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Here's my files if anyone would could figure out why it's crashing:
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Pressing "1" on the title screen will bring you to the level that does **NOT** crash. Pressing "2" on the title screen will bring you to the level that **DOES** crash. "resources" folder is required to load the levels. Effects & Extensions folders are included so you can reproduce my setup.
I'm stumped right now and I'm going to fresh install Clickteam & reboot PC to see if that does anything at all.
As far as I'm aware, there's never a point where the world border (big yellow object) disappears, nor is the qualifier attached to anything that isn't an active object. The objects with the qualifier do occasionally stop existing but since the level is currently loading they cannot be destroyed and that still wouldn't explain why it crashes only on some levels while others don't have this problem. I can send over my files but I believe it's something do with the extension itself?
Here's something that I noticed though, when I disable "Insert non-physical objects in the world" on the physics engine object it stops crashing.
The line it gives me is line #1956, which is just a simple collision.
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It's likely not an event issue, I've even tried disabling it and there's still crashes. For some reason this exact line doesn't throw up a crash on one of my other levels but does on this specific level.
Working on the same game project as when I last had a Box2DBase crash, when loading a specific level via .arr I get this crash:
DebugObject - crash caught
*** Crash occured in the MMF2 program at address 0x0372661E *** A thread running code inside Box2DBase.mfx was denied access to write to address 0x00000000.
I don't know why this has happened to me a second time, wasn't happening for a while and it just randomly decided to happen again. Unlike before, it doesn't occur randomly on every single array load, but seemingly occurs on the first collision it has to make? No idea why this occurs, I can post .mfa and resource files if needed.
On start-of-frame I'm getting a similar crash to the one I got last time. Randomly, albeit more frequently than the last crash, I get this: 5 -1 22:50:03 *** Crash occured in the MMF2 program at address 0x019831EB *** 5 -1 22:50:19 Handling via continuing execution. If it continues to try to handle via execution, it'll repeat infinitely in the crash-debugger console.
Other times this will randomly occur: 5 -1 22:54:20 *** Crash occured in the MMF2 program at address 0x7C2F7583 *** 5 -1 22:55:48 Handling via continuing execution. Coupled with the message, "A thread running code inside MMFS2.dll was denied access to read from address 0x00000064." If it continues to try to handle via execution, it'll repeat infinitely in the crash-debugger console.
And finally; 5 -1 22:56:17 *** Crash occured in the MMF2 program at address 0x00F340B3 *** Which will just crash the software outright.
I'm not quite sure what happened inbetween the last crash and this to start causing this to occur. But I hadn't touched the engine for a week and now this is randomly happening. I've already tried validating the files and the usual crash suspects. Sorry for the repeated errors.
Here's a link to the mfa since it's too big for the forum: Please login to see this link.
I think I've found it, possible random memory corruption after a Restart Frame in the build 293.1, which can cause crashes. We'll post a new beta asap. I'll send you new runtime files so that you can verify.
That seems to have worked, haven't had a crash since yesterday.
It happens randomly, enough resets and eventually it'll occur. You can reset with R to try it out, I've had reports of it happening first-try for some people and happening rarely for others.
Recently I've been having an odd crash with CTF2.5 and the built-in physics. I'm using it for a crappy Wario platformer, recently I've been having an error that's causing the engine to crash on boot. I asked the discord and they helped me get a debugger setup but I haven't managed much of anything so far.
Here's the log: 1 -1 22:32:49 *** Log opened. *** 5 -1 22:32:49 *** Crash occured in the MMF2 program at address 0x0371528A *** 5 -2 22:32:49 A thread running code inside Box2DBase.mfx was denied access to read from address 0x35BADF2F. 5 -1 22:32:49 Handling via quit.
Here's the pop-up given by the debugobject: *** Crash occured in the MMF2 program at address 0x03FB528A *** A thread running code inside Box2DBase.mfx was denied access to read from address 0x4D7F1F77.
The addresses slightly vary every crash and it happens on every computer I test it on. The crash occurs randomly on start-of-frame and all of the basic remedies such as replacing objects, extensions, checking for repeating loops, etc etc have had no effect. I can't even consistently recreate it, so I asked around a bit more and I was told to report it here. Any help?
Here's a link to the mfa since it's too big for the forum: Please login to see this link.