Don't have an account yet? Then register once and completely free of charge and use our wide range of topics, features and great options. As a registered member on our site, you can use all functions to actively participate in community life. Write posts, open topics, upload your pictures, put your videos online, talk to other members and help us to constantly improve our project and grow together! So, what are you waiting for? Become a part of us today!
To get support for a technical issue such as installing the software, to query a purchase that you've made/would like to make, or anything other than using our software, please visit our Customer Service Desk:
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
What I want know is... In Fusion 2.5 is there a way to create a visual novel on a Ren'py style including the save and load method like can be found in many visual novels created in Ren'py, pressing "Esc" opens a screen where you can choose "save game" which displays 4 spaces where if you click on one of them it saves the game generating a screenshot of the scene on the screen. How do you add it to the "load game" screen?
Theres some free or sale tutorials / archives to understand the how to create visual novels on Fusion 2.5?
I redirected the car’s proximity to an invisible block following the parameters of almightyzentaco’s tutorial and achieved the effect I was looking for.
Oh yes! but on that tutorial zoom reacts to up and down keys. Is a nice example of how zoom looks going close or far smoothly/
But what I need is on a top view car motion... when player 1 car is close to an enemy Zoom in 40% so once the character go out from the car, I can fight the enemies.
When there is no more enemies closer or the car is far from that place Zoom out or Zoom restore to the main default view.
As Toby said, use Active Direct Show object instead, it's a different one, it's rendered to the actual surface so objects can be displayed on top of it
Oh I had a confusion with Direct Show and Active Direct Show now it works wonderfully! Thank you for clearing my sight. ;D
Thanks! dsilvers and tobydavis for the suggestions. Well... I tried but once the Direct Show Object starts running the video any Active Object stays behind the video. It seems that the Direct Show Object and the Active Objects are
incompatible in terms of which one will be behind and which one in front… Also, the Direct Show Object have the "Order" properties disabled.
It is strange for both to be in the classification of Objects and be incompatible.
I will continue investigating and if someone discovers something please let me know I will be attentive as well as if I discover something new I will let you know here.
You're better off pretending there is no movie file compatibility in Fusion. Try cutting your movie up into individual pieces, the smaller the better, and running it programmatically in the engine itself, rather than rendering it ahead of time. In the end you can piece together a much faster, more optimized, and more dynamic "movie" by running it like a game demo in the background.
So, would it then be a good idea to pass the 30-second video into sprites and create some animated smart objects and then call them consecutively to give the video effect?
The short movies have 3d animation renderings with sound so I need to play around to see what I can do. I need to research how to run it programmatically in the engine itself
with sound or figure out some simulated composition. I'm trying to make a Visual Novel so there's so many short clips evolved. Thanks for the tip!
Ok when my game starts, I create a warning age display so player can choose to exit or continue.
If player choose to continue the warning screen fade out and fade in my game dev logo and fade out.
Then fade in my Game title and the menu of start, load, options, gallery and exit.
There I want to place a movie loop on the background could be .avi...
So, I tried to use the extension AVI or Direct Show, but the movie doesn't play and just appear a square empty white space over the active object logo and the other active object options.
What I want to do is play the movie loop on the background and keep the active object Title and other options on the front.
I am nearly done with a Five Nights at Freddy's style game and i need help making the save file work. I have the game set to release in 2 days and I thought the save file would be easy, Any advice would be nice,
Hope this example could help! Please login to see this link.