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struct runHeader3 {
unsigned short Graine, // Random generator seed
Free; // Ignore - padding
int DisplayX, // To scroll
DisplayY;
long CurrentMenu; // For menu II events
int WindowSx, // Window size
WindowSy;
short CollisionCount; // Collision counter
char DoStop, // Force the test of stop actions
Scrolling; // Flag: we need to scroll
int Panic,
PanicBase,
PanicPile,
// short XBorder_; // Authorised border
// short YBorder_;
XMinimum, // Object inactivation coordinates
YMinimum,
XMaximum,
YMaximum,
XMinimumKill, // Object destruction coordinates
YMinimumKill,
XMaximumKill,
YMaximumKill;
};
... I figured out how it was connected and when you sleep mode you die. When ball is in sleep mode it would not be activate again! you can avoid this by keeping the ball alive. But it's hard to do, can you avoid Sleep MODE?..
Please login to see this attachment. bit late but yes in body>settings
The Frame Editor has an option called View>Center ...
Not exactly what you're asking for Vol but could be useful. If you select an object in the frame editor object list and then click center fusion will center on that object You could have objects at the top of the list that are put in places you'd like to center on and set a hotkey for center
The mod function gives you the remainder left after the division so "value mod 2 = 0" would be do action for every number that is equally divided by 2..
I have recently started using behaviors more in my code and they are great for keeping my event sheet legible and reducing my cognitive load. However, I find it frustrating they are hidden away in context menus and the properties toolbar. Would it be possible to have them added to the workspace toolbar as children of objects this will help with workflow, management and visibility.