Posts by Cristiano

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Clickteam.

    Greetings,

    What I want know is... In Fusion 2.5 is there a way to create a visual novel on a Ren'py style including the save and load method like can be found in many visual novels created in Ren'py, pressing "Esc" opens a screen where you can choose "save game" which displays 4 spaces where if you click on one of them it saves the game generating a screenshot of the scene on the screen. How do you add it to the "load game" screen?

    Theres some free or sale tutorials / archives to understand the how to create visual novels on Fusion 2.5?

    Any help will be greatly welcome!

    Greetings!


    I can't figure out how in an 8 directional flat engine how after the character jump can climb

    on a higher level, lower level or even fall on a hole like the classic Arcade Double Dragon.

    I bought the beat em up engine on the click store and is very complete on almost everything on a basic Beat em up

    but this one doesn't touch jump on a higher level, lower levels, even fall, climb larders of fences like Double Dragon.

    Anyone knows about another engine on sale or tutorial to archive that topics?


    Please login to see this media element.

    Have you tried Taco's tutorial here?

    Please login to see this link.

    Oh yes! but on that tutorial zoom reacts to up and down keys. Is a nice example of how zoom looks going close or far smoothly/

    But what I need is on a top view car motion... when player 1 car is close to an enemy Zoom in 40% so once the character go out from the car, I can fight the enemies.

    When there is no more enemies closer or the car is far from that place Zoom out or Zoom restore to the main default view.

    Greetings!

    I need support with the zoom. Somebody could give me some help on my game with some file or tutorial to achieve what I want to reach with a Zoom?

    What I want to do is the following example:

    We have an active object A and Active object B. When Active Object A is going closer to Active object B

    cam zoom smooth and slowly to the Active Object A until Active Object A touch the Active Object B.

    If Active Object A touch the Active Object B the Cam Zoom on a limit of 40% but if Active object A goes far from

    Active Object B cam zoom goes -30% from the original. Something like Samurai Showdown In and out zoom.


    I appreciate any help!

    Thanks! dsilvers and tobydavis for the suggestions. Well... I tried but once the Direct Show Object starts running the video any Active Object stays behind the video. It seems that the Direct Show Object and the Active Objects are

    incompatible in terms of which one will be behind and which one in front… Also, the Direct Show Object have the "Order" properties disabled.

    It is strange for both to be in the classification of Objects and be incompatible.

    I will continue investigating and if someone discovers something please let me know I will be attentive as well as if I discover something new I will let you know here.

    The issue with the movie player is solved. I just place the Direct Show Object and call any video on .wmv format and play smooth and perfectly.

    What I need to know now is... how can I place active objects over the video? What I want to do is place the video on loop at the background

    and place active objects like the game name logo and menu active "buttons" on the front. Can this be possible?

    You're better off pretending there is no movie file compatibility in Fusion. Try cutting your movie up into individual pieces, the smaller the better, and running it programmatically in the engine itself, rather than rendering it ahead of time. In the end you can piece together a much faster, more optimized, and more dynamic "movie" by running it like a game demo in the background.

    So, would it then be a good idea to pass the 30-second video into sprites and create some animated smart objects and then call them consecutively to give the video effect?

    The short movies have 3d animation renderings with sound so I need to play around to see what I can do. I need to research how to run it programmatically in the engine itself

    with sound or figure out some simulated composition. I'm trying to make a Visual Novel so there's so many short clips evolved. Thanks for the tip!

    Greetings,

    Ok when my game starts, I create a warning age display so player can choose to exit or continue.

    If player choose to continue the warning screen fade out and fade in my game dev logo and fade out.

    Then fade in my Game title and the menu of start, load, options, gallery and exit.

    There I want to place a movie loop on the background could be .avi...

    So, I tried to use the extension AVI or Direct Show, but the movie doesn't play and just appear a square empty white space over the active object logo and the other active object options.

    What I want to do is play the movie loop on the background and keep the active object Title and other options on the front.

    Any recommendation or tutorial?

    ~ Thanks