Posts by Windmaster27

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    To sum what I want, I want the player to be launched in the direction of the mouse and cling to any surface they hit. I have implemented this, however for some reason at certain angles they seem to randomly gain or lose lots of y velocity. I have no idea why this happens, and was hoping that someone else could take a look at my code to see if they could find the issue or maybe just a solution. I have already tried making sure the x and y velocity never changes after the player is launched (using variables named constx and consty), however this hasn't solved the proble. If anyone wants to look at it very slowly, pressing 2 sets the frame rate to 2, pressing 1 sets it back to 60, and pressing r restarts the frame. Thanks for the help.
    Please login to see this attachment.
    btw there are some unused variables and stuff i have implemented for the future of the project that con mostly be ignored

    To sum what I want, I want the player to be launched in the direction of the mouse and cling to any surface they hit. I have implemented this, however for some reason at certain angles they seem to randomly gain or lose lots of y velocity. I have no idea why this happens, and was hoping that someone else could take a look at my code to see if they could find the issue or maybe just a solution. I have already tried making sure the x and y velocity never changes after the player is launched (using variables named constx and consty), however this hasn't solved the proble. If anyone wants to look at it very slowly, pressing 2 sets the frame rate to 2, pressing 1 sets it back to 60, and pressing r restarts the frame. Thanks for the help.
    Please login to see this attachment.

    Could you attach the modified file, my plan was to change to sin/cos math after getting it to work with the inbuilt movement but clearly I failed at even that
    edit: I have implemented both fixed values and sin/cos movement but the bullets still go around in a circle when the button is pressed repeatedly
    edit2:I have fixed it! Turns out the problem came about from the difference in angle between the bullet and the target being smaller than the value I was changing the angle by. I then used the min function to change the angle by the smaller of 5 and the difference between the angles and it works fine now!

    Use the target's fixed value instead of an ID assigned with spread value.
    The thing with "spread value" is that it always assigns the specified value to the newest instance, and then progressively older instances get progressively higher values - which means that every time you create a new instance and spread a value, it changes the values of all the existing instances.
    The only reason to use spread value to assign IDs would be if they needed to be consecutive, but that would generally only be if you were going to compare them to a loop index, which used to be common practice (you'll see it in a lot of older examples and articles) but which you rarely need to do now, since ForEach loops do essentially the same thing but more efficiently.

    I had used fixed values at first but was experiencing the same problem, I then switched to spread values after that but I could have made an error so I'll try that again.

    In my latest project the player has an ability the lets them shoot homing bullets. Currently I have it so that if the bullet doesn't have a target, it randomly picks an enemy and stores its ID (a value spread among my enemies) as an alterable value. Every frame it then finds the x and y of the enemy and the bullet then turn right or left to home in on them. The problem is, every time I fire a new bullet the target stays the same but it switches to the position of a different enemy, and the bullets end up moving around in a circle. I have attached the file for people to look at and I'd really appreciate it if anyone could tell me how to fix it, or just how to use spread values for enemy ID.
    Thanks for reading!

    Sorry if the title is misworded but I don't know how to put it
    For some reason with my download of fusion 2.5 I can download extensions like lacewing and the platform movement object but with Unicode extensions the install button is still faded out
    I specifically want to get the xbox gamepad object as I have a project from previous copy of fusion that uses it and it includes the xbox gamepad
    Is there anyway to manually install the extension or make the install button work?
    thanks in advance

    Please login to see this attachment.

    Hello people of the internet!
    I was hoping to make a game with an online high score system but the only way that i know how to send values online is through lacewing and this leads me to my problem. If someone got a high score then it would only be received by people who were online at the time. Is there anyway to make the application operate even when it's closed? I was also hoping to use this for other things, such as having a timer that keeps counting even when the application is closed. If not is there any way to make an online high score system without having to use an object made for a specific website?

    Thanks for reading

    Is it possible to change the size of an array whilst the game is running? I'e found no way of changing the dimensions but at the same time i can set the indexes to be outside of the dimensions. If the index is outside of the dimension will the value still be saved?
    Thanks for reading

    Just wondering, i'm also pretty new to the whole single frame game thing and i was wondering if there is a way to change the size of an array using the event editor, as i want different sized levels but i also don't want to waste space. Is this possible or am i just going to have to use big arrays even for small levels?

    soo.....i got p3d and it looked really cool but it says that i dont have an effect called "quad.fx" even though i definately have it and without it the 3d isnt working at all. Its in the download and ive tried uninstalling and reinstalling the whole folder but it still doesnt work
    does anyone know why?

    I downloaded it because it looked awesome but it said that I didn't have an effect called quad or something like that downloaded so I checked the folder and there it was, anyway it's messing up how games look and I wanted to know is there a way to fix this or shall I just uninstall and reinstall the files?
    Thank you

    I want to buy the P3d or liardking or whatever its called to make games, but when i went to the clickstore i couldnt login with the same email and password, i dont know if you use a different account for buying that has nothing to do with my normal forum acount. Basially do i need to use the same login to buy stuff for my etensoin managerv or can i use whatever i want?
    I don't think id have to since i bought fusion before having an account but i want to be sure i dont waste money
    Thank you for reading :)

    hello there my peeps (death by cringe)

    I have been having trouble with scrolling in my latest game
    The only event I have for it s that it should always centre the screen from my character et it does really weird vertical scrolling and doesn't scroll horizontally
    Can anyone help me?
    Video: Please login to see this media element.:<

    Update: I changed the virtual width and it scrolls, but really weirdly. When the player gets to a point where the screen should scroll the screen scrolls really quickly and makes the player move without any input, meaning that you can't properly control where I'm going

    First off sorry for that title

    In the free version for fusion 2.5 when resizing the screen there was an option to make it fit inside of some bars so that the picture wasn't stretched out but there is no such option in the full version. I was able to do it by ticking the change the resolution box but this creates ugly black bars (instead of purty white ones) and only works when you first start the application.
    is the option to make it fit inside some bars just hidden away somewhere or can I at least change the colour of the bars. Thanks to anyone who helps.:)