Don't have an account yet? Then register once and completely free of charge and use our wide range of topics, features and great options. As a registered member on our site, you can use all functions to actively participate in community life. Write posts, open topics, upload your pictures, put your videos online, talk to other members and help us to constantly improve our project and grow together! So, what are you waiting for? Become a part of us today!
To get support for a technical issue such as installing the software, to query a purchase that you've made/would like to make, or anything other than using our software, please visit our Customer Service Desk:
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
I made an example of how zoom could work in fusion, unfortunately it only works on dx11 because the scaling is different in dx9. Unfortunately, resizing the window is only possible when it is minimized
Please login to see this attachment.
Is there a chance of a built-in zoom function in the future?
I beta tested a few private versions of Firefly with bugfixes and were submitted by the developer 1 year ago on december to be updated, with fixes to materials and some of the big memory leaks, why is it not out yet? It didn't break anything and the public could really use the fixes.
This video is over a year old now and the public's recieved nothing from it, even though there's supposedly builds ready for release. It's making the engine look unnecessarely bad Please login to see this media element.
We're getting close to a full year without a new Fusion build, is it coming out soon or what? I want that firefly update to come out already, the memory leak is very detrimental
Also Yves was last seen february this year, that's a pretty long time
Having to scroll past your profile on every single page you open is a chore lol.
Also ever since posts got locked to registered users only, no forum posts appear on google, not even if you search them word for word with quotation marks, which makes forum posts harder to find. It's odd because I know there's other forums that require you to register to view threads but still show their threads on google, so hopefully Clickteam gets to it and makes things more easy to find.
I'm making a game with a target resolution of 960x540, and I want the ability to zoom out and rotate the screen.
Now I know that zooming out and rotating with a shader to show the rest of the frame is pretty much impossible, and it would not show what's outside of the play area, so instead, I thought about making the application size 1920x1080 and using a shader to zoom into my target resolution so that I can recreate the effect of zooming out or rotating the screen in a way that actually would show a little bit of what's out of range with a shader.
With that little backstory aside, I've found a large amount of zoom and lens shaders to resize the background, but I've pretty much found zero rotating shaders for the background, not a single one, I've been looking for days and I haven't found any (which surprises me considering how long this engine has existed for).
I'd gladly appreciate it if someone could pass me a background rotation shader for dx11 that's anchored to the center of the screen so that I can achieve this desired effect.
When you enter a Firefly frame, and it starts, the entire region the engine occupies turns white in order to load it. The main colour of my game is black, I don't want constant white flashes through my application, and I can't find a solution that works.
Found a small issue with Clickteam Fusion, if you plug in and out headphones while an audio is looping, the audio will stop playing prematurely. I talked about this on the discord server, it might be because applications don't switch back to the speakers after removing the headphones, but I'm not sure.
Hey, when using an object with the Mouse Movement and then turning it off, changing the movement or destroying it, the real mouse never comes back unless you shut down the application or change frames. It doesn't matter if you do the "show mouse pointer" condition, it has no effect.
Please login to see this attachment.Please login to see this attachment. So I'm having this issue with a custom skin that I made, where, if my computer's screen turns off or goes into sleep mode, after returning to Clickteam Fusion, some of the colors I gave it return to how they were on their default state. The only way to turn it back is by reloading the skin (or selecting a different one then selecting the purple one)