I confirm that different results are obtained in Windows and HTML 5 when doing build and run (CTRL+F8)
I don't know why.
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Open a TicketI confirm that different results are obtained in Windows and HTML 5 when doing build and run (CTRL+F8)
I don't know why.
I was selecting API 34 in the app properties, but I do have Android Studio Meerkat. Should I set it back to Koala?
Of course, install Koala.
Don't install Meerkat or Ladybug.
The latest versions of Android Studio are not compatible with Fusion (build 295.10).
What version of Android Studio do you have installed?
The latest version supported by Fusion in this moment (build 295.10) is Koala.
What API are you using? API 34?
In Fusion, you should select API 34 in the app properties, and the minimum Android version should be 5.0.
Oops, it seems the behavior isn't updating somewhere in Fusion when pasting.
I think I found a bug with Behaviors? I have two 'Layer Looper' widgets that I wanted to add from one project to another, but I noticed they didn't work in the new project. They only start working after opening the Behaviors once.
Run Application -> nothing happens. Open the Behaviors of both actives, run application again -> now it works.
Also, I'm pretty sure the exact same bug happened randomly in another project before (without me copying anything from a different project). In that project, one Active just stopped running its Behavior out of nowhere until I opened it again. So it seems like a pretty serious bug.
This is weird.
Could you describe the steps to recreate it?
I'm trying to recreate it, but currently all the events I set for the behavior of an active object work for me.
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I guess the problem appears when copying and pasting behaviors, right?
Hi i have the latest version of android studio, i did the updates, i use Android build api 35 minimum android version 5 & maximum 13
Don't install the latest version of Android Studio.
It's incompatible with the current version of Fusion.
I think the latest version compatible with Fusion is Koala.
The webview2 object is quite obsolete , an update to the object is necessary with all the new features and updates that have occurred in the world of web browsers,
but there doesn't seem to be any intention to update it.
My app’s main frame contains over 25,000 lines of events
25000
Do you really need 25,000 events to do what you're doing?
I think you should start optimizing that.
Can you show a link to your game (Android Store)? I'd like to see it.
I think you need to apply the patch Please login to see this link.
or wait for build 296
Update: I made a version that breaks at the 1920x1080 resolution, and a user on Discord was able to reproduce it. Here it is.
It seems that for the glitch to happen, the application window must be exactly half the resolution of the screen, e.g. 960x540 if you have a 1080p screen, or 1280x720 for 1440p in my case.
With this mfa dpi_1080 the problem does appear on my PC
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With dpi_1080.mfa the error appears and in the compiled version too
To make the error disappear in the exe version, you have to minimize it from the taskbar and restore it again
But when starting the application the bug appears
The fact that minimizing and restoring makes it look fine makes me think the fix might be easy, who knows? Maybe some internal variable isn't updating correctly?
What version of Android Studio do you use?
Yes, this skin is great, I have been using it for several days and it is very visually comfortable.
Sure, here it is. I use an AMD GPU if that helps.
Works fine...
I have AMD GPU and it works fine too
I opened your game link on my smartphone (Android) and noticed that your html5 game doesn't fit the smartphone screen.
QuotePlease login to see this link.
Maybe you should start by fixing that
The original version of SDL Joystick has been updated. Please login to see this link..
This update makes major improvements to the conditions exposed by the extension, and is should be much easier now to design games with it. The example file was updated with simple analog and digital movement for a 2-player game.
I have also updated Please login to see this link. with explanations of conditions, differences between Joysticks and GameControllers etc.
Big Thanks
If the extension does not support these characters I think there is not much to do, whoever created the extension should update the extension.
Interesting game to learn Japanese
I think for HTML5, Android and iOS you can use the Joystick Control object and Multiple Touch object
Normally all these settings are made at the beginning, on the first frame, then when you create more frames the size will be the same as the first frame.
If you have already created them with a small size you will obviously have to modify them.
There's probably a lot going on and it's hard to know what's going on without being able to look at the code.
You may be using local objects, local variables instead of global objects.
I think you need to look at Spotify's options to see if there is an option to prevent it from pausing.
or use a different tablet for the fusion application?
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)