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This is turning darker...
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I double that!
I think this is one of the greatest games made in fusion.
And yes, I would love to see a documentary on the history of creating it with fusion.
You could talk about your first ideas, your tough decisions about what to keep what to change from the original concept...
How difficult situations were faced and the solutions you found to overcome them.You have 5 stars from me!
Thanks!, It´s really is a long road but I can say that this game is born from an animation project (we are an animation studio), after making several commercials with Kitty we decided to try a videogame with Kitty. We chose Fusion because it simplified programming and allows us to focus on animation and graphics. The game was decided that it would be in 2D. Before starting the PC version, we developed a small version for Android in order to know the capabilities of the software and learn how to manage it. Soon we will launch a Kickstarter campaign to finance part of the production of the PC version and possibly consoles. As for difficulties, which have been appearing, we have been able to solve them without problem for now. Fusion offers many possibilities for each game mechanics.
Big Boss test
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Woah! I would love to see some making of material / video about the creation of this game When you've got something special on your hands you might wanna share some insight into its creation.
Btw, is this the first game you have created, or do you already have some games in a store?
Thanks!, Later we will be publishing material and techniques on the creation of the videogame. You can download and play "Kitty Quest" Android game (is free), although it is completely different and limited. We created it to test the engine and obviously we opted for Fusion since then.
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More gameplay and enviroments.
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digitalmind, this looks great! i am also working on some 3D modeling to use for a project i have had in my head the last 2 years. A few questions if you don't mind
When it comes to your backdrops, how do you go about adding them in? Do you use the general tile rule in multiples of 2, or do you render out big scenes and drop them in the game? Or maybe a combination of both? I would think doing tiles would be extremely tedious and troublesome, at least for me lol. And the 2nd is how are you rendering out your cutscenes? Are they imported as actives or are you using something else to get them to play?
Keep up the great work!
We first create the entire scene in 3D, then we divided the scene into sprites that we imported as Actives. There are unique sprites for some areas and other generic ones that are cloned throughout the scene. We do not follow any rule, we simply create the level as we like it artistically and then we add custom collisions as backdrops. It is important to optimize well the sprites, especially the animated ones to avoid problems with the memory.
Wow, very impressive
Did you do that game in Fusion?? it seems made with a 3D game engine
Sure!, 100% Fusion.
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Thanks friends and Happy new year!
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you work with 3dsmax?
No, We work with Lightwave 3D.
New enviroments
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New enviroments
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Hi all, i would like to show you the progress of the development of the video game of Kitty Quest for PC.
This is a first gameplay test. It is an adventure game that mixes platforms, puzzles, sword fighting ... I hope you like it
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"Kitty Quest" Trailer with some gameplay
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Beta version 0.74 is out!. Would you like to try it? Critics are welcome.
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Video Beta teaser: Please login to see this link.
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Thanks!
Looks very nice, I'll buy that for a dollar or two!
Thanks!, but the game will be free
More screens from the game
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HAHAHA ! EXCELLENT ! Make Gameplay vidéo please
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Beta version is out! what do you think?
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Classic style platform game. Feedback is welcome. I hope you enjoy it
It would be great if someone tried it on the latest versions of android.
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Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)