There's probably a lot going on and it's hard to know what's going on without being able to look at the code.
You may be using local objects, local variables instead of global objects.
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Open a TicketThere's probably a lot going on and it's hard to know what's going on without being able to look at the code.
You may be using local objects, local variables instead of global objects.
I think you need to look at Spotify's options to see if there is an option to prevent it from pausing.
or use a different tablet for the fusion application?
It's hard to give you an answer when we can't see the code.
We can't know what's wrong if we don't know what you're doing!
Take screenshots of the code or create a small MFA isolating only the code for the part you want to make work, so we can help you.
I don't think so because that'd mean that F3 would release in 3 years, which I simply do not see happening at all considering how little we know
If I recall correctly, some users close to Clickteam commented on the discord channel that Clickteam had problems in the development of F3 and they had to start over with the development of F3.
It is likely that now history will repeat itself, that they will have difficult problems to solve that will make F3 never appear.
Maybe a reinstallation of Fusion will fix it?
Congratulations.
I'll be waiting to play
If the music restarts on frame change, you need to check the variable that triggers the music.
The condition is likely to be met even if the music is already playing.
If you are using only the "run this event once" option, you should be aware that this condition is reset and run again every time the frame changes.
Take a screenshot of the code and we'll see better what's happening.
This is all very weird.
Could it be that the website has something that some ISPs (Internet Service Providers) do not tolerate?
It works perfectly for me, both on my smartphone and at home.
Maybe it's because of the browser?
Try installing a different browser
I come to the rescue
You just have to activate "Play sounds over frames" in the Application properties, in the runtime options tab.
Please login to see this attachment.
You have options to adjust and code events to achieve the effect you want.
As much as I like being 'told', I don't like the way it sticks. There must be a way to glide along the surfaces?
Your question was why it bounced. Your question was not why it didn't slide.
If you want it to slide, you'll obviously have to program it or tell it how to do it. Don't expect Fusion to guess your intentions.
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I upload an mfa as a recreation of the image of your example, in which you can see that when activating the "stick to obstacle" the Active object does not bounce.
Do what I told you before, you must activate stick to obstacles, you will find it in movement properties.
Event Editor is where you program the code visually
It's hard to guess without seeing the code, take a screenshot of the code if you want us to see how you're doing it.
Maybe you're using bounce and that's why it bounces?
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If you are using Eight Directions movement, you can check the stick to obstacles box and adjust the deceleration to avoid bouncing.
A screenshot of the code that triggers the sound would help to see what the problem is
Maybe it's that the same sound is being played multiple times at once.
You should make sure that the sound only plays once, that it is not already playing before you trigger it, in case the event that triggers it can be triggered multiple times.
I support this too, any news?
Plus, to my knowledge, this bug can only occur when dealing with an object that uses the classic platform movement type, not the newer physics based platform movement or the Platform Movement Object.
This bug is also present in older builds such as Build 291.6 from 2018, so it's a pretty old issue that seems to have slipped under the radar. I guess people just don't use the classic platform movement type on HTML5 that much (or at all).
In any case it must be corrected as soon as possible
ask Phi, he's often on Discord
try with the Minimum Android version 5.0
I think that is the minimum version that should be set from now on.
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)