Posts by professorbasti

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Yeah that would be great, just so it automatically adds an object to all frames! Im doing a metroidvania game and have 130+ frames atm where i have to copy objects manually, i mostly work with global objects, behaviours and global events so everything else is fine except that part :').

    What i mean with pausing launched objects is for the launch object function, which is convenient to use for projectiles. There is right now no possible way to stop them, i can't use the in built pause function cause my game has controller support so i did my own pause function where i turn off group of events, and use the pause physics for physics objects. It all works great, but right now i have to use the bouncy ball for projectiles and it's kinda iffy to use if i have several projectiles being shot at the same time. Hope i explained that well.

    Hi i'm quite a new Fusion user (but used Games Factory and Klik and Play as a kid) and i'm currently making quite a big game in Fusion called 'Lone Fungus'. It's a metroidvania game with a huge world and i'm using loads of frames for different rooms.

    I'm just wondering if you are planning a 'Add object to all frames on start' function for Objects in the future, would make my life so much easier as right now i have to add an object to 130+ frames each time i do a new ability or a feature which requires a new object. And also a pause feature for launched objects through the launch function, i would really like using it as it makes creating projectiles real easy except there is no way to pause them... so i can't use it. Those are the big ones, i got more suggestions on how to make the engine better but those are the big two, a lot of the stuff which you guys added to DLC+ was GREAT and i'd gladly pay again for additional features which are good, i would love to keep using it in the future and also help marketing the engine as i'm making my game and future games. I truly think Fusion could be an extremely good engine for 2D game creation, as A LOT of people want to create 2D indie games now a days.

    I love Clickteam Fusion & just wanted to share the game i've been working on. It's a fast paced combat platformer with emphasis on exploration and unlocking new abilities.
    I am inspired by games like Hollow Knight and Axion Verge, and also older titles like Castlevania Symphony of the Night, Super Castlevania IV and Megaman X, since that is what i grew up with.
    Kinda wanna strike that middle-point between new/fresh & nostalgic/retro.

    I am doing everything by myself and it is a real passion project, i love metroidvania games and i really wanna create a great game. There is still a long way to go but i am determined :D!

    There is a free demo you can try at: Please login to see this link.
    Please follow my twitter for daily updates and previews on development!: Please login to see this link.

    I will be really active on twitter and feel free to give some feedback :)!

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