Nevermind, I've fixed this with xspd (red object) *-1
Posts by ARS
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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don't use the same names for the loop for red and blue
Okay gotcha. But what about the red one if it does touch the wall and turn like the blue one? It just stops here.
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Hello, I made an another enemy with the same code, but turns out pretty weird. The red one falls out of bounds and then moves both directions. All I want to them have their independent movement. Is there anyone that can help me fix it?
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I wanna try to make the enemy to jump without imputs as I followed tutorials from almighty zentaco, but however I have tried hard by adding loops and the object falls underneath the obstacle instead.
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Is there a way to make the objects stay invidual when destryoing or creating them? Each time I create, I make the trail of them which in order the last one is green and the first is red, but others change colors. When I destroy the one, it somehow reveals the mask that the color box is on.
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Hello, I'm trying to make sure that the orange square would have appeared on every diamond-shaped object, but instead it's sets position on one. Some people say that "my code is goofy", duh. I'm still learning tough and noob at these things.
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Actually someone has already helped me. Now is there anybody to figure out how to make the enemy fall down or jump? (The enemy is a bouncing ball)
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Hello, I'm looking for answers. I wanna make enemy to teleport to another one, but at the player's height. Here is my example.
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bump, does anyone know how to make the player move with the analog sticks?
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Hey, I'm using the Joystick 2 object and I want to make with the control stick, but I can't, I managed to do this with D-Pad! I'm still looking for help.
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Bump, has ever someone responded yet?
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Hello guys, I have a very complicated problem. I finally managed to create this iris in out effect but I don't remember as Snail On's tutorial videos were deleted.
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When I want to import these elements, they look like this now.
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Are there any help? I'm still looking for answers! Also I have never been in this forum and it's hard to navigate when the layout got changed.
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I wanted to replicate a camera style from a certain game from this article, but this feels very complicated and I'm sorry I'm working on this almost an entire day!
Please login to see this link.Typically trying to replicate platform snapping and dual-forward-focus
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Bumping this, all I need is just the camera positioner and the camera that centers the screen at the same speed they moving.
It happens when you press the running button and it's tearing a bit (away from the edge of the frame)
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There is my tweet: Please login to see this link.
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The camera tearing is annoying to me, I used to follow the tutorial from almightyzentaco, but only one problem is that it's tearing a bit. I also wanted to add the camera shaker.
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Update:
Now I'm about to make skidding animation, it's taking me hours to make the clear and always when I'm landing the skidding has the falling animation instead.
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I'm making my new platformer game engine within Clickteam fusion and the animation system gone wrong, all I want the jumping, falling animation play while running and skidding while player slowing down from running to the standing state.
Also that camera looks very tearing when going left.
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It's hard to find something, they're mostly related to computer mouse, why not with objects instead? I've tried it myself but the pointer moves weirdly. Any solutions please?
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I made the example, it perfectly works but I wonder if I can do it without using pinball physics.
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bump again, I'm waiting if someone will try to replicate without any pinballs.