Posts by VBEinc

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Well, I honestly just read from a clickteam member that it is my fault I didn't keep a downloaded copy on my device and clickteam only guarantee's one copy of a purchase.
    Now I see why so many people have bashed clickteam over the years. This is absolutely trash customer service. I have been a customer from the original software from years ago and now it is my fault a digital download is not available, do to a failed companies store. HA!
    Lets keep it real for a second!
    FNAF, is what is important to the clickteam. THE END!
    It's been fun, but I am done with CLICKTEAM and FUSION!

    I have many extensions I paid for and now I can't get to them on the clickstore.
    I have also opened a ticket 8624230324 and have received no reply.
    Anyone else having this issue?

    Trying to get back my extensions I paid for!
    Android Compass Object
    Android Bluetooth Object
    Etc...

    Thanks in advance!

    This is a project I am working on for an Off Grid Camper.
    Basically the Camper will be parked on some land out west and will look like a Star Trek Shuttle craft.

    Below is the Onboard system I am building for it to control various things throughout the grounded ship.
    I will make this available to anyone whom wishes to use it.

    Link to video: Please login to see this link.

    Glad it could help! In Clickteam's defense they are at the mercy of Google changing tools and requirements just as we are so I don't blame them for not fully implementing / automating the porting process but having and ensuring that there are up to date tutorials to me is the biggest priority in my opinion.

    Very True! I actually gave up on Google Play and started selling Directly.
    Google can't seem to leave Android alone and they just keep making it worse.
    So, I still make .apks for my Customers Directly.

    What i meant by automated was a step by step setup.
    Basically you click install and it installs the Android Exporter.
    Then it tells you the files you need and how to install them.
    Basically your pdf, with instructions as needed as you progress during the install of Android Exporter.
    Very simple and the info could be linked to a webpage clickteam can change at anytime to prevent from having to create 500 exporters for google's latest Nonsense.

    This code works fine for me with the latest build:

    * Start of Frame
    Sound : Play sample snd_manual_convert_extracted 0 times

    * User clicks with left button
    Sound : Set volume of sample snd_manual_convert_extracted to RRandom(0, 100)

    You should post an example that doesn't work.

    Honestly, it might be the size of the frame.
    I have 1350 lines of code running and I noticed the issue around 1000 lines.
    However, I also updated to the latest Fusion around that time too.
    So if it is working for you. It might just be to much code in one frame that causes it.
    Users reported it being the same on their devices too.

    While I just assumed it was my old LG Phone it turns out it is any Android Device that no longer Runs the RRANDOM ( 0,100)
    Again, most likely because this one frame is huge with tons of code.

    No biggie though as I removed the RRANDOM ( 0,100) and Replaced it with a counter.
    Work fine now!

    Please login to see this media element.

    There are no current video tutorials on how to export games to Android available so I made a "simple" to follow tutorial that helped me be able to get the exporter working properly again!

    Your results may vary but if you have any advice be sure to share it in this thread.

    This is honestly something that should be included with MMF2.5 as an automated setup tool, but this info helps.
    Thing is, I have installed MMF2.5 a dozen times by now on laptops as I upgrade them.
    Sometimes, everything works flawlessly and sometimes build errors.

    Thank you, nonetheless. Next time I upgrade my laptop. I will try it out step by step!

    New issue noticed.

    Using ...

    Code
    [COLOR=#0000ff]RRandom[/COLOR][B](0, value( "Counter" ))[/B]


    ...does nothing now.

    Example:
    User adjusts counter to 100
    Code would be RRANDOM (0,100)
    100 being the counter value.

    Prior to 295.8, it worked perfectly fine on Android.

    Code was being used for Random Volume levels of Samples prior.
    Now the Samples just stay at 100% volume Regardless.

    I also noticed a counter showing -1, when the counter itself was set to 0-99999999 ( No Negative numbers )

    Could this be Memory Related as this app is now 110mb?

    Thanks in advance

    I want to make something like this:
    If celphone is in landscape position active do x event
    If celphone is in portrait position do y event

    I always use the "Accelerometer object" to do this because its returns the value 0 to the portrait position and 3 to landscape position.

    But now, after I installed the 259.8 build the extension stooped giving me the 0 or 3 values and shows weird values beetwen 0 and 4
    I upoladed this video to Show the problem:
    Please login to see this link.

    I using LG G7 (Always used the same phone)

    You can use Accelerometer X values for this.


    Please login to see this picture.

    You could simple make an app with Always = Set counter to value = Direct Acceleration
    Counter would need to be -999 / 0 / 999 at least.
    Then you can see what the values are to link to whatever you need.
    If you need Y and Z. You could do the same with 2 more counters.

    I use the Accelerometer myself for Apps to Detect Vibrations, when the device is sitting on a flat surface.

    Recently I had a user report Apps made with Fusion on Android devices running on WQHD will crash apps but the same device running FHD, has no issues.
    Might be something to look into!

    What he found as a fix.


    Found a work around Force stop the app clear cache and data. Restart app and it doesn't crash

    Also make sure you change adaptive to standard refresh rate.

    Found out how to run max resolution. Change refresh rate from 120 to standard 60. Don't use adaptive.

    Fix! Change adaptive to standard. Settings then display. Then run any resolution you want.

    Guten tag,

    I've started using the Platform movement object, and when The player collides with a wall or obstacle the walking animation seems to jitter; trying to explain it easier the walking animation Speeds up while the first 2 frames play.
    Is there a way to just keep the animation still when collisions happen?

    Sounds like you are using the animation as the collision instead of a box as a collision.
    You need a box or solid shape that has no animation so the collision is always the same.
    I.E. Box hits wall, stop -or- bounce

    Basically use the box as the player controls and link the current animation to the box.
    I.E. Always Position X player to x box and y player to y box
    Always use boxes direction for player animation direction
    etc...

    Please login to see this media element.

    EXAMPLES HERE: Please login to see this link.

    I finish with these changes, now images are rotated according the EXIF prior to be a texture, so no need or any kind of rotation. Please find me in Discord if you want to test this change.


    Well, the new object works with the new runtime but the new runtime is effecting other objects.
    So, I just reverted back to 294.14 then to 298.8.
    This brought everything back to working again with the glitch the active picture object had.
    Thank you for your help, but I'd rather deal with the way I made the glitch work then to redo the entire app trying to figure which other objects are now effected enough to crash the new android runtime.
    Google has gotten on my last nerve, so whatever they change in the next hour. No longer concerns me.
    I have no problem not making another app for google again.
    Beats the weekly," You need to change everything about your apps to meet the latest google runtime" nonsense.

    Thanks again for your time. Maybe someone else whom still wants to do Google's bidding will work with you to figure out the various objects that could be effected by the latest Runtime version.