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I build the GDPR consent example and run it in device. I am getting "Error GDPR: Could not parse Event FE preflight response"
I have 2 questions.
1. Why is it not working. 2. Is Admob UMP messaging platform supported ? I ask this since GDPR old form is now deprecated, and UMP ( User messaging platform) is now active, this is the new consent message system that you can customize within your admob account.
Pretty important question since without Admob UMP i cannot publish updates to playstore with new rules.
This is for playstore sales only , funny fact I though google tax for subscriptions was already at 15 percent in comparison to in app purchases which was at 30% , I guess there will be no google cut reduction for subscriptions ..
The .apk size limit to publish on playstore is 150 Mb, I am sorry to be the one to tell you , I was extremely nervous I found that out when I tried to publish my game, same size limitation applies for android bundle ...
Is there a way for a screenshot to be saved of the screen on IOS ? In android this function is possible via the android object , thanks... also is there a way for dialog messages to be shown on IOS similar to android dialog messages ?
Hello , Google has made their own api to ask for user reviews without leaving the app, here are the details , Please login to see this link., when can we expect an extension for CTF ? Should we expect one ?
Thanks , so i just get the macbook,downgrade the mac version and then install xcode,can the latest version of xcode be installed on all previous versions of mac os (non catalina) or do i have to get a specific mac os version ? What version of mac os do you use for this?
yes thank you for the post, is it possible to downgrade to a previous mac version on mac book pro ? the one i plan to buy has Catalina installed ...also I own the steam version of CTF, is it possible form me to have it both installed on windows pc and on MacBook via steam at the same time? or do I have to buy it again?
Hello ,i am considering getting ctf for mac os and also buying a macbook and an iphone , i never had any apple device ,i am planning to do thos to move my apps to the appstore ,is there anything i should know about ? Does fusion work with mac os catalina ? Is the 64 bit restricion mentioned in the forum fixed ? Will i have any issues ? Please inform me ,give me some tips before i make the move to mac os... Thanks
ok i sent you a private message , this crash is affecting all of my apps that use the sting object , yes ask Yves if its possible , if i get beta for steam i can compile and publish the apps with the beta and tell you if new crashes appear or of this
ava.lang.NullPointerException: at android.text.Layout.getLineRangeForDraw (Layout.java:663) at android.text.Layout.draw (Layout.java:314) at android.text.Layout.draw (Layout.java:299) at OpenGL.CTextSurface.manualDrawText (CTextSurface.java:271) at OpenGL.CTextSurface.setText (CTextSurface.java:232) at Objects.CText.draw (CText.java:230) at Objects.CText.spriteDraw (CText.java:326) at Sprites.CSpriteGen.winDrawSprites (CSpriteGen.java:1363) at Sprites.CSpriteGen.spriteDraw (CSpriteGen.java:1381) at RunLoop.CRun.screen_Update (CRun.java:3068) at RunLoop.CRun.f_GameLoop (CRun.java:5537) at RunLoop.CRun.doRunLoop (CRun.java:596) at Application.CRunApp.loopFrame (CRunApp.java:1067) at Application.CRunApp.playApplication (CRunApp.java:797) at Application.CRunTimerTask.run (CRunTimerTask.java:52) at android.os.Handler.handleCallback (Handler.java:873) at android.os.Handler.dispatchMessage (Handler.java:99) at android.os.Looper.loop (Looper.java:205) at android.app.ActivityThread.main (ActivityThread.java:6991) at java.lang.reflect.Method.invoke (Native Method) at com.android.internal.os.RuntimeInit$MethodAndArgsC aller.run (RuntimeInit.java:493) at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:884)