Posts by MrNaif
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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But which example if it is a question not really about how to implement this in fusion(besides this:"Also how to load ads before,because it sometimes takes a little time (not pretty fast really)?",simmilar tochartboost's cache ad), this is about how to do it with google play services, how to upload updates correct? Because I think this "updates" works like so - delete current apk-upload new one, but I want to add real update, like overwrite this apk.
And this one is something between fusion and google play problem :"And also after update all values in ini cleared,maybe because of problem above."
How can I upload mfa example if to test it, people should upload it to google play.
no one will do your development, if you want so, several user will provide you with a fee, here or at
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I'm not asking to do the whole developing process, I've made lot of things and game soon will release, but I have some questions with google services and these things:admob and in-app android.
concerning help, objects have small example made so user can verify basic features at Menu: Help -->Examples--> Folder name of the object, inside the example(s), but user must read what android have related to this, api keys, settings in google console, this is changing so fast that is not posible to keep something updated. this happens to all game maker not only US.
I've set all api keys,registered in admob, set all public keys and all ocde for it, I just have a few questions listed above. -
Asking again:
"But how to update game without downloading the whole size?
"But in other apps updates doesn't wear the whole size,it downloads only new update data,but in my app it just ignores old one and downloads it like I don't have it on my device."
And also after update all values in ini cleared,maybe because of problem above." [MENTION=6268]Fernando[/MENTION] Your help is needed!
Also how to load ads before,because it sometimes takes a little time (not pretty fast really)? -
Yeah, he just cleared cache and it worked, thanks!
But how to update game without downloading the whole size?
"But in other apps updates doesn't wear the whole size,it downloads only new update data,but in my app it just ignores old one and downloads it like I don't have it on my device."
And also after update all values in ini cleared,maybe because of problem above. -
This steps?
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Why it happens?(tester tried to buy in-app purchase) For me it works fine
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So I needn't a website? Can I just read inventory and just check was it bought or not? And how can I test purchase without buying it?
Also after uploading beta to play market ads started to don't show or show really rare.No, I can't buy GPG objects at least now.
About guide, I viewed it.
But what about this message before? -
So I needn't a website? Can I just read inventory and just check was it bought or not? And how can I test purchase without buying it?
Also after uploading beta to play market ads started to don't show or show really rare. -
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And load it from website then?
And where is read in-app? This purchase will be through alt.value.
When purchased, set value to 1. I need to keep this value on the server?
Really I need some tutorial because I don't understand it correct. -
When all thing are rolled, run for each loop for each column,on each loop add this alt.value to total_sum(alt.value of some placeholder) and then compare if sum is equal to something---do something(after running all for each loops)
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How to write an extension for fusion? I don't know C++.
I think should be easier solution.
I heared something about Mysql databases and there is a tutorial for it. -
I know, but how to do it without google play games objects?
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Is server needed if I will add in-app purchases?
Small question, but very important.
Right now I use INI object, can I leave it so or I should use a server also to keep data? -
I'm using file object to get directories,in my case, user directory.
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Ok, thanks SHINBAXTER!
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Yes, I tested it,but why so long?
Or maybe at bottom,standart size,in every frame besides menu and choose level frame? -
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Uploading again. -
Or unzip it in fusion folder,it will rewrite.(if in this zip there are folders named for extensions,data and others)
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How do you think where can I place ad and what size?Please login to see this attachment.
[MENTION=6268]Fernando[/MENTION] [MENTION=22943]wpd[/MENTION]