Posts by Peeblo

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Yeah but I still think the stable version should be available for everyone already while we wait, it's been a year and it's just been sitting there.

    I mean I suppose it doesn't matter if there's not much left to do though

    With Firefly, the delay is partially on me as I'm doing a build for it (which you know, Peeblo, you're on the Discord).

    I beta tested a few private versions of Firefly with bugfixes and were submitted by the developer 1 year ago on december to be updated, with fixes to materials and some of the big memory leaks, why is it not out yet? It didn't break anything and the public could really use the fixes.

    This video is over a year old now and the public's recieved nothing from it, even though there's supposedly builds ready for release. It's making the engine look unnecessarely bad
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    We're getting close to a full year without a new Fusion build, is it coming out soon or what? I want that firefly update to come out already, the memory leak is very detrimental

    Also Yves was last seen february this year, that's a pretty long time

    Having to scroll past your profile on every single page you open is a chore lol.

    Also ever since posts got locked to registered users only, no forum posts appear on google, not even if you search them word for word with quotation marks, which makes forum posts harder to find.
    It's odd because I know there's other forums that require you to register to view threads but still show their threads on google, so hopefully Clickteam gets to it and makes things more easy to find.

    I'm making a game with a target resolution of 960x540, and I want the ability to zoom out and rotate the screen.

    Now I know that zooming out and rotating with a shader to show the rest of the frame is pretty much impossible, and it would not show what's outside of the play area, so instead, I thought about making the application size 1920x1080 and using a shader to zoom into my target resolution so that I can recreate the effect of zooming out or rotating the screen in a way that actually would show a little bit of what's out of range with a shader.

    With that little backstory aside, I've found a large amount of zoom and lens shaders to resize the background, but I've pretty much found zero rotating shaders for the background, not a single one, I've been looking for days and I haven't found any (which surprises me considering how long this engine has existed for).

    I'd gladly appreciate it if someone could pass me a background rotation shader for dx11 that's anchored to the center of the screen so that I can achieve this desired effect.

    Please!!

    Found a small issue with Clickteam Fusion, if you plug in and out headphones while an audio is looping, the audio will stop playing prematurely.
    I talked about this on the discord server, it might be because applications don't switch back to the speakers after removing the headphones, but I'm not sure.

    Hey, when using an object with the Mouse Movement and then turning it off, changing the movement or destroying it, the real mouse never comes back unless you shut down the application or change frames. It doesn't matter if you do the "show mouse pointer" condition, it has no effect.

    I don't remember it always being this way?

    Found a bug!
    When accidentally pasting a large text
    Almond Apple Baguette Berry Burrata Cake Caper Capicola Carrot Cheese Chicken Chocolate Churro Cookies Cow Cream Croissant Egg Flour Guanciale Ham Honey Lettuce Lozu Meat Meatball Milk Muffuleta Onion Orange Pancetta Parmesan Pastrami Pecorino Pepperoni Persimmon Pig Potato Prosciutto Rice Salami Sauce Sopresatta Soup Spaghetti Speck Tartar Tomato Vitelotte Wheat
    Into any expressions, Clickteam crashes.

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    So I'm having this issue with a custom skin that I made, where, if my computer's screen turns off or goes into sleep mode, after returning to Clickteam Fusion, some of the colors I gave it return to how they were on their default state.
    The only way to turn it back is by reloading the skin (or selecting a different one then selecting the purple one)

    Asides from a very annoying input delay when clicking on the app, the exported executable file crashes after playing the game for a while (1 minute or so).

    I tried running it with Visual Studio, on debug mode, and the crash results in this line:
    "Exception thrown at 0x77CDF693 (ntdll.dll) in Ostrich Run ver5.exe: 0xC0000005: Access violation writing location 0x00000014."

    This crash happens more often when I record using OBS studio, but it also happens when I'm not doing so.

    I'm on Windows 10 and I use an NVIDIA RTX 2070 graphics card, this is extremely problematic for game development, and I'd appreciate a solution or a fix.

    Here's the mfa file.
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