Hi,
I am here just to give a feedback on the question, if someone need it.
The new notebook is now in my hands and I installed the Stand Alone version without problem in both the Desktop and Notebook.
Problem solved.
Posts by 1Ombra1
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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With the "XBOX Gamepad" and a XBOX Controller it is possible.
In my game I sued it, with a wireless one but I think with wire is the same thing, and when I turned on the controller in middle execution the controls are passed from keyboard to ControllerWith controller OFF/Unplugged:
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Now I turn ON/Plug the controller and at runtime the menu's controls change:
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If you turn OFF/Unplug the controller the controls will return back to the Keyboard.
In the Event Editor you can check if the controller is connected or not by checking and switch system when you need it, something like this:
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I will try it when the time will come, if I cant do the two Stand Alone Installations is not a problem I can use the Steam version on one of two PC. It is just that I prefere to use the stand alone because my brother use the Steam connection too and we can have some conflicts.
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I tried with the replace method, but it is not working for me.
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Hi people, I have installed on my desktop pc the stand alone version of fusion.
Now for job porpouse I am going to buy a notebook.
Now my question is, can I install the stand alone version on the notebook, or the system will recognize that the Install Keys are used somewhere else (in this case my desktop)?
I prefere to use the stand alone version, but if the answer is NO I suppose I can use the stand alone on one PC and the Steam version on the other. -
I have the same problem and no idea how to solve it.
The problem is also that I am not able to replicate the problem to search for a bug.
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Modified your expression a little. I can't exactly say why what you had done wasn't working. My math skills are a bit terrible and I always approach vector movement the same way.
I used a similar approach as you, the only difference is splitting the calculation and the position setting, probably this is the core of the problem.
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Sorry I tried but cant find a solution.
If I understood the matter you are trying to make the "man2" active move toward the "point" active in a straight line.
I made a differend .mfa from the start to da the thing in may way and I have your same problem, a two line trajectory, now I think it is a problem on the precision of the calcolus made by Fusion or something like this.
I tried to force the calcolus using floating point number by using *1.0 and the like, the result is a little bit different but you can always see the two different lines trajectoryes.
I have no idea sorry. -
If you could give a test .mfa will be great.
For now I can say that to me it is strange how you put the parameters in the ATan2 function, you need a dY/dX, in the second parameter you inverted the order of the objects X coordinates.
You are doing something like...
(Y2-Y1)/(X1-X2)
but you need a
(Y2-Y1)/(X2-X1)
this i think is one point to check. -
Alternatively you can assign a value by starting a fastloop an infinate number of times, and stop it when the value is different from all currently assigned values.
If you have only four counters I think this is the best way to do it.
- Start a Fastloop
- On Loop set a random number on all counter
- On Loop chek if: counter1<>counter2 AND counter1 <> counter3 AND counter1 <> counter 4 + counter2 <> counter3 AND counter2 <> counter4 + counter3 <> counter4, if all of this check are true then stop the loopSomething like this, press space to randomly set the counters numbers.
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Can you post an example to check where is the problem?
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I had the same problem once, I dont remember exactly how I solved it.
I think you can try using an Alterable Value or a Flag on teh controller extension, something like "ButtonAIsPressed" and do some checks:- (XBOX Gamepad): Button A of Player 1 is pressed
+ ButtonAIsPressed = 0 (or flag is off)
> Set ButtonAIsPressed = 1 (or flag on)
> Fire your action- Negate (XBOX Gamepad): Button A of Player 1 is pressed
+ ButtonAIsPressed = 1
> Set ButtonAIsPressed = 0I didnt try it, just thinking about this solution.
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Intersting optimization, simply the Qualifier did the work, we are always lerning new things
I am not at pc so I cant se the file... I suppose at this point the flag is useless.Edit:
Thinking about this... it is very simple for scooping objet. Had I focused this 5 months ago I wuold have saved days of work. -
I tried it and seems my idea is working, take a look.
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I had the same problem in a game to generate random objects from a pool list, I didnt find how to do it and changed the code.
Now I thought to a possible way, it should be tested, now a cant verify it but my idea is this.1) Give to all the objects in the list a Flag "JustCreated" setted On and the same Qualifier.
2) Create the object by name from the list
3) Start a "Foreach Loop" on the Qualifier, for example "CheckCreation"
4) On the foreach loop "CheckCreation" + "JustCreated" is On: do wath you need to do using the qualifier and remember to set the flag "JustCreated" to OffI think it should work, it is to be tested.
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I am not sure, I just give my two cents.
When you use "Play Sample" the program use the first free channel to play the sample, and so you can ear multiple samples.
When you force the channel every time you click you interrupt the last sample and replay the new one.
This is my idea, someone more expert than me can give a better explanation. -
You could also do (rrandom(0,2) *2)+1
This is the correct way, (2N+1) is how in math you denote a odd number.
I was replaing the same thing, but leter I see I was late -
Ops, sorry, I didnt know it is a only Dev V option.
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Try to modify the Description property into the About panel of the application
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