This is a common bug with platform movement unfortunately
You may be able to track your horizontal velocity and run a loop to get the player out but might be easier to use PMO or roll your own
Don't have an account yet? Then register once and completely free of charge and use our wide range of topics, features and great options. As a registered member on our site, you can use all functions to actively participate in community life. Write posts, open topics, upload your pictures, put your videos online, talk to other members and help us to constantly improve our project and grow together! So, what are you waiting for? Become a part of us today!
Login or registerTo get support for a technical issue such as installing the software, to query a purchase that you've made/would like to make, or anything other than using our software, please visit our Customer Service Desk:
Open a TicketThis is a common bug with platform movement unfortunately
You may be able to track your horizontal velocity and run a loop to get the player out but might be easier to use PMO or roll your own
There is an extension though I haven't used it
Please login to see this link.
That looks awesome! 🤘 Volnaiskra
It's 100 not -100
So if you set volume1 to 50
It will be 100-50 so volume2 = 50
Set volume1 to 100
It will be 100-100 so volume2 = 0
Set volume1 to 0
100-0 so volume2 = 100
On loop"mix"
Set volume1 to slider
Set volume2 to 100 - slider
I'm not sure if images are currently stored in a box mode spritesheet in fusion
So might be why they only have one hotspot and one action point
If I was going to roll my own I'd use an array or list storing the following
Object name, animationID, DirectionID, frameID, Actionpoints(x0,y0,x1,y1,x2,y2)
I suppose one issue will be having a dynamic amount of action points
Feature Request:
When double clicking an object icon on a condition in the list editor you can replace the object with another of object of the same class.
Please login to see this attachment.I was wondering if this function would be easily added to actions in the list editor?
Would this be difficult to add Yves?
You can also Save as CSV and use String tokeniser
Split 2d "," and newline$
Flip Vertical shader on the frame or layer
Can't recall f you can set parameters on frame at runtime
Another way would be to create waypoints and lerp between them using easing object
attached is the list method hope it helps
Always Insert player position in list index 0
Always Set 2nd object postion to list index 100
index of list more than 100 delete index 101
Usually box2d crashes happen when creating joints by name and editing them etc
Are you doing any of that?
Also check joint properties are set correctly
Maybe try the ball example in Help>Examples>Clickteam Movements>Vector examples.mfa
The Bouncing Ball Movement Properties
The bouncing ball movement makes your object move like a ball that bounces on the obstacle. It is a very handy movement that can be used in a variety of ways, not only for balls (examples, enemies, goals etc.).
The properties of the bouncing ball movement are as follow:
Speed
Sets the speed that your object will move at, from 0 (static) to 100 (full speed).
Deceleration
Sets the amount of friction working against your object. By default, deceleration is set to zero so that the ball will bounce on a surface without friction. If you increase the deceleration, the object will lose speed as it moves and will eventually stop.
Moving at start
Enable to have your object moving when the application begins.
Number of angles
This combo-box gives you 3 choices, 8, 16 and 32. These values represent the number of allowed angles for your object. The more angles that you select, the smoother the bounce effect.
Randomizer
Gives the ball a random chance of bouncing in different directions. The higher the setting, the more varied the effect. If you would prefer predictable rebounds, turn this feature off by sliding the randomizer all the way to the left.
Security
Prevents the object to be stuck in a bouncing loop by a applying a random bounce after a certain amount of similar bounces.
Thanks Semar, like Phi mentioned that is a different feature.
The closest thing is drag and dropping a nearby icon onto the one I'd like to swap
but if the object I need is not visible on the screen my current workflow is..
- Create a destroy action for the object I need
- Drag icon I need onto icon I want to replace
- Delete created destroy action
Feature Request:
When double clicking an object icon on a condition in the list editor you can replace the object with another of object of the same class.
Please login to see this attachment.
I was wondering if this function would be easily added to actions in the list editor?
Hello Please login to see this link.
Do you know how to parent in multiple objects. I save into ini. Load back from ini into a loop. I can place the balls (primitive) but I need to parent via a loop?
ini is prob not best suited for this you'd prob want a tree data structure maybe tree control or json object. you can open a tree controll save file in notepad to see how it saves
create parent>loop through and create children> set abs positions> set parent
Please login to see this link.
Maybe try this update by Azarl
Here's an mfa that was on my hard drive. I hope it helps
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)