hello and thanks for the information!
One more question, though: Do I set the flag on each object that is TBA? And how do I apply the code for each object? (Or does it already know because they are duplicates with a spread value?
Posts by Philtered_Khaos
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hey everybody! I had just seen AlmightZenTaco's new tutorial on Object Scoping, and while it is helpful, I can't seem to figure out how to make it work on the fly with multiple objects. I want a weapon that attracts only objects that are a certain distance from another event, but it seems to be either all or nothing. How would I make it so it checks IDs of objects that are nearby but not others that are too far away?
Please login to see this attachment. (move left/right w/ arrow keys, z key to shoot)
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Hello! I am trying to get this shop menu to work, but when you use the up button, it skips the very last option. Also when it starts, it doesn't show the indicator and it never returns to the original option of Pickaxe. What am I doing wrong?
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Hello, I have nearly the same issue as well. I have a new file where the magnet works ok, but when i import them they fail to function in my project. Are the magnet objects still broken? The fans don't work either. I don't want to start a new project from scratch just to add 1 feature. Help? Thanks!
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Hey schrodinger, if it wouldn't be too troublesome, would you be able to link to the information about your simpler solution? I am new to this software and I am trying to absorb as much info as possible.
Thanks for the Particle example, too!
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Wonderful! Thanks for the input. I was wondering about shadow detector and I guess that makes perfect sense.
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Thanks, all! I will try those out!
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Checking that out now. Thanks!
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When you say make my own engine, do you mean, build everything, including custom movement? Or do you just mean, using 32 dir as a base and expanding from that?
I plan on Final fight style. I was thinking of adding the shadows underneath, maybe even resizing the shadow in relation to the passage of frames, I was just wondering if there was a better way to do it.
Thanks for the info!
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Hey, got more questions for ya! If I am using 32 Direction movement, can I jump? or would that require some kind of 2.5D engine? I am specifically thinking of the old beat em up games, where you can move in all directions and jump, too. Is this possible?
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If it's software level erasure, not a physically wrecked hard drive, you can get software to recover the deleted file, but that is a 3rd party utility and not available through Fusion.
Recuva is one I have used off and on, although different softwares recover different files for whatever reason.
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So, in the storyboard controls, I found "Transparancy Coefficient", but I also found RGB Co-efficient. When I set that to 0 it makes the screen black. What is the value that returns it to normal? Any ideas?
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Marvelous! I've got my player flying around effectively! Thanks very much for the help everybody, I appreciate it greatly!
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ugggh. Does one need learn programming to use all of the effects? if so, are there some good resources for learning the language and/or just how to operate the effects?
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I think I understand...I am getting ready to open Fusion now to give it a test Thanks for the information!
One more quick question: Does it take more memory to make one giant backdrop for your level vs. 1000's of individual pieces?
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Hey, don't worry about testing it! I will try it out. If, for some reason I can't pull it off, I might be back asking again, otherwise, Thanks again for the info, I really appreciate it!
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Hello! I have been trying to discover if there is a method to make the screen fade to black, change some settings and then fade back in? I have been unable to determine the probability let alone the operation. Thanks for your help!
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Thanks for the information! I am using the PMO built in movement "hold right=move right".
Would I just do -1 from Y Pos according to the players current Y position?
I tried setting the Y Speed up, but I just fell more slowly. -
Hello! I've been scouring the internet, and these pages specifically looking for a tutorial, or an example, or even a plain text instruction on how to make the player fly as though with a jet pack? That is, after the player jumps, you can activate an animation of flames and make the player move a little bit higher, faster.
I found a few example files linked here, but ALL of the links were dead! Is this possible? How can it be done? Thanks!
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Jokk3 Thanks a ton for the information! I am going to play around with it a bit and see what I can do.