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After getting help on making an event that detects whether or not the player is in front of an enemy, I now need help fixing a problem I found.
My game has an event that (after 5 seconds) creates an enemy that you have to kill. When you are in front of that enemy, it is supposed to shoot a missile at you but when it does shoot the missile it makes all of the enemies in the game do it instead of the one that you were in front of.
So it would be great if (because I am new at this) someone helped me figure out how to make it so only the enemy you were in front of shot the missile instead of all of them. Just an extra question that I need help with: when it does shoot a missile, they don't go straight like I want them to and instead will go straight and float up or down for some reason.
I really appreciate you helping out but that still isn't what I'm looking for. Facing each other is one thing but I'm asking for it to test when they are in front of each other.
Thanks but all that does it preform an action when the player and enemy are touching, I'm trying to make it so an action is preformed when they are in front of each other.
I'm trying to make an event that will test if you as the player is in front of another object (the enemy), but because I'm very new at this I have no idea how. I would really love if someone could help me out and tell me exactly what to do so I can get on to other parts of the game.
I guess that helps but I still don't know what I need to do. 1) I still need help finding out how to make an event that will test if you are in front of the enemy, I made an event that will test if you are at the same x and y axis but that only works if you are at the exact axis and will trigger the event even when you are behind the enemy 2) even with the "Pick one of" event it only makes it change the facing direction, as I said before I am still very new at this so I need to know how to make it also keep moving forward thanks for the help
I'm trying to make a game in my game design class and i'm having a few problems. i have it so every 5 seconds an enemy will appear, but when I want that enemy to do something, all of them will do it instead of just 1 1. I need to make an event that will launch an object when the player is in front of the enemy 2. I need to know how to make some sort of AI (which will be the enemy) that will take random turns at certain points (while still launching an object when the player is in front of them) I'm not even sure these are possible as I am very much new at this but I hope you can help me out.
I need help making an event for a game, it needs to test for if an object is in front of another object, and if so another object is launched from one that will then go to the other.