Hi. It is possible. I don't have any example file but I've made that some time ago.
Posts by Emol99
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Ok, so i'm making a game. Making prototype, then remaking it ,and again and again to improve systems. I am planning to end my game for ~1year. I have few questions,
-Event editor will be close same like this in CF2.5? (For Example Always event will be Always event, and placed in same place?).
-Fusion 3 will be upgraded version of CF 2.5, or it will look close to similar tools (You can make everything like now in CF2.5, but you can also add a "pages" with code?)?
- What about Alterable Values of single objects? They will be limited, like now or finally unlimited (same with strings)?
-What with multiplayer? We will still need to use Lacewing, or there will be some built-in apps allowed to make multiplayer?
-Will be there something like in gamemaker, tool used to make particle effects or something like that?
-Will be there something like Bone animation event/object or sth? -
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"...and must be exported as HTML5", but what when i don't have that exporter?
Can you contact with me in pm? I have some more questions
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Hi MuddyMole, or maybe Sketchy? Can you remake this widget on clickteam fusion?
Gravity isn't working
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Do you know how to repair this?
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Ancient but still good
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Hi guys. I was searching for some shooting examples and i found an object called bullet widget -> "Please login to see this link.".
There is a small problem with that widget, and that's the problem. Gravity option in widget isn't working. Bullet start move faster than normally when gravity is turned on. Can somebody, who know maths good, repair that widget? PLS -
Thank you so much for help guys.
But some questions.
What is ADD in the code? Why it's divided by 8/4/2...
Why there is selected x_pos to x_pos ("Pipe")/90 -> Why it's divided?
( Dir( "Pipe" ) and 8 ) / 8
What are fixed values, and for what are they used in this example? -
Hello.
Is there an option to check if objects are connected together using array?
If yes, how to do that?
I want to make pipes, and if they are connected together and to point in 1 place on map it's changing theirs animations,value etc.
I want to make something like furnance, and then to furnance connect pipes. If pipes are connected it's changing theirs animation on red -
Also question for array. If there is base 1 index checked, so every time when i load the values, First value [A] is always set to 0, is that normal? If i manually set it to 1, after loading it's set to 0
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Save Game Object save all values, but what's with reading them. If i have Sprint widget, Crouch widget and Jump Widget on 1st frame, on 2nd frame i have only sprint widget, so what's happening with other?
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I'm just want to make video on youtube about arrays, saving. There isn't much videos in Polish, so i'll be one of first ;P, but before i need to learn them ;P
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Ok. So one more question xD
I want to have first Alterable Value be the Save ID ,it will be set manuallyAlterable value a -> SAVE ID
-On loop "retrieve", Save id is equal to Save ID in array
+load object valuesIf
-Save ID = 1
+Load informations from array Save Id =1How can i do that?
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And also 1 more question. I want to have alterable value a be a Save ID (just changing name). Every objects have own Save ID. On Load if Save ID in previous frame was same, load this same values to this object. If you know what i mean. Like in minecraft. Every item have his own id, and every item have alterable values like hunger etc... And if id in array is same like in Object so this should write to Object parameters.
Sorry for my english ;D -
Thank you for help, but i dont know 1 more thing. What is the LoopIndex? For what he is sed
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Hello
I'm starting to learn array. It's a bit hard for me. I know how to save and load i alterable value of 1 object. I want to now how to save all alterable values. I was trying do start a loop 27 times but i don't know how to load the values. Cam u help me with my problem? I want to know how to save all alterable values of 1 object in 1 event and also how to save qualifiers object into array. -
Check link before posting it