Posts by GaoLi

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hi GaoLi,

    The accuracy of collisions is what is causing your problem. If you isolate line 62, when the enemy is changed into an obstacle the player dips into the enemy and floats up. In other words the player health will always be triggered. I've added a line that the player and enemy y pos must be the same to get hurt :)

    Please login to see this attachment.

    Thank you very much. That did indeed help, though now the player character sometimes jumps on the enemy and stays there and the enemy doesn't get hurt. I don't know if it's because of weirdly angled jumps the character can make. This is quite challenging. Thank you still. I would have never been able to figure this out on my own or get this far without the help from the community. Please login to see this attachment.

    Hello, everyone,

    I'm trying to have my player character jump on enemies to hurt them, but if it runs/walks into them, it will get hurt, like in a normal platformer.

    I've managed to get it so that the player character gets hurt and knocked back when walking into an enemy (a light blue box in my prototype) by following almighty zentaco's tutorial and I am currently trying to make it so that if the character jumps on an enemy, the enemy dies.

    I've managed to do that too by placing a narrow hitbox underneath the player character. However, when my player character jumps on an enemy, it gets hurt as well. And when it walks into an enemy, sometimes the knock back makes it so that the hitbox collides with the enemy, killing it in the process.

    I've included my prototype to show you what I mean. The lines of code in question in my prototype are 56 to 62 and I documented all of my steps as comments.

    Does anyone know how I make it so that running into enemies doesn't trigger the hitbox that destroys them and how I can jump on them without getting hurt in the process. Thank you very much.

    Hello,

    I'm trying to build a simple platformer and am following the almighty zentaco's tutorial on YouTube. The character controls with the left and right arrow keys, jumps with the up arrow keys and sprints by pressing the left or right arrow keys + the space bar simultaneously.

    Unfortunately, I ran into two problems. The first is that when I sprint left, I cannot jump. I can jump while walking left, however.

    My second problem are the collectibles. Normally, when the player character and collectible hitbox overlap, the collectible should disappear, but sometimes the character jumps through the collectibles. Is there a way to expand the hitbox to cover the entire sprite of the collectibles?

    I've tried for hours to fix both problems, but I don't know where I went wrong. Does anyone have a clue to point me in the right direction, maybe, please? I've included the .mfa file and have tried to document every step I've taken so far. Any tip would be greatly appreciated. Thank you in advance.

    can you attach your mfa?

    Hi, thanks for the reply. Unfortunately, the file I'm working with contains art assets that I created that I would not like to share on an anonymous forum, I know it sounds weird, but I hope you understand. Last time I shared this kind of stuff (not here on the clickteam forum), someone just took my stuff and put it in their game, so now I'm a bit more careful. The steps I took, however, were identical to that of the video. Also, while I was waiting for a reply, I also kept on looking and think I was able to find a possible solution, which is explained in this video tutorial, for anyone who may have similar issues as me and is looking for a way to solve it. Please login to see this media element.

    Hello,

    I am trying to make a platformer and have been following almightyzentaco's video tutorial titled "Simple Platformer Tutorial #1: For Clickteam Fusion 2.5" on YouTube to get a starting point. Please login to see this media element. I'm a complete beginner with no experiences other than the tutorials that came with clickteam fusion.

    As a complete beginner, I am currently faced with a couple of problems I am trying to eliminate, one of the big ones is that the player object can walk through walls.

    Even though the player object can stand on platforms, it can also pass through them, if a directional key is being held, meaning to say that if the player object stands on the ground and the player presses the down key on the keyboard, the character slowly sinks into the ground. Likewise, when the player presses either the left or right key, the player object slowly walks through walls.

    Here's what I did so far:

    Like in the video tutorial, I installed the player movement object and created a new event by selecting "Collision testing (top of the event)" and then "Test for obstacle overlap". Afterwards, I clicked on "insert" in the new event, selected the player object and then "Collisions" -> "Overlapping another object" and then picked the platform. In the platform movement object column, I then selected "Collision" and "Object does overlap with an obstacle".

    I've also been trying to search for solutions on the internet, to no avail. I know there is probably a really simple solution to this, but I just cannot find it. Hence why I'm asking for help. Thank you.

    I respectfully disagree. A decent documentation explains what you're doing, how you're doing it, why you're doing it, and what you are attempting to accomplish. If you care to look at scientific publications as an example, they do just that. With many papers, the biggest part is explaining exactly these things so as to not only assure accountability but also allow for the experiment at hand to be repeated. And they do this, despite knowing that the only people who will read their work are as educated in this as they are themselves.

    Hi,

    I really, really need help with this and I don't mean just sending me an mfa "and off you go", I sincerely need an explanation. And yes, I've done the tutorials.

    I want to make a quiz game and I've already tried asking a bunch of people, went through the forums, tried to find tutorials, looked at quiz games other people have made. Whenever I ask a question I usually get ignored. I tried writing in forums, I tried PM-ing people, I tried leaving questions on YouTube, I don't know if my idea is stupid, if people are busy, or if they can't be bothered and by now I'm a bit frustrated.

    The only replies I've gotten so far are this:

    Please login to see this link.

    which is happygreenfrog's application that can also be found here:

    Please login to see this link.

    And just yesterday this:

    Please login to see this link.

    I'm grateful for these responses, but what I honestly need is explanations on how to do these things myself. There are commands being used which I don't know where they found them, I don't understand how these apps were build and sadly, the documentation in these apps is not necessarily 100% accessible to a complete novice like myself.

    Aside from this comment in happygreenfrog's mfa,

    "On group activation:

    Set the question to be asked to a random question: Random (13)+1 tells the code to ask a random question from a choice of (12) possibles, the +1 is there so choice 0 is never asked

    The swap position is there so that each time the group is activated the images will "swap" places with each other, thus they won't always be in the same place the next time the question is asked"

    which not only explained what to do, sort of how to do it, and why you're supposed to do it, I did not know what to do or mimmick what I was seeing.

    I guess what it comes down to is: Is there any decent tutorial on how to make a multiple choice quiz game out there where the questions appear in a randomized order, I can have 9, answers A, B, C, and D are always jumbled arround, and I can have something like 15 questions per round? Or are there any tutorials out there that will teach me the skills I need to accomplish this specifically?

    I initially tried using the Quiz Object, but I couldn't individualize the Correct / False answer dialog, which I think is necessary to not only briefly say which answer is correct, but also why it's correct. I also could not figure out how to insert pictures instead of questions into the Quiz Object so as to ask players "Name that animal / building / person" or whatever.

    Hi all,

    I am new to Clickteam Fusion 2.5 and am trying to create a quiz app with it that I would ultimately turn into an apk and distribute. So far, and after initial blunders here and there, I've been experimenting with the Quiz Object with multiple choice questions and had good results. But I want to go further, I would like my game to include the following features, despite for the life of mine not being able to figure out how to realize them:

    - With some questions instead of having a normal written question, I would like to show a picture with the phrase "Name that animal" below it.

    - The game highlighting the correct answer after any of the choices has been picked.

    - The game showing an additional explanation after an answer has been chosen, so that the player learns some fun facts.

    Could one of you please help me out or point me in the direction of some tutorials that talk about this? Thank you. Also, the quiz game made by happygreenfrog looks great, but I don't know how to do something like that. Is there a way of making a multiple choice quiz game using the Quiz Object, or do I have to learn to do it like happygreenfrog? Thank you very much.

    P.S. This modified mfa file is a modified version of tomcoppen's quiz game from october 2014 as I didn't know then why the quiz object kept on crashing when I created an application with it, but ran fine in his application. So, I simply changed the questions to show friends what kind of quiz game I had in mind. I am not planning on using his design or ideas though.

    at therickman


    Thank you, that helped.


    For those with a similar issue:

    Go to the Workspace Toolbar on the left side of the Clickteam Fusion window.

    Right-click on your application (default name should be Application 1) and then left-click on Properties; This should reveal the "Properties" window that should show up right below the Workspace Toolbar.

    The Properties window will have seven riders by default. Pick the one whose logo is a sheet of paper with a red triangle in the center.

    Scroll down to Display Options and click on Direct 3D 9. A menu will pop up and maybe choose Standard.

    Your Quiz Object should now work as anticipated when you test-run your app.

    Sorry to revive a year old thread, but how did you manage to implement the quiz object? I tried several times, but when I test run the app, it only shows a "next" and "previous" button and freezes. I copy-pasted your quiz object into a new frame a new application and there it didn't freeze, but it doesn't display the text either. Sorry, if teh question is obnoxious and stupid. I am a complete beginner at this and have searched the forums and google and steam and youtube for several days before posting.