Don't have an account yet? Then register once and completely free of charge and use our wide range of topics, features and great options. As a registered member on our site, you can use all functions to actively participate in community life. Write posts, open topics, upload your pictures, put your videos online, talk to other members and help us to constantly improve our project and grow together! So, what are you waiting for? Become a part of us today!
To get support for a technical issue such as installing the software, to query a purchase that you've made/would like to make, or anything other than using our software, please visit our Customer Service Desk:
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
So i been working on a game for a while but i have been stuck with my biggest issue. Camera Scaling.
Essentially the game makes everything small even on 32x32, But i need the camera to be as close as possible. For example Please login to see this link.
Pretty much i want the camera to be as close to the sprites as it can but none of that zoom in and out stuff, i just need it to stay still (Reason why i said this is because i see too many tutorials but they all zoom in and out or something like that, its not what i want)