Posts by PJSim

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Nevermind, I found a solution! Turns out I was massively overthinking it and don't need to loop the start and end objects at all. All I need to do is just run a foreach on the line object, then have two conditions check if the id of a start and end object matches the id of the line:

    I'm pretty sure that nested foreach loops work though, at least with two objects, so I hesitate to call it "the" solution rather than "a", I don't know if anybody has anything else to add, but if anybody in the future encounters a similar problem, try letting Fusion handle it?

    I'm making a game where a line is drawn between two moving objects. I want to make multiple instances of this setup that are created during gameplay, so I'm saving an "id" for each object and having the line (which is a 1x1px object) connect between the start and end objects by using three foreach loops:

    1. For every line object, start a loop on the start objects
    2. For every start object, if it has the same id as the line object, start a loop on the end objects
    3. For every end object, if it has the same id as the line object, position the line on the start object and connect it between that and the end object (using scale and rotation.

    It works perfectly fine with just one setup, but once I add another one with a different id, the line from the first setup connects to the end object from the second setup... even though I can confirm with the debugger that they have different IDs. If I add a check on the third loop to make sure the start object has the same id as the line, then both lines end up following the newly created setup.

    I also tried having the loop begin with the start and end objects instead, but doing that caused the first line to stop connecting once the second setup was created.

    I've attached an example of the code. Please let me know if I did something wrong or if Fusion just doesn't support foreach like this... if so, is there a better way of doing what I'm trying to do?

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    Trying to do the "Find All" command in 2.5+ just causes two blank error messages, locks up Fusion, then crashes it when you try to exit. It doesn't matter if I use the command from the menu or the shortcut, or if the project file is empty or not, it consistently crashes. Should I just reinstall 2.5+ or could there be a different issue going on? Please login to see this attachment.Please login to see this attachment.Please login to see this attachment.

    I know this thread is like a month old, but it really is an issue. I've been struggling on deciding whether or not to use Fusion or Unity to make my games, and this can be a pretty big deciding point. Hope something is in the works, or maybe they'll add it in Fusion 3?

    Hi everyone, I was just wondering if the default resources in the Library and in the Samples/MIDI folders in the install directory that come with Fusion are royalty-free (If you don't know what I'm talking about, I tried to illustrate it in the attached image).

    I'm asking because I used a couple of explosion effects and sounds from those places, and I was planning to use them in a game I would sell for profit. I couldn't find any copyright information specifically about them online or in Fusion's help contents, so I figured I'd ask here before using them. I'm not sure whether I can just use them for free without credit, if I need to put something as a credit, or if I'm just not allowed to use them in a final product at all.

    Also, I converted some of the MIDIs into MP3s. I don't know if that changes anything, but I thought I should mention it since it changes the instruments and the way it sounds. So maybe that'll get around any copyright issues that may exist? Not too sure.

    If anybody could send me the info I need or just tell me what's up, I'd appreciate it. Thanks! :)

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