Posts by IvanG

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I am in love with the interface overhauls, although one nitpick that I just wanted to address is that the Toggle event list mode button (CTRL+T) keeps going back to the top when I am already scrolled at the bottom. I hope this gets fixed soon as I am way too attached with that feature.

    Heya, I seem to be having this issue where some fonts in the String object are not showing up on runtime if Direct3D 11 is enabled. I'm assuming this happens since the Frame Editor uses a different D3D version and the runtime uses D3D11. How will I be able to fix this? Thanks!

    The font I wish to use is Gotham-Book: Please login to see this attachment.

    I'm having an issue with the Active Direct Show object which is similar to this Please login to see this link. but it's posted under the MMF2 forum so I figured of posting one here.

    The object seems to be rewriting the video file into memory even though it was already used. I'm currently using the beta build R293.4 and this is a video example of the issue: Please login to see this link.
    The issue seems to only happen if the 'Media Foundation' toggle is turned on, which is a shame since it's a really useful feature that can display mp4 files on modern hardware. Is there any way to address this? Thanks!

    Monkey Ascend! is a small survival game where you stay on bamboos and kick down evil creatures (harmless insects) that can somehow drag you down!

    How long can you last?
    Please login to see this attachment. Please login to see this attachment. Please login to see this attachment. Please login to see this attachment.

    Please login to see this media element.

    Play Store: Please login to see this link.

    I'm creating a tycoon game where you can freely put objects anywhere you want. My current way of saving and loading object positions is the INI object, but it gets unreliable sometimes. Is there another way of saving and loading "frame states" that I am unaware of? Thanks!

    I'm getting this error when I'm building on Android
    Can anyone help? :(

    Windows 10 x64
    JDK 1.8 64-bit

    Buildfile: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\build.xml

    -set-mode-check:

    -set-debug-files:

    -check-env:
    [checkenv] Android SDK Tools Revision 24.4.1
    [checkenv] Installed at C:\Users\Gonzales\AppData\Local\Android\android-sdk

    -setup:
    [echo] Project Name: RuntimeAndroid
    [gettype] Project Type: Application

    -set-debug-mode:

    -debug-obfuscation-check:

    -pre-build:

    -build-setup:
    [getbuildtools] Using latest Build Tools: 27.0.2
    [echo] Resolving Build Target for RuntimeAndroid...
    [gettarget] Project Target: Android 4.2.2
    [gettarget] API level: 17
    [echo] ----------
    [echo] Creating output directories if needed...
    [mkdir] Created dir: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\bin
    [mkdir] Created dir: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\bin\res
    [mkdir] Created dir: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\bin\rsObj
    [mkdir] Created dir: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\bin\rsLibs
    [mkdir] Created dir: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\gen
    [mkdir] Created dir: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\bin\classes
    [mkdir] Created dir: C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\bin\dexedLibs
    [echo] ----------
    [echo] Resolving Dependencies for RuntimeAndroid...
    [dependency] Library dependencies:
    [dependency] No Libraries
    [dependency]
    [dependency] ------------------
    [echo] ----------
    [echo] Building Libraries with 'debug'...
    [subant] No sub-builds to iterate on

    -code-gen:
    [mergemanifest] Merging AndroidManifest files into one.
    [mergemanifest] Manifest merger disabled. Using project manifest only.
    [echo] Handling aidl files...
    [aidl] No AIDL files to compile.
    [echo] ----------
    [echo] Handling RenderScript files...
    [echo] ----------
    [echo] Handling Resources...
    [aapt] Generating resource IDs...
    [echo] ----------
    [echo] Handling BuildConfig class...
    [buildconfig] Generating BuildConfig class.

    -pre-compile:

    -compile:
    [javac] Compiling 376 source files to C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\bin\classes
    [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
    [javac] C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\src\OpenGL\CTextSurface.java:39: error: cannot find symbol
    [javac] import android.util.LayoutDirection;
    [javac] ^
    [javac] symbol: class LayoutDirection
    [javac] location: package android.util
    [javac] C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\src\Runtime\MMFRuntime.java:2324: error: cannot find symbol
    [javac] bar.setHomeAsUpIndicator(getSpecialID(HomeActionBar));
    [javac] ^
    [javac] symbol: method setHomeAsUpIndicator(int)
    [javac] location: variable bar of type ActionBar
    [javac] C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\src\Runtime\MMFRuntime.java:2326: error: cannot find symbol
    [javac] bar.setHomeAsUpIndicator(null);
    [javac] ^
    [javac] symbol: method setHomeAsUpIndicator(<null>)
    [javac] location: variable bar of type ActionBar
    [javac] C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\src\Runtime\MMFRuntime.java:2335: error: cannot find symbol
    [javac] bar.setHomeAsUpIndicator(getSpecialID(HomeActionBar));
    [javac] ^
    [javac] symbol: method setHomeAsUpIndicator(int)
    [javac] location: variable bar of type ActionBar
    [javac] C:\Users\Gonzales\AppData\Local\Temp\AndA2CC.tmp\src\Runtime\MMFRuntime.java:2337: error: cannot find symbol
    [javac] bar.setHomeAsUpIndicator(null);
    [javac] ^
    [javac] symbol: method setHomeAsUpIndicator(<null>)
    [javac] location: variable bar of type ActionBar
    [javac] Note: Some input files use or override a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.
    [javac] Note: Some input files use unchecked or unsafe operations.
    [javac] Note: Recompile with -Xlint:unchecked for details.
    [javac] 5 errors
    [javac] 3 warnings

    BUILD FAILED
    C:\Users\Gonzales\AppData\Local\Android\android-sdk\tools\ant\build.xml:716: The following error occurred while executing this line:
    C:\Users\Gonzales\AppData\Local\Android\android-sdk\tools\ant\build.xml:730: Compile failed; see the compiler error output for details.

    Total time: 4 seconds

    As you may know, loading a big frame will cause the game to temporarily freeze, then goes to the frame it's loaded
    Can I load a frame without making the game freeze? I was thinking of making an animated loading screen for my game.

    This would be a REALLY neat feature.

    For example, I have a counter, and a bunch of strings.

    ALWAYS = Set string #1's alterable string to String$("string"+str$("Counter"))

    So, if Counter has a value of 1 then it will set the string's text to String 1's text
    if Counter has a value of 2 then it will set the string's text to String 2's text

    I'm trying to set up this dialog system. Instead, I make a bunch of conditions for each dialog/conversation, and this is time consuming. It's like making a volume slider and making conditions if Volume counter = 1 then set volume to 1, and goes on...

    Just a suggestion. ¯\_(ツ)_/¯

    I'm making a minigame with that has the same mechanics as this game:
    Please login to see this link.

    But it's a point & click. (Click on a box and a "wire" will be created)

    The question is, how am I going to "test" if there's already a wire at the top, bottom, left, right of the wire I created so I can change this wire's animation?

    Another example: Minecraft's redstone