Hi there, updating assets is really tedious so this seems like a great method. Is this quite complicated to set up for all the Animations of a character?
Posts by steakor
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Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hi there, updating assets is really tedious so this seems like a great method. Is this quite complicated to set up for all the Animations of a character?
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Ah okay, I thought I was over complicating things but it seems like it is actually pretty complicated, thanks for the ideas!
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Hi there, I can figure out how to drag an object along a slider and stop either end, but how could I have a long path that when you drag an object it only moves along this path?
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That's annoying, ratty could you make a quick example if you have a moment? I'm not quite sure what you're suggesting?
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So for instance, when this happens activate the group called "Group + (Alt Value 1's current value)"
So if Alt Value = 1 activate group called "Group 1" if Alt Value = 2 actiavte group called "Group2" etc....?
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Snap! That's exactly what I've done and it works great
Seems like it's something that should be fixed though?
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Ahh, okay so it's not just me then!
Good to know that it's up to 55 pixels, although that's a bit annoying because if you want the projectile to smoothly come in from off screen and it's bigger than that then there'll be a jump.
Is there anyway around the projectiles popping off when they get to the side of the screen?
I guess the answer is don't do it with projectiles, but annoying though as they would have made things simpler.
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Thanks for replying, yep I checked all that, it's a really basic example, I can't see where I'm going wrong?
Also, the bulelts are disappearing before they've fully got offscreen, I guess this is related to the hotbox position, but there has to be a way around this?
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I have an active offscreen and just set it to launch another active across the screen every one second. Nothing happens.
If I move this active into the screen it does launch the object.
I have inactive checked OFF. Destroy object if too far from frame OFF.
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I've got an Android and a File object in my project:
I've made sure "WRTIE_EXTERNAL_STORAGE" is checked onI do this:
Start of Frame>Create the directory> ExternalStorageDirectory$( "Android object" ) + "/afolder"I install the .apk on my phone, load it up, check the folders of my external storage and it hasn't created a folder called "afolder"?
What am I missing?
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Hi there, thanks for pointing me in the right direction.
So I did:-Start of frame+"secondplay" is readable (do something)
-Start of frame + (NEGATED) "secondplay" is readable (do something and create the file "secondplay")Now on Windows when I test it I can see it creates the file "secondplay" in the same folder that the .mfa is in, and it works.
But in Android it doesn't work or create the file? -
So I have some sounds as data elements
sound1.ogg
sound2.ogg
sound3.oggI want to use an Expression like when you shoot play the sound called:
"sound" + Str$( RRandom(1, 3) ) + ".ogg"I can see how to do this if the sounds are external using: Play sample file>expression
ExternalStorageDirectory$( "Android object" ) + blah blah blahSo how do I access the sound data elements?
Thanks in advance!!
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When something happens in the game a file is saved to a folder in the external storage
I want to check this folder to see if that file is there or not, how do I do that?I guess I could also check is the folder empty or not?
Thanks in advance.
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Hi, sorry I've explained it badly I'm not sure of the programming speak...
So I have already created the folder and it's on the device here /appname/data/ this is good.
I have sound files that already exist in this folder all called something like this ####sound.wav
ie
sound0101.wav
sound0102.wav
sound0103.wav
etc...I then use "Play Sample on a specific Channel"
My question is how do I incorporate some alterable values into this expression to determine the name of the sound it will play:
ExternalStorageDirectory$( "Android object" ) + "/appname/rec/sound0000.wav"I guess something like this?
ExternalStorageDirectory$( "Android object" ) + "/appname/rec/" + "sound" + ( "Alterable Value A( "Active" )" ) + "Alterable Value B( "Active" )"+ .wav"But obviously this is wrong as it doesn't work! Do you understand what I'm trying to do, or am I still explaining it badly?
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Sorry for being vague, thanks for the help!
I had a further question but I thought it would be better to start a new topic rather than adding to this, so feel free to answer that one if you can help