I found the ClickTeam Discord link (ClickConverse) on the forum.
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Go there and ask in the shaders section.
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Open a TicketI found the ClickTeam Discord link (ClickConverse) on the forum.
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Go there and ask in the shaders section.
@Please login to see this link. is the expert in shaders.
If you create them at runtime it seems that fusion pairs them automatically
There is a very interesting article written by Please login to see this link., explaining all this.
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I don't know if I understood the problem correctly, but I think you could use the instance value of the objects to associate them.
For me, the size of the icons and text is ever so slightly larger in the second view. If nothing else, it seems to me that the 3rd view is useful for being able to fully display the name of objects that are incredibly long without needing to manually resize the window. Long object names get cut off in the 2nd view.
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Then... An option to be able to modify the size according to the user's preference would be good for everyone.
I have created a much better version, where you can set the number of lines to choose from the list.
Adding another list and deleting the selected line saves a lot of code and unnecessary variables.
I made a quick example, I hope it helps.
It is designed to choose 4 from the list, if you need to choose a certain number you would have to modify it.
but the basic idea is there
bug fix, just edit the notice box. names are only affected if you use a reserved name, so it doesnt really matter
Yes, I guess limiting variables now to not use numbers in the first character could cause problems with many MFAs.
I guess internally Fusion doesn't use numbers in the first character of variables and will give them another name, maybe starting with _.
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When you add a new condition, you have three ways to view the objects.
What is the use of the third view compared to the second?
The icon and text are the same size.In the third view, there is a lot of space on the right.
So I thought: could the icon and text be made larger in that view?
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I would like to see better use of the third view in the next build 296 with larger icons and object names.
or that the size of objects in those views could be changed.
You are expecting the same behavior from Windows and Android, which is not possible. Please check
I think you're not understanding.
That event code is the solution to having a one-line edit box, because the edit box in Android is ALWAYS multi-line.
Simply the disabled multiline on android doesn't work for me
By the way, chatgpt told me that:
the method setSingleLine() in Android is deprecated as of API level 16 (Android 4.1, Jelly Bean).
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Well this is the result when I export to Android, I can continue writing infinitely, but if I export to Windows it works fine.
Tested on
Xiaomi Redmi 12 - Xiaomi HyperOs 2.0.4.0.VMXEUXM - Android 15 AP3A.240905.015.A2
Could it be that HyperOS is affecting the editbox?
It's hard trying to help you without seeing the code
You're absolutely right, we want to help, but it's hard to guess what he's doing.
A screenshot of the code in the event list would be very helpful in helping you.
You can create folders from the Workspace Toolbar (right-click on Frame) and the folders also appear in the Objects Window.
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I have also managed to fix the text color change in the list object for Android
I found the soflution to this problem in the list object. Now I can change the background color. I was talking to Chat GPT and he helped me fix it.
in the KcList.zip file CRunkclist.java
Original Code
case 26: // Set background color
bColor = act.getParamColour(rh, 0);
if(view != null)
view.forceLayout();
break;
Corrected Code
case 26: // Set background color
bColor = act.getParamColour(rh, 0);
listBackColor(); // apply color TonyThunder and ChatGPT :3
//if(view != null)
// view.forceLayout();
break;
Chat GPT told me:
Confusion or misuse of forceLayout()
view.forceLayout() marks the view for relayout, but doesn't update the background unless explicitly reapplied. This works if the layout code (or onLayout()) calls listBackColor(), but that doesn't seem to be happening in your case.
And Chat GPT suggested:
Apply the color by calling listBackColor() directly.
I did it and it worked!!!
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You have some examples in Please login to see this link.
But don't expect to get the code for a full game, there's just too much to do in a real-time strategy game.
I don't know what level you're at with Fusion, but from your question, I think you're just getting started. I recommend that if you start with Fusion, you stick with simpler, smaller games, like platformers.
An RTS might be too complex.
As a solution I made this code so that you cannot write more than x characters in an edit box
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I found the zip in downloads
Could someone please post a working download link to the last version for MMF2 Developer (not Fusion 2.5)?
It appears to be version 1.1. All the old links are broken.
Thanks.
I think I have that extension on an old computer.
If you still need it, I can try to find it.
It seems that Android's edit boxes (edit text) have multi-line support enabled by default.
But there appear to be some attributes to limit this.
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Could it be made so that when multi-line is disabled there is only 1 line?
I have an Edit Box object with the Multiline option disabled, and it works fine in Fusion but when I export to Android, multiple lines can be written in the Edit Box. why?
These visual effects are made with shaders
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)