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I've made a game that has 39 levels and about 5 menu screens, which include character select and level select. I'm trying to figure out how to make the game save the 70ish global values that the game uses to record things like whether or not a level has been completed, and whether or not a level's collectible has been picked up. I want it to be automatic, so that when you close the game it saves these values, and when you open the app it loads them without any buttons having to be pressed. It seems like I need to use the INI object, but this all seems super complicated and I haven't been able to find a thread or a tutorial that pertains to my particular situation. Any help would be greatly appreciated! Thank you!
I figured it out! I had to edit the order of the conditions in the row that dictates firing your character and put the direction object X and Y position in the top of the list.
Could it be possible that my android SDK or Java JDK or JRE are messed up? I downloaded Android Studio and am using the SDK that came with it, and Im using the 32 bit Java JRE and JDK from the official site. What exactly did you do to the file I sent you in order to make your V2?
Sorry to keep hitting you up, but I've gotta get this sorted out asap. I need to know exactly what you did to make your V2, because I downloaded both V1 and V2, and only V2 works. However, when I take your V1 file and change it so its the same as V2, it still doesn't work. Could my Android exporter be bugged?
Well, now it's not working again when I implement your changes into the full game. For some reason your V2 works on my Fire, but when I duplicate the change on the full version it goes back to the way it was where it won't fire properly. This is driving me insane.
I've created a game for pc, ios, and android that allows you to touch or click the screen to fire your character at the exact position you touched/clicked. This works perfectly on both PC and iOS, but on Android it doesn't work properly. As far as I can tell, the android os is logging the last touch you made on the screen, be it touching a button in a previous menu or touching a different position on the screen, and then firing the character at the position of the last touch, not the current one. Any suggestions?