Posts by nomanssky

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hey everyone,

    I am in desperate need of help here, my game is nearly complete. You play as 3 protagonists trying to escape a prison by following instructions. The only issue i am having is creating checkpoints in my game.

    The frame called Prison Cells is the entire gameplay so ignore everything else. I chose to make it all in one frame on purpose :).

    Really dont know how to incorporate checkpoints in my game, i want them after each level is completed; Levels 1.1, 1.2, 1.3, 2.1, 2.2, 2.3.

    My game is too big to upload so i just shared it via google drive.

    Please login to see this link.

    Anyone would be amazing! Thank you in advance :)

    Kind Regards,
    Kieren

    It looks like you are trying to use the "gesture" feature of the Multitouch object. i haven't used that one yet tbh. But the way the object normally works is that you can tap anywhere (just like you would with a mouse cursor). I am not totally clear what you are trying to do. Do you need the ball to always shoot from a fixed location? Should it fire from your touch position? Can you explain your goal a bit better?

    EDIT: BTW, I just realized you are using the bouncing ball movement. That is why the ball is going in random directions. That movement is overriding the movement code I wrote by choosing a random angle.


    Hey mobichan, I'm pretty sure i'm not using the "gesture" feature, well i hope i havent lol!

    My goal is to be able to drag back from any position on the grid so that a ball can be launched from the initial touch position. I want the speed and distance at which the ball travels to be dependant on how far back I drag from the first touch. E.g. a small drag back will mean the ball is fired at a short distance, a large drag back will mean the ball will be fired at a longer distance.

    Therefore, in response to your questions:
    I need the ball to shoot from the initial touch position, not just a fixed position.

    In response to your edit:
    ahhh ok! i will try and change the bouncing ball movement, however I still want the ball to bounce off the edges once fired lol! Is this really difficult to do?! Ive got a feeling it is!

    The video below will show you pretty much what I want to achieve:
    Please login to see this link.

    Thanks so much for your help! this community and yourself are so helpful!!!

    Regards

    You would need to find the angle between the position of your current touch and the position that your touch first initialized at. You can use the Multitouch object to find the angle. Movement just uses a basic vector equation. Here is a quicky example:

    Thank you for the example mobichan, i've been trying to use the MultiTouch object and never really got to grips with it. I tried to implement your example to my game, but its not launching the ball in the forward direction of the drag back. Any ideas on how I can do this?

    Also, its only letting me create the ball at a single point, in this case point (167,77), do you know any way I can touch the screen anywhere in the designated Multitouch area (check out multitouch in my frame editor) so it will launch the ball from the origin of my touch?

    mobichan, I really appreciate your help! Your awesome!:D

    Please login to see this attachment.

    Regards

    Hey guys, I'm currently trying to figure out how to make a similar ball firing mechanism to the game Trick Shot. Where you can click drag and launch a ball in the opposite direction you dragged back at. Check out the game Trick Shot in the video below and you will get what I mean. I'm just having difficulties with firing the ball in the direction I want, think I have managed to get the drag back OK. I'm a beginner with Clickteam and just working on an idea I have! Would be lovely if you guys can help!

    Trick Shot example: Please login to see this link.

    Regards

    Hey guys, I'm currently trying to figure out how to make a similar ball firing mechanism to the game Trick Shot. Where you can click drag and launch a ball in the opposite direction you dragged back at. Check out the game Trick Shot in the video below and you will get what I mean. I'm just having difficulties with firing the ball in the direction I want, think I have managed to get the drag back OK. I'm a beginner with Clickteam and just working on an idea I have! Would be lovely if you guys can help!

    Trick Shot example: Please login to see this link.

    Regards