Posts by Retrobolt

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I've become available for hire as a Game & Software Developer with 8 years of experience in Fusion and 5 with another. I've completed 30 games/applications. I've worked with individuals, small teams, companies, and licensed games to educational gaming portals like Coolmath & IXL; along with a release on Steam.


    At Archeon Media, I've made 9 games and card sets for the interconnected multimedia horror universe Netherworld.

    • The Amulet
    • Netherworld
    • Sammy
    • Death Card Game
    • The Bunker 1, 2, 3, & 3.5
    • The Bog 1

    They're point & click games, puzzle games, a card game, and a FNAF inspired game.

    Most can be played on Newgrounds.

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    archeonmedia.newgrounds.com

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    I first made and was later commissioned to continue a trilogy of puzzle platformer games called Simon's lab 1, 2, & 3 that were licensed to Coolmath Games, IXL and other gaming portal sites.

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    In 2020 I released the Godzilla inspired kaiju puzzle game called Kaiju Krashers on Steam.

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    Swim ashore to 22 challenging levels, finding the most streamlined way of collapsing every building on each island. Navigating your way through Hard Hitting…

    store.steampowered.com


    Annually, I'm commissioned to update a Baffle Stack App for both desktop and mobile that interfaces with the company's PHP server in order to fill orders and manage inventory.

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    I've made numerous small games. Some for fun, some were fan works played by youtubers and streamers, others that were never licensed.

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    I've been learning to draw and animate. I would enjoy working on a game; making hand drawn art, but like my programming, it would have to be paid for.

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    You can DM me here or on Twitter about whatever you're interested in having me work on.

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    If you like Godzilla then Follow. Game Dev & Artist. Store- Please login to see this link.

    twitter.com


    If you have any questions, please let me know.

    Thank you & take care!

    I've become available for hire as a Game & Software Developer with 8 years of experience in Fusion and 5 with another. I've completed 30 games/applications. I've worked with individuals, small teams, companies, and licensed games to educational gaming portals like Coolmath & IXL; along with a release on Steam.


    At Archeon Media, I've made 9 games and card sets for the interconnected multimedia horror universe Netherworld.

    • The Amulet
    • Netherworld
    • Sammy
    • Death Card Game
    • The Bunker 1, 2, 3, & 3.5
    • The Bog 1

    They're point & click games, puzzle games, a card game, and a FNAF inspired game.

    Most can be played on Newgrounds.

    Please login to see this link.

    Please login to see this attachment.


    I first made and was later commissioned to continue a trilogy of puzzle platformer games called Simon's lab 1, 2, & 3 that were licensed to Coolmath Games, IXL and other gaming portal sites.

    Please login to see this media element.

    Please login to see this media element.

    Please login to see this media element.


    In 2020 I released the Godzilla inspired kaiju puzzle game called Kaiju Krashers on Steam.

    Please login to see this media element.

    Please login to see this link.


    Annually, I'm commissioned to update a Baffle Stack App for both desktop and mobile that interfaces with the company's PHP server in order to fill orders and manage inventory.

    Please login to see this attachment.

    Please login to see this attachment.


    I've made numerous small games. Some for fun, some were fan works played by youtubers and streamers, others that were never licensed.

    Please login to see this attachment.

    Please login to see this attachment.


    Please login to see this media element.

    Please login to see this media element.

    Please login to see this link.


    I've been learning to draw and animate. I would enjoy working on a game; making hand drawn art, but like my programming, it would have to be paid for.

    Please login to see this attachment.

    Please login to see this attachment.


    You can DM me here or on Twitter about whatever you're interested in having me work on.

    Please login to see this link.


    If you have any questions, please let me know.

    Thank you & take care!

    2 Things could be the problem.

    1. The layering order is causing it to spawn behind the purple active or on a different layer that's in the background. After creating the object, put an action that says bring to front. Also see if the number of objects in the debugger is going up to be sure that it's being made in the first place.

    2. The hotspot on the purple active is not in the center or generally around it.

    OpenAI ChatGPT is a chatbot that's mean to be Google on steroids.

    I asked it some fusion questions and it did well enough. It's defenitly not 100% and either needs more context or more data on how Fusion works.

    It can be usefull for beginners and offer directions for complex problems.

    Let me know what you think?

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    Also worth mentioning, please do not answer people's questions using the chatbot. Other fourms have been destroyed by this and it's only been out for a Week!

    Fixed!

    Thank you everyone.

    After adding the header, I could only get 1 of 4 values even though I was using 4 different get objects at the start of the frame. But regardless of the number of get objects it can only get 1 at a time. Doing them all at the start of the frame with "on get complete"; caused only 1 value to be recived and 1 or all my different fusion values to be set to the 1 get on complete.

    So I made a cycle to go through each value at a time, not moving on to the next till the last get value was complete.

    Noting this for future devs, it was simple, but a pain to figure out.

    Thanks to the both of you!