Posts by ddemkoo

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I got the windows version pretty recently, running on the latest version! (also whoops I forgot to register it on here)
    I use the the version 21.2 (21.2.0.33926) of Crossover, latest as of today.

    For a long time I hadn't updated my old Intel Macbook Pro from 2015 to be able to use the 32-bit version of wine. I switched to an M1 Max Macbook around two months ago. I could be able to tell how the emulation of Clickteam with crossover works on my old computer, I just need to install Clickteam on there and use Crossover.

    I just checked: running the .exe game with Wine on my Intel laptop is insanely slow for that scene. I've always play tested my game inside of Clickteam. For some context the scene uses intensive GPU shaders, and some extermely optimized animations (around 512px of width):
    - Official Mac Editor on Intel (Wine): The shaders work perfectly fine inside the Wine Clickteam, including the animations. Occasionally it drops from 60fps, but it runs very close to that most of the time.
    - .exe on Intel (Wine): For the exported .exe this specific scene runs at 2fps, unplayable, but not a big deal.
    - Editor on Windows Parallels: Runs perfectly fine, exports perfectly fine, everything works like a real charm, a lot faster than the official Mac Editor on Wine.
    - .exe on Windows: My game's testers ran it on their Windows computer, it runs perfectly smoothly, not issues, even on lower end computers. Me running it on parallels is also running it perfectly (frame drops sometimes, but not noticeable).
    - .exe M1 (Crossover): Overall a lot faster than the Intel exported .exe, when it's just the effects with the shaders. When it comes to loading animation, it stops for a second or two before it manages to load an animation. Unplayable for most of it.
    - Editor on M1 (Crossover): Generally speaking the whole project loads a lot slower when playing the frame than compared to the Intel Wine Mac Editor. Maximizing the frame kills the game. Same behavior as a .exe file being ran on the M1 with Crossover.

    I will check and use the Crossover version on my Intel laptop maybe later today, I will report the findings here.

    I'm thinking it has to do with Clickteam and definitely some optimizations they did to the Mac Editor so that it runs a lot better. The fact that the speed drops to 2fps on an exported .exe on Intel makes this more flagrant. But again I will try to confirm this when I get the Windows version emulated with Crossover on the Intel Macbook, running this same frame. That's why I was hoping to be able to grab some files from the Mac editor and somehow put it into the Windows version.

    I'm using Crossover to emulate a windows version of Clickteam on my M1 Mac, after Cobra has suggested me a workaround to have a similar "Mac Editor" version of Clickteam. Basically simulating the emulation of the windows clickteam editor with Wine.

    For small projects, it runs perfectly. On the other hand, when loading animations that previously ran perfectly smoothly on the official Mac Editor on my old computer and now slow and lagging and is impossible to work with.

    I was wondering if anyone has tried doing this before, if it was on an M1 Mac or an Intel Mac. I'm still not sure if it's due to Crossover or if it's something in Clickteam that could be tackled with. Maybe copying some files from the old Mac Editor into the Windows version? Any suggestions on that from the Clickteam dev team?

    Btw, fortunately, running it on Parallels works perfectly fine

    Edit: An exported .exe ran through Crossover seems equally slow, if not slower than from running it inside Clickteam. I'm afraid it's a M1/Crossover problem. But I'm still open for feedback.

    I know there has been questions about this, but I don't know if there are any followups on this topic. Is the 64bit version of the Mac editor still an ongoing thing?

    And if no responses from the developers, to the few fellow mac editor users, are there any workarounds? Some special configurations in Wine to keep it going?

    For some context, I've been stuck with a 2 year old outdated MacOS, and an almost 4 year old pretty big game project on Clickteam, just in the fear of losing editability of the project entirely. So this thing has been bugging for some time now, and I'd like to know if there's anything I could do, instead of having to inconveniently switch to Windows.

    Thanks for the help in advance

    Thanks!
    I used an online video converter: Please login to see this link.
    The video was a .mov file. Mac doesn't read .avi files so that's a good point, I can't be sure if the converter did its job correctly.
    What's bugging me though is that the .exe worked perfectly on a Windows computer.

    I use the $filepath+'name' command to load the file: it works fine because I could easily load mp3 files, this can't be the issue.
    The mfa has just the Direct show object, nothing more. I don't think a mfa file is necessary.

    Tell me how it goes!

    I'm developing a .exe game with the mac editor, and I can't make the Direct Show work.

    I tried several video file formats: avi, mpg, wmv.
    None of them are working. I know that Mac OS can't handle avi and wmv, so I thought maybe that was the issue. But mpg didn't seem to work either while testing in the editor.

    It gives me an empty rectangle instead of the video. I've tried this on both standard mode and Direct9/Direct11, nothing. With the direct mode I the rectangle disappears.

    When I tested it with an mp3 file, it worked perfectly, and the audio was playing in the editor.

    A .avi video's audio was playing in the background, but the visible video was missing.

    The exported build works perfectly fine for a friend who run the app on windows, but I just can't get it to work for me.

    Any advice to make it work in my game editor? It would be pretty important.

    It appears that since I upgraded to Mac OS Serria High and then Mojave, the mac editor doesn't open at all.
    I'm desperately looking for help. Is this happening to you?

    I have been advised to download the installer again, but it doesn't work.
    It stops and crashes while it is verifying the application.

    I have a game to finish :)

    EDIT:
    I found the answer here!

    Please login to see this link.

    I tried to use "activity monitor", basically you can check what's the energy impact of the app, there is also the memory usage: I think it's the RAM. It went up to 1.5 GB when I ran the game. But it's probably not very accurate (from what I saw). It updates very slowly, and keeps showing 1.5 GB even even after destroying objects from the scene.
    Or is does this mean that it's working perfectly?

    I'm running into issues...

    I've been using a lot of images in my last game. When I run it, some images are not displaying. It is probably due to the huge amount of pngs I'm using.
    Is there a limit on the images that can be played by Clickteam? Is it depending on the pc's RAM capacity? Is there a way to increase that limit? There's around 150mb of image in the same frame.

    If not, do you have any advices for getting all the images? Maybe set up a "force load image" function where some images get the priority to load first?


    Another question about the file size, if I duplicate an image in the image editor, or I make multiple objects containing same images in their animations, does it count as one single image, or is it also cloned in the game files? For example a reversed version of an animation. Do I have all the images twice?

    Looking forward to get an answer! :)

    Hi there! :)

    I've been a bit confused since I saw this post:
    Please login to see this link.

    It's basically the differences between the original windows and mac editor.
    There is a paragraph listing all the extensions that would work with a mac. Now here is my question:

    Do those extensions work in the mac EDITOR? In other words can I use the mac editor to create a game for windows that contains windows supported extension?
    When they say that Mac OS only supports iOS extensions, does it concerne only the build Mac OS games?

    Thanks for your help!