Ok I'm sorry, I must be dumb cuz I don't understand exactly how to do that. Would it be "Event: If press space" - "Action: Add 1 to alt val A, load material 1 into index (current value of alt val a)" ?
Posts by KryFuZe
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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and is it a separate condition for each index? Or is there an expression I can use?
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K. I've tried everything I can think of, set everything how it seems it should be and I have no positive results. Also, would the first mesh in the static object be 0? If so, I have no clue what to do.
Edit: I have now tried the same variables on a primitive, and it works just fine. Could it be a problem with the object format?
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I'll give this a try, thanks.
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I have a material on a floor plane, and it works just fine. But when I add another material and apply it to my static mesh object, either nothing happens and it stays grey, or it turns black. Also, i'm not entirely sure how the index is supposed to work with the material cache.
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I just started using Firefly and it's awesome, but, I have noticed a small problem. When I boot up my application, the light is usually darker than it should be. There seems to be no reason for this, and it gets really annoying. I'm following the Chocobreak3d tutorial step by step, so I don't this I've missed anything. Any ideas?
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I had figured this out after posting the thread, but thank you!
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I can look up. down, left, and right. But when I try to go diagonally, it doesn't recognize those except for up+right. If I did something incorrectly, please tell me what it is.
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Thank you. But I still do not understand any thing about Group.Dissolving.
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I am currently working on a project that requires a black screen to fade in and out multiple times. I cannot seem to find a reasonable (or possible) way to do this. I would really appreciate some help. Thanks!
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Thank you aenever! That did fix it.
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I am currently working on a game that involves looking around a room with a flashlight. I have everything set up correctly to my knowledge, but sometimes the scrolling stops and gets stuck. Any suggestions?
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That was one of the first things that I checked, and I changed it to 20,000. Here's a link, maybe you'll be able to figure it out. Please login to see this link.
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If I go all the way to the right, all of the pillars and buildings appear, but not all of the clouds do. I have loads of clouds off to the right in the frame editor, but when I run it and go to the right, not all of them appear. The application also always says that I have 90 objects, even after I've added more. Any thoughts? (I would upload the MFA, but it's too big.)
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Thanks! Chances are I never would have figured that out.
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I have previously been able to successfully use the x, y coefficients, but it seem that when I try to now, the screen glitches back and forth and lags. Any ideas?
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Is there a way that I can attach the shadow object to multiple objects?
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When I jump onto a platform using the platform movement object, it works fine. But when I collide with the side of the platform, I start floating up inside it. Please help.
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I know how to register products that are purchased from Clickteam, but how do I register products from steam?
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Thank you so much. I would have never figured that out.