Posts by GKProduction

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I get a crash when I specify a different app as the source of a sub-app.
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    If I specify a frame as a source Please login to see this attachment., it doesn't crash, but the events (on screenshot 3) don't have any effect (nothing happens). Neither at the start of the frame, nor even some time after the start.

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    I think ccn launch doesn't work on Android. Maybe it's a bug. I can only suggest using frames as a source, they will definitely work. But, if you need exactly ccn, Fernando should know about the bug.

    I'm not sure, but maybe the problem is that you are incorrectly specifying the path to the binary date. Double-check everything with this guide: Please login to see this link.

    Tip: It's better to show the event list Please login to see this attachment. rather than the event table.

    The "Include Frame" function is an excellent feature that significantly simplifies development and provides capabilities such as creating a GUI for gameplay, a pause interface, a single frame with all useful extensions, and many other interesting solutions! All of this is designed so that developers don’t have to insert the same objects and events into every frame, as now one frame can be included in another!

    Will the user experience with the "Include Frame" function be improved in Fusion build 296? Currently, I am experiencing issues when trying to interact with objects from the parent frame in the child frame or vice versa.

    No, don’t get me wrong, all events work with object shortcuts, but there are a number of problems that turn development into a chore or greatly hinder it.

    Note 1: The problems are discussed using Frame 1 and Frame 2 as examples, where Frame 2 is included in Frame 1. Frame 2 contains various objects that are used in Frame 1 and all in other frames in the project.
    Note 2: Most of the issues listed below are related to shortcuts rather than the "Include Frame" function itself.
    Note 3: The problems arise because Fusion is implemented in such a way that each frame has its own object library, while it should be global for the entire project so that objects are accessible everywhere.

    1. Creating object shortcuts

    There is no direct way to create object shortcuts in the frame event editor by importing, as in global events or behaviors.
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    Currently, to create an object shortcut in another frame, the developer has to:

    • Create any event in Frame 2 with the object for which a shortcut needs to be created in Frame 1;
    • Cut the event line from Frame 2;
    • Paste it into Frame 1;
    • Delete it.

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    Note 1: Creating a "Never" event in Frame 1 with the action "Create Object" and selecting an object from Frame 2 half defeats the purpose of the "Include Frame" function. I don’t consider this a solution! Moreover, if such an event is deleted, all events with this object will be removed.
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    Note 2: Temporarily inserting an object from Frame 2 into Frame 1 is also not a solution, as it involves unnecessary steps for the developer. Additionally, events with this object will be permanently deleted when the object is removed from the frame. The developer has to cut all events from the frame, delete the object, and then paste the events back, which is also unnecessary work.
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    How to solve the problem: Add a column in the event editor with an icon for importing objects from other frames, just like in global events.
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    2. The bug icon

    In some cases, when trying to create a shortcut for an object, a bug icon appears instead of the object icon. You have to ensure that both Frame 1 and Frame 2 tabs are open for the object icon to display correctly.
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    3. Icons for shortcuts can disappear

    If you clone a frame, the icons of shortcuts disappear. Copying and pasting the frame has the same effect.
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    How to solve problems 2 and 3: Ensure that icons are loaded directly, as in the global event editor. At the very least, this could be tied to the "Base Frame" parameter.

    4. Fusion confuses extensions

    If you create events in Frame 1 with shortcuts for extensions located in Frame 2, under certain circumstances, the shortcuts for extensions may be interpreted as shortcuts for other extensions.
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    I tried to reproduce the bug in an MFA created from scratch, but I couldn’t, so in addition to a simple example, I’m providing a more complex one. I’ve tried to annotate inside the MFA (in comments in Event Editor) how to reproduce the issue.
    I'll leave mfa examples in the next post!
    Perhaps the issue only occurs in complex projects; I haven’t yet found the root cause.

    5. Renaming objects does not update shortcuts

    On one hand, I understand why this happens, but on the other hand, I would like a solution to this problem.

    6. Variable names

    When working with object shortcuts, we don’t see the names of alterable values, string variables, or flags, which complicates development.
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    How to solve the problem: Ensure that variable names are loaded directly, as in the global event editor. At the very least, this could be tied to the "Base Frame" parameter.

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    If any of the points are unclear, I can visualize the problem by providing screenshots or recording a video, or try to explain it better — just let me know!

    In fact, this problem appeared in previous builds of Fusion. When I try to open one of my mfas, Fusion crashes while opening. But, if I enable compatibility mode for Windows 7 in mmf2u.exe properties, there will be no crash.

    Unfortunately, this is all the information I can provide. I have nothing more to describe, only if I could provide the mfa file itself.

    UPD:
    This is an error log from Event Viewer:

    I found a bug in the event editor. You can select a folder if it is highlighted in the object selection and if you then press OK button or Enter:
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    How to do this: Please login to see this link.

    Perhaps the bug also works in other places where such a window is called.

    not sure if i understand so you are using f8 to build an aab with expansion, can you give us full steps.


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    tested with several application and device and can't reproduce this here.

    No no. I created a build with the specified type "AAB with expansion" using "File -> Build -> Application", then uploaded an aab file to Google Play. Then after installing this build from Google Play, there was a problem with a blank screen when starting the application.

    As for text pixelation, that's another issue. I believe both rendering options have their place, but this should be controlled separately from the smoothing mode.

    It would be very good to implement an option in the application properties that would affect whether the text is pixelated (when smoothing mode is disabled or always) or not.
    (Moreover, text pixelation would fit very well in work on other platforms, also on Windows)

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    (Please don't think I'm demanding. :o It is a feature suggestion)

    Not sure i understand if you set smoothing uncheck this is the correct way opposite to smooth which will show also the text correctly.

    Are you trying to make a pixelated game with non pixelated text?

    Game styles are very different and even unexpected, so yes, I needed a regular (non-pixelated) text rendering, as it usually always looks in Fusion.
    But what I really wanted to report was not that pixelated text is wrong (although regular text is also needed), but about incorrect rendering behavior.

    Please excuse me for not being able to clearly explain the issue from the beginning. Let me explain what I am really trying to show. Follow these steps:
    1. Launch an application from the very beginning;

    First you see pixelated text. It became such from the start of the frame, because initially smoothing mode was disabled.

    2. Turn on the smoothing mode;

    The text will appear blurry, but it will still be pixelated.
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    3. Tap on any string.

    The pressed string became smooth only when clicked, although it should have become so even earlier when changing smoothing mode.
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    4. Go to the next frame without changing anything.

    All text is smooth from the frame start.

    5. Turn off the smoothing mode.

    Now (as well as after the fourth step) we observe the correct rendering of the text. This is how text has always been rendered in Fusion.
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    6. Tap on any string.

    It only became pixelated when it was pressed, although it should have become pixelated only when changing smoothing mode.
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    To describe the problem briefly, the display of the text is not updated when smoothing mode is changed, but when the text is changed.

    Hey Yves. Hope you get better soon. Stay healthy. ❤️*🩹

    I'll just leave a bug report in this thread.

    Actually, I made this example to demonstrate another bug, but I noticed another bug, which I will report here already.
    When moving to frame number 2, strings are not displayed correctly. They become the same size and use the wrong font. I have shown in the screenshot how the text looks in the frame editor, and how it is at run time.

    Screenshot: Please login to see this attachment.
    MFA: Please login to see this attachment.

    Fernando, I have prepared a small example for a visual demonstration of incorrect text rendering. Try to build mfa, then install and run it.

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    During the test, try switching between frames, switching the smoothing mode and clicking on the strings to see the results.

    Previously, there was no pixelation of text. I think this should either be fixed or given control over it to the Fusion user.