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While the solution i posted works, it's not perfect by any means since your objects don't scale up with the screen size so you may end up with everything looking quite tiny. I've started using a different method which scales up properly and also adjusts the frame size. Problem with that is that the "base" resolution is locked i.e. if I set my application window size to 1080x1920 and ran my app on a 1080x2160 or 1440x3040 display everything will look nice and scale properly and dynamically adjust things like aspect ratio so no more black bars, but if I ran it on a 720x1280 screen it would be sort of cropped in and your objects won't scale down properly. TBH in 2019 very few people would have a resolution lower than 1080p but it's still a considerable chunk nonetheless. Please login to see this link. with my settings copied over so you can have a look for yourself.
If anyone has a better way to do this I'm open to seeing it!
Sweeeeeeet, what a legend! I'll try and post my results in a few months when I finish developing my app. Thanks!
I only make mobile games and typically have "Fit inside and adjust window size" enabled and have a 1536x3000 frame to fit any screen (and make it easier to port my game to iOS after making it for Android initially). Then I use the Window Control object to get the width/height of the application window and use that to position everything dynamically (for things like HUDs I find it very useful). Above all I make all my graphics 1080p so they look sharp on any screen. I haven't found any performance issues so far.
This! I have been searching for this solution for ages!! You're amazing. Can you upload an example file of how you use it?
Dave, is it possible to get the same effect as swiping and snapping with a button press?
I love the effect but I've decided I'd prefer to have the user click on a button which moves the camera to set coordinates instead of them having to drag it with their finger. How do I make this happen?
I'm loving Clickteam Fusion so far, but I'm struggling to replicate this: Please login to see this link.
So I need three rows that you can fill up from the bottom up (the blue hexes). And you only have so many hexes on hand that you can fill with (starting with 15 eventually changing to 21).
Is it possible to do something like this? I couldn't find an example game that uses a mechanic like this but if you could link me to one that does I can dissect it!