Posts by Lukaaash

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    To clarify, since a few months back, when using Android Object, there has been code that will be detected as you are asking for data, like email, device ID, and IMEI, even though you are not using it. The solution is to add a line in your policy to mention this.

    From Olivier's suggestion, "This app may request access to the Device Or Other IDs shared for app functionality. "

    _Note_ possibly this will happen with Android Plus, but never had any problem in the past.

    also correlated to:

    dropsonteam
    December 12, 2024 at 9:34 AM

    Hello, okay, I see.
    However, after a little update it looks like Font Packer is doing the same thing. It is quite frustrating stating, that we are sharing some data, even though we don't and I don't see, why we should do that. :/
    And I understand Google throws a monkey wrench into the works with those "security adjustments". :D

    There is a form to fill in the Google Console to say you don't collect data. This is what you are missing i believe. With the changes they made to the Google Console, i have no idea where to find this tab... Isn't there any warning message at top when you try to publish an app saying you need to fill a form or something like that?

    Well obviously we know this (we read through the forum; we do not share any data and this information is disclosed in the form). It's just pain finding out from Google, what they want you to do :D

    Although thanks for help. :)

    Today they even sent (after more than a month) a following message (among other things):

    Quote

    We found the following data types sent off device that were not yet disclosed:
    Android ID in APK/app bundle version ...

    These said apps surely don't send any Android ID...

    Sure, here are a few examples (I can see one of the games uses GPG):

    App1 - Rejected
    Android Font Packer (FontPacker.mfx)
    Android New Dialog Control v2 (AndroidDialog.mfx)
    Android object (Android.mfx)
    Multiple Touch (MultipleTouch.mfx)

    App2 - Rejected
    Android Font Packer (FontPacker.mfx)
    Android object (Android.mfx)

    App3 - Rejected
    Android Font Packer (FontPacker.mfx)
    Android Dialogs (AndroidDialogs.mfx)
    Android object (Android.mfx)

    App4 - Rejected
    Android Font Packer (FontPacker.mfx)
    Android object (Android.mfx)
    GPG Connector (GPGConnect.mfx)
    GPG Leadboard (GPGLeaderboard.mfx)

    List and Ini they are fine.
    Things that repeat:
    I use Android Font Packer for Arial and Arial Black fonts.
    I use the Open URL command in the Android object. Link to my game on Google Play.
    Otherwise, every application is different.

    Hello! I'm writing on behalf of my friend feryk, who cannot get his profile activated on the forum.

    Feryk struggles with multiple games, which Google constantly rejects with message:
    "We detected user data transmitted off device that you have not disclosed in your app’s Data safety form as user data collected."

    - Applications does not collect or share any data
    - Applications don't use any inApp objects or payment methods, nor GPG objects.
    - feryk tried this with multiple versions of ctf, including last versio update (androidinapp295update)

    - This issue is even with newly created games.

    Could be there any other plugin, that causes this?
    Is there any info about the rejected games I should share here?

    you don't need permission if you are saving in the public scope, better if you post a small mfa of what is not working for me to check

    Yeah, so I tried to make a little demo, but found out it was something different. ..
    You see, I loaded whole textfile into edit and then this edit set into String parser (or string). And this is where it doesn't work for me.
    When I load textfile into Edit on Start of the frame and then set String to Edit on Start of the frame, String is empty. It does happen on Android, on Windows it works.

    I made workaround - disposed of textfiles and that text just set into string in code...

    Demo with this behavior lies below.
    Please login to see this attachment., Please login to see this attachment.

    Hello,
    I have hard time to load binary files.
    I'm using binary data, text files, which I at the start of the frame load into Editbox, but after updating to higher API (30) and Android 10+, these text files can no longer be loaded.
    I read all that stuff about permissions and external storage, but there is nothing about binary files and I'm really confused.
    I tried to use PublicScopedStorageDirectory$, DataStorageDirectory$, set legacy storage, write/read permissions, but nothing seems to work.

    What am I doing wrong?

    Interesting, when I select Android app bundle, choose path for build filename (with file *.aab) and compile it, I just get compiled *.apk instead of *.aab file. Is this normal?

    And for previous question, it works after uploading in Google Play and updating app, although it is regular apk file and not app bundle.

    This is from different device with app debug mode.
    (tried to edit previous post, but it didn't save)
    This is when app loads and tries to open UI Box.

    EDIT: Found this, but don't know, why is it there:
    2019-05-30 11:28:38.233 8438-8438/cz.lukaaash.catchthecarrot I/MMFRuntime: Requesting application to end

    EDIT2: And this is logcat only for the app

    Package name is cz.lukaaash.catchthecarrot
    Automatic login (without ui box) works fine.
    Log is taken from when I press button to show achievements.
    App started from Play Store.
    On row 2019-05-30 10:39:05.705 4348-5510/? It says WIN DEATH: Window{7156037d0 u0 cz.lukaaash.catchthecarrot/cz.lukaaash.catchthecarrot.Main}

    EDIT: Found this, but don't know, why is it there:
    2019-05-30 10:39:05.434 6182-6182/? I/MMFRuntime: Requesting application to end

    Hello. I am using CTF build 292.8 with latest GPG. After last update, when I compile android app, and GPG UI Login Box comes up, the app crashes with no error message. Well, first crashes app, then UI Box comes up.
    This didn't occured in April.
    Am I doing something wrong? Should I post some output or something?