 is enabled. I'm assuming this happens since the Frame Editor uses a different D3D version and the runtime uses D3D11. How will I be able to fix this? Thanks!
The font I wish to use is Gotham-Book: Please login to see this attachment.
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Hmm, weird, it doesn't crash here. Can you post an example?
Sure! it seems to only crash when i'm interacting with the window controls to move it or to resize the frame.
Please login to see this link. -
Heya just wanted to report another bug concerning the fix, if the object doesn't have a video loaded up in the properties panel it just crashes the frame. Just wanted to let you know!
Please login to see this attachment. -
Yup! the fix works. Thanks!
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I'm having an issue with the Active Direct Show object which is similar to this Please login to see this link. but it's posted under the MMF2 forum so I figured of posting one here.
The object seems to be rewriting the video file into memory even though it was already used. I'm currently using the beta build R293.4 and this is a video example of the issue: Please login to see this link.
The issue seems to only happen if the 'Media Foundation' toggle is turned on, which is a shame since it's a really useful feature that can display mp4 files on modern hardware. Is there any way to address this? Thanks! -
I'm having this issue as well! any updates?
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Thanks! I was heavily inspired by the graphics of an Atari game.
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Monkey Ascend! is a small survival game where you stay on bamboos and kick down evil creatures (harmless insects) that can somehow drag you down!
How long can you last?
Please login to see this attachment. Please login to see this attachment. Please login to see this attachment. Please login to see this attachment.Please login to see this media element.
Play Store: Please login to see this link.
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I am planning to buy the UWP Exporter module. What version of Visual Studio do I need? 2012/15/16/17 Enterprise/Ultimate/Code/Community etc.
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I'm creating a tycoon game where you can freely put objects anywhere you want. My current way of saving and loading object positions is the INI object, but it gets unreliable sometimes. Is there another way of saving and loading "frame states" that I am unaware of? Thanks!
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putting it at 22 helped. Thanks!
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I'm getting this error when I'm building on Android
Can anyone help?Windows 10 x64
JDK 1.8 64-bitBuildfile: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\build.xml
-set-mode-check:
-set-debug-files:
-check-env:
[checkenv] Android SDK Tools Revision 24.4.1
[checkenv] Installed at C:\Users\Gonzales\AppData\Local\Android\android-sdk-setup:
[echo] Project Name: RuntimeAndroid
[gettype] Project Type: Application-set-debug-mode:
-debug-obfuscation-check:
-pre-build:
-build-setup:
[getbuildtools] Using latest Build Tools: 27.0.2
[echo] Resolving Build Target for RuntimeAndroid...
[gettarget] Project Target: Android 4.2.2
[gettarget] API level: 17
[echo] ----------
[echo] Creating output directories if needed...
[mkdir] Created dir: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\bin
[mkdir] Created dir: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\bin\res
[mkdir] Created dir: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\bin\rsObj
[mkdir] Created dir: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\bin\rsLibs
[mkdir] Created dir: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\gen
[mkdir] Created dir: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\bin\classes
[mkdir] Created dir: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\bin\dexedLibs
[echo] ----------
[echo] Resolving Dependencies for RuntimeAndroid...
[dependency] Library dependencies:
[dependency] No Libraries
[dependency]
[dependency] ------------------
[echo] ----------
[echo] Building Libraries with 'debug'...
[subant] No sub-builds to iterate on-code-gen:
[mergemanifest] Merging AndroidManifest files into one.
[mergemanifest] Manifest merger disabled. Using project manifest only.
[echo] Handling aidl files...
[aidl] No AIDL files to compile.
[echo] ----------
[echo] Handling RenderScript files...
[echo] ----------
[echo] Handling Resources...
[aapt] Generating resource IDs...
[echo] ----------
[echo] Handling BuildConfig class...
[buildconfig] Generating BuildConfig class.-pre-compile:
-compile:
[javac] Compiling 376 source files to C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\bin\classes
[javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
[javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
[javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
[javac] C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\src\OpenGL\CTextSurface.java:39: error: cannot find symbol
[javac] import android.util.LayoutDirection;
[javac] ^
[javac] symbol: class LayoutDirection
[javac] location: package android.util
[javac] C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\src\Runtime\MMFRuntime.java:2324: error: cannot find symbol
[javac] bar.setHomeAsUpIndicator(getSpecialID(HomeActionBar));
[javac] ^
[javac] symbol: method setHomeAsUpIndicator(int)
[javac] location: variable bar of type ActionBar
[javac] C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\src\Runtime\MMFRuntime.java:2326: error: cannot find symbol
[javac] bar.setHomeAsUpIndicator(null);
[javac] ^
[javac] symbol: method setHomeAsUpIndicator(<null>)
[javac] location: variable bar of type ActionBar
[javac] C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\src\Runtime\MMFRuntime.java:2335: error: cannot find symbol
[javac] bar.setHomeAsUpIndicator(getSpecialID(HomeActionBar));
[javac] ^
[javac] symbol: method setHomeAsUpIndicator(int)
[javac] location: variable bar of type ActionBar
[javac] C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\src\Runtime\MMFRuntime.java:2337: error: cannot find symbol
[javac] bar.setHomeAsUpIndicator(null);
[javac] ^
[javac] symbol: method setHomeAsUpIndicator(<null>)
[javac] location: variable bar of type ActionBar
[javac] Note: Some input files use or override a deprecated API.
[javac] Note: Recompile with -Xlint:deprecation for details.
[javac] Note: Some input files use unchecked or unsafe operations.
[javac] Note: Recompile with -Xlint:unchecked for details.
[javac] 5 errors
[javac] 3 warningsBUILD FAILED
C:\Users\Gonzales\AppData\Local\Android\android-sdk\tools\ant\build.xml:716: The following error occurred while executing this line:
C:\Users\Gonzales\AppData\Local\Android\android-sdk\tools\ant\build.xml:730: Compile failed; see the compiler error output for details.Total time: 4 seconds
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As you may know, loading a big frame will cause the game to temporarily freeze, then goes to the frame it's loaded
Can I load a frame without making the game freeze? I was thinking of making an animated loading screen for my game. -
This would be a REALLY neat feature.
For example, I have a counter, and a bunch of strings.
ALWAYS = Set string #1's alterable string to String$("string"+str$("Counter"))
So, if Counter has a value of 1 then it will set the string's text to String 1's text
if Counter has a value of 2 then it will set the string's text to String 2's textI'm trying to set up this dialog system. Instead, I make a bunch of conditions for each dialog/conversation, and this is time consuming. It's like making a volume slider and making conditions if Volume counter = 1 then set volume to 1, and goes on...
Just a suggestion. ¯\_(ツ)_/¯
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I'm making a minigame with that has the same mechanics as this game:
Please login to see this link.But it's a point & click. (Click on a box and a "wire" will be created)
The question is, how am I going to "test" if there's already a wire at the top, bottom, left, right of the wire I created so I can change this wire's animation?
Another example: Minecraft's redstone
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Binary. Please login to see this link.
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Holy smokes it worked! This is amazing. Thanks wpd!
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Oh, I'll try that! But what if the user's internet is too slow?