I don't think that's even possible. If it was, then every game would implement that into their games and just generate tons of items for easy profit! I guess your game, in order to have its own stewm market place, has to be extremely famous.
Cheers.
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Open a TicketI don't think that's even possible. If it was, then every game would implement that into their games and just generate tons of items for easy profit! I guess your game, in order to have its own stewm market place, has to be extremely famous.
Cheers.
Well basically I have a blank application with the google play object requesting the log in at start of frame. After exporting and sending the apk to my phone, the app crashes at launch as it doesn't connect to the google play services.
By looking around, I saw that i need an ID and a sha1 but I have no clue on how to put them on my CF project in the event editor.
In addition, I saw there is a beta testing service in the console tab. I suppose to make these google play objects to work I need to publish the game to the play store as a closed beta and test it from there?
Hi there,
I'm sure I did everything right so far, however, when I build the app with the google play objects, the entire app crashes when I run it in different platforms.
I do own a google play developer account and I've also inserted the right keystore but sadly, nothing works as expected.
Do you guys have a solution?
Thanks in advice.
4 years later... What is going on here?
You'd better use an Array object.
One thing that never worked ( for me ) on the Html5 exporter was the compatibility with mp4 videos. Does someone know a proper solution without linking the video to an existing server to make it work?
Hi,
I'm so sorry to say that and also extremely mad about it... You currently can't. There is one opportunity, the HTML5 Video extension that seems to be... Well, I wasn't able to show my mp4 / ogg videos...
Best of luck.
Can someone update it? ....
Anyhow, for those who only own the Text Blitter object and are interested in using custom fonts, you could in this way...
Please login to see this attachment.
Click "No" to generate a new font.
Please login to see this attachment.
Install the desiderate Font and select it by clicking the "Font Face" button, and that's all, a new font will be generated for you.
- Just for those who didn't know about this feature -
I looked there. I didnt see it. Weird.
Same here. I own the dev version but there is no Character image here.
Hi to everyone.
Basically what I need is that the Text Blitter, at the end of typing the line, output something.
I came across this "Callback - On End" function, however, is not working properly as it does the output just at start of frame.
Thank you in advice,
Daniel
Hi there,
When I use the arrows keys to play my game in HTML, the whole page moves as well and this is so annoying. Can anyone help me?
Thank you in advice,
Daniel
Thank you very much! The problem was the Java 8 version as you said! Also, thanks for your fast reply.
I tried many times to change the API and the Java version but still get that "build failed".
Buildfile: C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\build.xml
-set-mode-check:
-set-release-mode:
-release-obfuscation-check:
[echo] proguard.config is ${proguard.config}
-pre-build:
-check-env:
[checkenv] Android SDK Tools Revision 25.2.2
[checkenv] Installed at C:\Program Files (x86)\Android\android-sdk
-setup:
[echo] Project Name: RuntimeAndroid
[gettype] Project Type: Application
-build-setup:
[getbuildtools] Using latest Build Tools: 24.0.3
[echo] Resolving Build Target for RuntimeAndroid...
[gettarget] Project Target: Android 6.0
[gettarget] API level: 23
[echo] ----------
[echo] Creating output directories if needed...
[mkdir] Created dir: C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\bin
[mkdir] Created dir: C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\bin\res
[mkdir] Created dir: C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\bin\rsObj
[mkdir] Created dir: C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\bin\rsLibs
[mkdir] Created dir: C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\gen
[mkdir] Created dir: C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\bin\classes
[mkdir] Created dir: C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\bin\dexedLibs
[echo] ----------
[echo] Resolving Dependencies for RuntimeAndroid...
[dependency] Library dependencies:
[dependency] No Libraries
[dependency]
[dependency] ------------------
[echo] ----------
[echo] Building Libraries with 'release'...
[subant] No sub-builds to iterate on
-code-gen:
[mergemanifest] Merging AndroidManifest files into one.
[mergemanifest] Manifest merger disabled. Using project manifest only.
[echo] Handling aidl files...
[aidl] No AIDL files to compile.
[echo] ----------
[echo] Handling RenderScript files...
[echo] ----------
[echo] Handling Resources...
[aapt] Generating resource IDs...
[echo] ----------
[echo] Handling BuildConfig class...
[buildconfig] Generating BuildConfig class.
-pre-compile:
-compile:
[javac] Compiling 374 source files to C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\bin\classes
[javac] Note: Some input files use or override a deprecated API.
[javac] Note: Recompile with -Xlint:deprecation for details.
[javac] Note: Some input files use unchecked or unsafe operations.
[javac] Note: Recompile with -Xlint:unchecked for details.
-post-compile:
-obfuscate:
-dex:
[dex] input: C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\bin\classes
[dex] input: C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\libs\library.jar
[dex] input: C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\libs\android-support-v4.jar
[dex] input: C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\libs\zip_file.jar
[dex] input: C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\libs\zbar.jar
[dex] input: C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\libs\downloader_library.jar
[dex] Pre-Dexing C:\Users\Melubnio~1\AppData\Local\Temp\AndB93E.tmp\libs\library.jar -> library-b8c1163498e524d4dae24e7a8b48a8b9.jar
[dx] java.lang.UnsupportedClassVersionError: com/android/dx/command/Main : Unsupported major.minor version 52.0
[dx] at java.lang.ClassLoader.defineClass1(Native Method)
[dx] at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
[dx] at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
[dx] at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
[dx] at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
[dx] at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
[dx] at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
[dx] at java.security.AccessController.doPrivileged(Native Method)
[dx] at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
[dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
[dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:412)
[dx] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
[dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
[dx] at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)
[dx] Exception in thread "main"
BUILD FAILED
C:\Program Files (x86)\Android\android-sdk\tools\ant\build.xml:888: The following error occurred while executing this line:
C:\Program Files (x86)\Android\android-sdk\tools\ant\build.xml:890: The following error occurred while executing this line:
C:\Program Files (x86)\Android\android-sdk\tools\ant\build.xml:902: The following error occurred while executing this line:
C:\Program Files (x86)\Android\android-sdk\tools\ant\build.xml:283: null returned: 1
Total time: 6 seconds
Can someone help me? Ps. I followed Sparckman's tutorial.
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)