I got the windows version pretty recently, running on the latest version! (also whoops I forgot to register it on here)
I use the the version 21.2 (21.2.0.33926) of Crossover, latest as of today.
For a long time I hadn't updated my old Intel Macbook Pro from 2015 to be able to use the 32-bit version of wine. I switched to an M1 Max Macbook around two months ago. I could be able to tell how the emulation of Clickteam with crossover works on my old computer, I just need to install Clickteam on there and use Crossover.
I just checked: running the .exe game with Wine on my Intel laptop is insanely slow for that scene. I've always play tested my game inside of Clickteam. For some context the scene uses intensive GPU shaders, and some extermely optimized animations (around 512px of width):
- Official Mac Editor on Intel (Wine): The shaders work perfectly fine inside the Wine Clickteam, including the animations. Occasionally it drops from 60fps, but it runs very close to that most of the time.
- .exe on Intel (Wine): For the exported .exe this specific scene runs at 2fps, unplayable, but not a big deal.
- Editor on Windows Parallels: Runs perfectly fine, exports perfectly fine, everything works like a real charm, a lot faster than the official Mac Editor on Wine.
- .exe on Windows: My game's testers ran it on their Windows computer, it runs perfectly smoothly, not issues, even on lower end computers. Me running it on parallels is also running it perfectly (frame drops sometimes, but not noticeable).
- .exe M1 (Crossover): Overall a lot faster than the Intel exported .exe, when it's just the effects with the shaders. When it comes to loading animation, it stops for a second or two before it manages to load an animation. Unplayable for most of it.
- Editor on M1 (Crossover): Generally speaking the whole project loads a lot slower when playing the frame than compared to the Intel Wine Mac Editor. Maximizing the frame kills the game. Same behavior as a .exe file being ran on the M1 with Crossover.
I will check and use the Crossover version on my Intel laptop maybe later today, I will report the findings here.
I'm thinking it has to do with Clickteam and definitely some optimizations they did to the Mac Editor so that it runs a lot better. The fact that the speed drops to 2fps on an exported .exe on Intel makes this more flagrant. But again I will try to confirm this when I get the Windows version emulated with Crossover on the Intel Macbook, running this same frame. That's why I was hoping to be able to grab some files from the Mac editor and somehow put it into the Windows version.