Posts by Daniels1980
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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amazing, cheers for download
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I love the look of your game, reminds me of south park a little, and love snow affect, plus with that 2d shadow creates a wonderful atmosphere
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That's genuinely amazing dude, I'm still using basic basic functions, but that reminds me of the effect you got with much later 16 bit and 32 bit games. Would be really good for a dark dungeon level, or cave level. Reminds me of castlevania type effect. Mind I updated it to make it more **** pants scary enjoy :O
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I disagree with the fact your saying its only to make money, I use it just for fun
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Very very nice work pradeep
wouldn't know where to start with something like that, still just learning to use the basic functions -
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my game project, anyone want to help with levels, im losing patience
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best I can do but get stuck, as the object doesn't join the others D:<
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just learning myself with movement too, with the physics engine use a invader movement and path, and randomly pick an enemy, then say every 5 seconds randomly pick a enemy and change the movement to a path, default being invader
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that's cool, didn't realize the fusion engine was capable of that, if you could make a tiny one, it would work well for a top down game and water
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that's really nice, lots of uses, reminds me of that PS2/PS3 game where you roll over things and they stick to you
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the turtle can attack and mid air attack with a different move like in most platformers
please let me know if there's a better way of doing this? as I'm having issues as sometimes the launching animation is still displaying, any help welcomed please?only wanted to recreate my childhood obsession with the nes game
the controls are (keyboard)
space: to start on title screen
arrow keys: left & right
shift: jumps
Z: attack
jump and then Z: jump attack -
made me laugh when I saw it
Your game idea sounds like no mans sky, but I hope you can figure out how to make it keep the players interest, but good luck with it -
really nice dude, contra fanboy too
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I'm taking a look, thanks as this is excellent for so many things, like rpg's and like, I would have just done it static as I'm lazy lol
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Using 2 movements for the player, you can create platforms to reach a finish, and then play the level
Please feel free to pinch anything, I just like making examplescreating:
arrow keys: up,down,left,right to move
z: to create a platformwhen playing:
arrow keys: left & right
shift: jump