Posts by tootinyman

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hello,
    I'm using this equation on a line that I want to spawn: ATan2(Y( "TempBullet" ) - YMouse, XMouse - X( "TempBullet" ) )
    to have it orient to the mouse, but when it's created when clicked, it takes a half second to orient.
    Nothing game breaking, but it looks awful.
    Does anyone know a solution or workaround/better method?
    Thanks,
    TooTinyMan

    Hey,
    I've made 10 counters, each going up to 1. I want it so that when you collect a resource (clicking on it) it picks the next empty slot to the left and creates an icon with a counter saying how much of that resource is in that slot. When you pick up another of the same resource, it adds to the counter, while collecting a new resource picks the next slot.
    Is there a way to do this automatically?
    Thanks,
    TooTinyMan

    Hey,
    I'm working on an RPG where I have multiple instances of enemies that drop loot, then destroy the enemy. The issue I'm having is that I can't keep the enemy destroyed between frames. I've tried global values, but that just destroys all the enemies. I just need that one instance of the enemy to be permanently destroyed between frames, without getting rid of the other instances.
    Does anyone know how to do this?
    Thanks,
    TooTinyMan

    Hey,
    I've been working on this RPG-type game, and I've been trying to get the character to click it to pick an object up, and then the player can go to their inventory on a separate frame by hitting 'E'.
    The issue is that the object is destroyed but when going back to the game world, the object reappears. I'm using the INI object to save, and I've tried moving the object off the play area and just save and load it there, but that still does not work.
    Does anyone have any ideas?
    Thanks,
    TooTinyMan