That's perfect, thank you
Posts by CTcarkid
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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What I'm attempting to do is fill an array (or a datagrid object, or something of the like) from a csv, xml, or other file I can make from an excel/google sheets document. My plan was to make a spreadsheet with values for a game, fill an array from that, then access that information in the application via that array. Is this possible, and if so how?
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Is there a way to apply inertia to the physics racecar movement similarly to the physics static object?
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The lens object "help" document doesn't actually give much of a tutorial.
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Thanks, that explains a lot about why my race cars are so slow in game
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To be clear I mean movement speed, not animation speed. I assume it's pixels per some unit of time.
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I also had an extraneous loop left over from something I was trying beforehand that didn't quite pan out
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I figured it out. I was repeating the loop the number of lines in each list, but obviously there's nothing in the list before I load items in. Amazing the things you miss when you've been working at the same thing for so long.
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I'm making a racing game with customization cars. Upon leaving the garage frame, the owned car parts in the lists are saved to an ini file (that works fine). I have a set of fast loops that should then take each string from the ini and add it back to the lists upon reopening the frame.
Here is a section of the game. The problem is in frame "Garage" in the group Load fuel (or any of the "load" groups), which starts on line 4. Hopefully this attachment works, I was having some issues with the 1 MB size constraint...
Please login to see this attachment.
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I'm making a racing game and I was wondering if there was a way to repaint (just change the color) on the sprite without making different animations for each color.
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Okay. It should be attached... (If you can't tell I'm new here).
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I'm making a racing game. I have an animation for a parachute to pop out on pressing the down arrow key. It was working, but now for some reason the car randomly rotates 90 degrees upon beginning the animation.