Posts by BurningSimon

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    Hi, whilst this may not help I thought I would throw a few ideas after developing slot machines myself in fusion.

    My first one was similar to yours and for my winning check routine I actually did "collision check" or "overlapping" check of each objects on the winning line and did it that way, unfortunately that meant a lot of predefined "win checks".

    My last way I did it was have each symbol have an alterable value, so for cherrys the value was 1 and jackpot was say 5 and others in between, you can then simple check the win line positions but use a calculation to detemrind if its a win or not based on there alterable value. It made things easier doing it this way.

    Hope this helps.

    Your second solution sounds easy, but I did not really get the way of realizing it (the calculation).

    Thank you for your answer :)

    Hey,
    i'm creating a slot machine (5 reels) and everything works fine, besides the "Winningcheck"
    because i dont have any idea how to check if there are 2, 3,4 or 5 matching animations frames in a row.

    I have three winning likes (as you can see in the picture), one line for one row.

    My slot machine is looking like this:
    Please login to see this attachment.

    Hey,

    i made a "Lucky Wheel", after the wheel stops and if the player win something a music should play, now my problem:
    i've made two variables called "spinisover" and "checkforwin",
    now if the wheel should stop the variable "spinisover" will be set to "true" und after that he should check if there is a win with "checkforwin" (also true/false).

    The problem is that he doesnt check "one time", and if there is a win the music sample will be played over and over again and this cause a horrible sound.

    Any ideas how to fix this? (The music should start ONLY ONE TIME if the condition is true)